Media Studies Book Sale: Digital Culture
Virtual presence for attendees and those interested in the 2023 annual meeting of the Society for Cinema and Media Studies. Books on sale, special selection: Digital culture.
40% OFF BOOKS
All books below are 40% off using code MNSCMS23. Code expires June 15, 2023.
BROWSE BOOKS:
FILM // MEDIA THEORY // SCIENCE AND TECHNOLOGY
DIGITAL CULTURE // MUSIC AND SOUND STUDIES // VISUAL CULTURE
DESIGN // PHILOSOPHY // ANIMATION // VIDEOGAMES
COMMUNICATIONS // GRAPHIC ARTS // PHOTOGRAPHY
ENVIRONMENT // OPEN ACCESS TITLES // FORERUNNERS
POSTHUMANITIES SERIES // ELECTRONIC MEDIATIONS SERIES
IN SEARCH OF MEDIA SERIES // UNIVOCAL SERIES
BACK TO ALL MEDIA STUDIES BOOKS ON SALE
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Debates in the Digital Humanities 2023 Matthew K. Gold and Lauren F. Klein, Editors 2023 Spring
- A cutting-edge view of the digital humanities at a time of global pandemic, catastrophe, and uncertainty
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Operational Images From the Visual to the Invisual Jussi Parikka 2023 Spring
- An in-depth look into the transformation of visual culture and digital aesthetics
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The Birth of Computer Vision James E. Dobson 2023 Spring
- A revealing genealogy of image-recognition techniques and technologies
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The Prison House of the Circuit Politics of Control from Analog to Digital Jeremy Packer, Paula Nuñez de Villavicencio, Alexander Monea, Kathleen Oswald, Kate Maddalena and Joshua Reeves 2022 Fall
- Has society ceded its self-governance to technogovernance?
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The New Real Media and Mimesis in Japan from Stereographs to Emoji Jonathan E. Abel 2022 Fall
- Unlocking a vital understanding of how literary studies and media studies overlap and are bound together
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A Theory of Assembly From Museums to Memes Kyle Parry 2022 Fall
- A vital reckoning with how we understand the basic categories of cultural expression in the digital era
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Imagination and Invention Gilbert Simondon 2022 Fall
- A radical rethinking of the theory and the experience of mental images
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Citizens of Worlds Open-Air Toolkits for Environmental Struggle Jennifer Gabrys 2022 Fall
- An unparalleled how-to guide to citizen-sensing practices that monitor air pollution
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Arte Programmata Freedom, Control, and the Computer in 1960s Italy Lindsay Caplan 2022 Fall
- Tracing the evolution of the Italian avant-garde’s pioneering experiments with art and technology and their subversion of freedom and control
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Technopharmacology Joshua Neves, Aleena Chia, Susanna Paasonen and Ravi Sundaram 2022 Spring
- Exploring networked technologies and bioeconomy and their links to biotechnologies, pharmacology, and pharmaceuticals
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Game Animals, Video Games, and Humanity Thomas R.J. Tyler 2022 Spring
- A playful reflection on animals and video games, and what each can teach us about the other
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Algorithms of Education How Datafication and Artificial Intelligence Shape Policy Kalervo N. Gulson, Sam Sellar and P. Taylor Webb 2022 Spring
- A critique of what lies behind the use of data in contemporary education policy
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Global Debates in the Digital Humanities Domenico Fiormonte, Sukanta Chaudhuri and Paola Ricaurte, Editors 2022 Spring
- A necessary volume of essays working to decolonize the digital humanities
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Cosplay The Fictional Mode of Existence Frenchy Lunning 2022 Spring
- An exploration of cosplay and its relationship with the realms of its global fandom, performance, and the modes of fictional existence
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Media and the Affective Life of Slavery Allison Page 2022 Spring
- How media shapes our actions and feelings about race
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The Lab Book Situated Practices in Media Studies Darren Wershler, Lori Emerson and Jussi Parikka 2022 Spring
- An important new approach to the study of laboratories, presenting a practical method for understanding labs in all walks of life
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Insecurity Richard Grusin, Editor 2022 Spring
- Investigating insecurity as the predominant logic of life in the present moment
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The Poetics of Cruising Queer Visual Culture from Whitman to Grindr 2022 Spring
- A groundbreaking new history of urban cruising through the lenses of urban poets
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Technics Improvised Activating Touch in Global Media Art Timothy Murray 2022 Spring
- Seeing new media art as an entry point for better understanding of technology and worldmaking futures
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People, Practice, Power Digital Humanities outside the Center Anne B. McGrail, Angel David Nieves and Siobhan Senier, Editors 2021 Fall
- An illuminating volume of critical essays charting the diverse territory of digital humanities scholarship
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The Digital Is Kid Stuff Making Creative Laborers for a Precarious Economy 2021 Fall
- How popular debates about the so-called digital generation mediate anxieties about labor and life in twenty-first-century America
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Safety Orange Anna Watkins Fisher 2022 Spring
- How fluorescent orange symbolizes the uneven distribution of safety and risk in the neoliberal United States
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How We Became Sensorimotor Movement, Measurement, Sensation Mark Paterson 2021 Fall
- An engrossing history of the century that transformed our knowledge of the body’s inner senses
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Therapy Tech The Digital Transformation of Mental Healthcare Emma Bedor Hiland 2021 Fall
- A pointed look at the state of tech-based mental healthcare and what we must do to change it
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Profit over Privacy How Surveillance Advertising Conquered the Internet Matthew Crain 2021 Fall
- A deep dive into the political roots of advertising on the internet
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The Digitally Disposed Racial Capitalism and the Informatics of Value Seb Franklin 2021 Spring
- Locates the deep history of digitality in the development of racial capitalism
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Really Fake Alexandra Juhasz, Ganaele Langlois and Nishant Shah 2020 Fall
- More important than flagging things “really fake” is to understand why they are dismissed as fake
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Radical Secrecy The Ends of Transparency in Datafied America Clare Birchall 2021 Spring
- Reimagining transparency and secrecy in the era of digital data
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The Digital Black Atlantic Roopika Risam and Kelly Baker Josephs, Editors 2021 Spring
- Exploring the intersections of digital humanities and African diaspora studies
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The Other Side of the Digital The Sacrificial Economy of New Media Andrea Righi 2021 Spring
- A necessary, rich new examination of how the wired world affects our humanity
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Undoing Networks Tero Karppi, Urs Stäheli, Clara Wieghorst and Lea P. Zierott 2020 Fall
- Exploring and conceptualizing practices, technologies, and politics of disconnecting
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Molecular Capture The Animation of Biology Adam Nocek 2021 Spring
- How computer animation technologies became vital visualization tools in the life sciences
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The Computer’s Voice From Star Trek to Siri Liz W. Faber 2020 Fall
- A deconstruction of gender through the voices of Siri, HAL 9000, and other computers that talk
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Pulses of Abstraction Episodes from a History of Animation Andrew R. Johnston 2020 Fall
- Reshapes the history of abstract animation and its importance to computer imagery and cinema
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Action at a Distance John Durham Peters, Florian Sprenger and Christina Vagt 2020 Fall
- How are human actions shaped by the materiality of media?
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Kill the Overseer! The Gamification of Slave Resistance Sarah Juliet Lauro 2020 Fall
- Explores the representation of slave revolt in video games—and the trouble with making history playable
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Digitize and Punish Racial Criminalization in the Digital Age Brian Jefferson 2020 Spring
- Tracing the rise of digital computing in policing and punishment and its harmful impact on criminalized communities of color
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Perpetual Motion Dance, Digital Cultures, and the Common Harmony Bench 2020 Spring
- A new exploration of how digital media assert the relevance of dance in a wired world
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Playing Nature Ecology in Video Games Alenda Y. Chang 2019 Fall
- A potent new book examines the overlap between our ecological crisis and video games
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Variations on Media Thinking Siegfried Zielinski 2019 Fall
- A diverse, enriching volume of media analysis from a pioneering thinker in the field
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Organize Timon Beyes, Reinhold Martin and Lisa Conrad 2019 Fall
- A pioneering systematic inquiry into—and mapping of—the field of media and organization
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How to Do Things with Sensors Jennifer Gabrys 2019 Fall
- An investigation of how-to guides for sensor technologies
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Archives Andrew Lison, Marcel Mars, Tomislav Medak and Rick Prelinger 2019 Fall
- How digital networks and services bring the issues of archives out of the realm of institutions and into the lives of everyday users
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Debates in the Digital Humanities 2019 Matthew K. Gold and Lauren F. Klein, Editors 2019 Spring
- The latest installment of a digital humanities bellwether
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Cyberwar and Revolution Digital Subterfuge in Global Capitalism Nick Dyer-Witheford and Svitlana Matviyenko 2019 Spring
- Uncovering the class conflicts, geopolitical dynamics, and aggressive capitalism propelling the militarization of the internet
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The Platform Economy How Japan Transformed the Consumer Internet Marc Steinberg 2019 Spring
- Offering a deeper understanding of today’s internet media and the management theory behind it
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Information Fantasies Precarious Mediation in Postsocialist China Xiao Liu 2019 Spring
- A groundbreaking, alternate history of information technology and information discourses
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Machine Thomas Pringle, Gertrud Koch and Bernard Stiegler 2019 Spring
- On the social consequences of machines
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Communication Paula Bialski, Finn Brunton and Mercedes Bunz 2019 Spring
- On contemporary communication in its various human and nonhuman forms
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Bodies of Information Intersectional Feminism and Digital Humanities Elizabeth Losh and Jacqueline Wernimont, Editors 2018 Fall
- A wide-ranging, interconnected anthology presents a diversity of feminist contributions to digital humanities
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Internet Daemons Digital Communications Possessed Fenwick McKelvey 2018 Fall
- A complete history and theory of internet daemons brings these little-known—but very consequential—programs into the spotlight
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Disconnect Facebook’s Affective Bonds Tero Karppi 2018 Fall
- An urgent examination of the threat posed to social media by user disconnection, and the measures websites will take to prevent it
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Pattern Discrimination Clemens Apprich, Wendy Hui Kyong Chun, Florian Cramer and Hito Steyerl 2019 Spring
- How do “human” prejudices reemerge in algorithmic cultures allegedly devised to be blind to them?
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The Neocolonialism of the Global Village Ginger Nolan 2018 Fall
- Uncovering a vast maze of realities in the media theories of Marshall McLuhan
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The User Unconscious On Affect, Media, and Measure Patricia Ticineto Clough 2018 Spring
- Wide-ranging essays and experimental prose forcefully demonstrate how digital media and computational technologies have redefined what it is to be human
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The End of Man A Feminist Counterapocalypse Joanna Zylinska 2018 Spring
- Debugging the Anthropocene’s insistence on apocalyptic tropes
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Archaeologies of Touch Interfacing with Haptics from Electricity to Computing David Parisi 2018 Spring
- A material history of haptics technology that raises new questions about the relationship between touch and media
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Playing with Feelings Video Games and Affect 2018 Spring
- How gaming intersects with systems like history, bodies, and code
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The Toxic Meritocracy of Video Games Why Gaming Culture Is the Worst Christopher Paul 2018 Spring
- An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it
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A Capsule Aesthetic Feminist Materialisms in New Media Art Kate Mondloch 2018 Spring
- How new media art informed by feminism yields important and original insights about interacting with technologies
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Making Things and Drawing Boundaries Experiments in the Digital Humanities Jentery Sayers, Editor 2017 Fall
- A major new look at why art, digitization, and design are vital to “making” in the humanities
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Ready Player Two Women Gamers and Designed Identity Shira Chess 2017 Fall
- A timely look at the implicit biases in video games as they construct and define feminine identity
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Shareveillance The Dangers of Openly Sharing and Covertly Collecting Data Clare Birchall 2018 Spring
- Cracking open the politics of transparency and secrecy
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Metagaming Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk and Patrick LeMieux 2017 Spring
- A playful and provocative call to stop playing videogames and begin making metagames
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Bodies in Suspense Time and Affect in Cinema Alanna Thain 2017 Spring
- How can cinema make us live time?
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Queer Game Studies Bonnie Ruberg and Adrienne Shaw, Editors 2017 Spring
- A landmark anthology opens video game studies to queer culture
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The Participatory Condition in the Digital Age Darin Barney, Gabriella Coleman, Christine Ross, Jonathan Sterne and Tamar Tembeck, Editors 2016 Fall
- An unprecedented transdisciplinary call to reassess the meaning of participation in the digital age
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On the Existence of Digital Objects Yuk Hui 2016 Spring
- How and why digital objects are best theorized through relations
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How to Talk about Videogames Ian Bogost 2015 Fall
- A fond look at the preposterous—and yet essential—pursuit of games criticism
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Coin-Operated Americans Rebooting Boyhood at the Video Game Arcade Carly A. Kocurek 2015 Fall
- How and why video gaming culture became the domain of young men and boys
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A Geology of Media Jussi Parikka 2015 Spring
- A sweeping new ecological take on technology
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Gaming at the Edge Sexuality and Gender at the Margins of Gamer Culture Adrienne Shaw 2014 Fall
- A major new analysis of the representation of marginalized groups in video games
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The Anthrobscene Jussi Parikka 2015 Spring
- Critiques the environmental destruction caused by media technologies in the anthropocene era
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The Heretical Archive Digital Memory at the End of Film Domietta Torlasco 2013 Spring
- Explores how contemporary digital artworks are changing our memories of film and our understanding of the cinematic and psychoanalytic archives
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From Light to Byte Toward an Ethics of Digital Cinema Markos Hadjioannou 2012 Fall
- Explores the question of technological change in cinema
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Gameplay Mode War, Simulation, and Technoculture Patrick Crogan 2011 Fall
- Understanding the military logics that created and continue to inform computer games
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Insect Media An Archaeology of Animals and Technology Jussi Parikka 2010 Fall
- Uncovering the insect logic that informs contemporary media technologies and the network society
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Screens Viewing Media Installation Art Kate Mondloch 2010 Spring
- Investigates how viewers experience screen-based art in museums
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The Anime Machine A Media Theory of Animation Thomas Lamarre 2009 Fall
- Presents a foundational theory of animation and what it reveals about our relationship to technology
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Tactical Media Rita Raley 2009 Spring
- The first book to focus exclusively on the tactics and goals of new media art activists
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Digitizing Race Visual Cultures of the Internet Lisa Nakamura 2007 Fall
- The implications of how we see and exhibit race and ethnicity online
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The Exploit A Theory of Networks Alexander R. Galloway and Eugene Thacker 2007 Fall
- From P2P protocols to al-Qaeda, a new approach to network culture
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Gaming Essays on Algorithmic Culture Alexander R. Galloway 2006 Spring
- A groundbreaking examination of the rise of video games.
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Biomedia Eugene Thacker 2004 Spring
- The merging of computer science and molecular biology, genetic codes and computer codes
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Connected, or What It Means to Live in the Network Society Steven Shaviro 2003 Fall
- One of our most exciting thinkers explores the look and feel of our cultural moment
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The Politics of Bitcoin Software as Right-Wing Extremism David Golumbia 2016 Fall
- The first comprehensive account of Bitcoin’s underlying right-wing politics
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The Celebrity Persona Pandemic P. David Marshall 2016 Fall
- Making sense of public identities, online and offline
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Digital Stockholm Syndrome in the Post-Ontological Age Mark Jarzombek 2016 Fall
- Rethinking the philosophical and anthropological basis of our ontology