Media Studies Book Sale: Graphic Arts
Virtual presence for attendees and those interested in the 2023 annual meeting of the Society for Cinema and Media Studies. Books on sale, special selection: Graphic arts.
40% OFF BOOKS
All books below are 40% off using code MNSCMS23. Code expires June 15, 2023.
BROWSE BOOKS:
FILM // MEDIA THEORY // SCIENCE AND TECHNOLOGY
DIGITAL CULTURE // MUSIC AND SOUND STUDIES // VISUAL CULTURE
DESIGN // PHILOSOPHY // ANIMATION // VIDEOGAMES
COMMUNICATIONS // GRAPHIC ARTS // PHOTOGRAPHY
ENVIRONMENT // OPEN ACCESS TITLES // FORERUNNERS
POSTHUMANITIES SERIES // ELECTRONIC MEDIATIONS SERIES
IN SEARCH OF MEDIA SERIES // UNIVOCAL SERIES
BACK TO ALL MEDIA STUDIES BOOKS ON SALE
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The New Real Media and Mimesis in Japan from Stereographs to Emoji Jonathan E. Abel 2022 Fall
- Unlocking a vital understanding of how literary studies and media studies overlap and are bound together
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Robert Heinecken and the Art of Appropriation Matthew Biro 2022 Spring
- The first comprehensive study of the artist Robert Heinecken and his critical views on the culture of mass media
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Accumulation The Art, Architecture, and Media of Climate Change Nick Axel, Nikolaus Hirsch, Daniel A. Barber and Anton Vidokle, Editors 2022 Spring
- Examines how images of accumulation help open up the climate to political mobilization
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Modelwork The Material Culture of Making and Knowing Martin Brückner, Sandy Isenstadt and Sarah Wasserman, Editors 2021 Fall
- How making models allows us to recall what was and to discover what still might be
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Graphic Assembly Montage, Media, and Experimental Architecture in the 1960s Craig Buckley 2018 Fall
- An innovative look at the contribution of montage to twentieth-century architecture
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The Anime Ecology A Genealogy of Television, Animation, and Game Media Thomas Lamarre 2018 Spring
- A major work destined to change how scholars and students look at television and animation
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Anime’s Media Mix Franchising Toys and Characters in Japan Marc Steinberg 2012 Spring
- Untangles the web of commodity, capitalism, and art that is anime
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Gameplay Mode War, Simulation, and Technoculture Patrick Crogan 2011 Fall
- Understanding the military logics that created and continue to inform computer games
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The Anime Machine A Media Theory of Animation Thomas Lamarre 2009 Fall
- Presents a foundational theory of animation and what it reveals about our relationship to technology