Media Studies Book Sale: Videogames
Virtual presence for attendees and those interested in the 2023 annual meeting of the Society for Cinema and Media Studies. Books on sale, special selection: Videogames.
40% OFF BOOKS
All books below are 40% off using code MN89020. Code expires November 1, 2022.
BROWSE BOOKS:
FILM // MEDIA THEORY // SCIENCE AND TECHNOLOGY
DIGITAL CULTURE // MUSIC AND SOUND STUDIES // VISUAL CULTURE
DESIGN // PHILOSOPHY // ANIMATION // VIDEOGAMES
COMMUNICATIONS // GRAPHIC ARTS // PHOTOGRAPHY
POSTHUMANITIES SERIES // ELECTRONIC MEDIATIONS SERIES
IN SEARCH OF MEDIA SERIES // FORERUNNERS // UNIVOCAL SERIES
BACK TO VIRTUAL EXHIBIT HUB // ALL MEDIA STUDIES BOOKS ON SALE
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Game Animals, Video Games, and Humanity Thomas R.J. Tyler 2022 Spring
- A playful reflection on animals and video games, and what each can teach us about the other
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Cosplay The Fictional Mode of Existence Frenchy Lunning 2022 Spring
- An exploration of cosplay and its relationship with the realms of its global fandom, performance, and the modes of fictional existence
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The Digital Is Kid Stuff Making Creative Laborers for a Precarious Economy 2021 Fall
- How popular debates about the so-called digital generation mediate anxieties about labor and life in twenty-first-century America
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Kill the Overseer! The Gamification of Slave Resistance Sarah Juliet Lauro 2020 Fall
- Explores the representation of slave revolt in video games—and the trouble with making history playable
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Playing Nature Ecology in Video Games Alenda Y. Chang 2019 Fall
- A potent new book examines the overlap between our ecological crisis and video games
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The Anime Ecology A Genealogy of Television, Animation, and Game Media Thomas Lamarre 2018 Spring
- A major work destined to change how scholars and students look at television and animation
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Playing with Feelings Video Games and Affect 2018 Spring
- How gaming intersects with systems like history, bodies, and code
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The Toxic Meritocracy of Video Games Why Gaming Culture Is the Worst Christopher Paul 2018 Spring
- An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it
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Ready Player Two Women Gamers and Designed Identity Shira Chess 2017 Fall
- A timely look at the implicit biases in video games as they construct and define feminine identity
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Metagaming Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk and Patrick LeMieux 2017 Spring
- A playful and provocative call to stop playing videogames and begin making metagames
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Queer Game Studies Bonnie Ruberg and Adrienne Shaw, Editors 2017 Spring
- A landmark anthology opens video game studies to queer culture
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How to Talk about Videogames Ian Bogost 2015 Fall
- A fond look at the preposterous—and yet essential—pursuit of games criticism
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Coin-Operated Americans Rebooting Boyhood at the Video Game Arcade Carly A. Kocurek 2015 Fall
- How and why video gaming culture became the domain of young men and boys
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Gameplay Mode War, Simulation, and Technoculture Patrick Crogan 2011 Fall
- Understanding the military logics that created and continue to inform computer games
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Gaming Essays on Algorithmic Culture Alexander R. Galloway 2006 Spring
- A groundbreaking examination of the rise of video games.