SLSA: Art and Media

Virtual presence for attendees and those interested in the 2023 annual meeting of the Society for Literature, Science, and the Arts. Books on sale, University of Minnesota Press information, and more.

UNIVERSITY OF MINNESOTA PRESS: 40% OFF BOOKS + FREE SHIPPING

All books below are 40% off using code MNSLSA23. Code expires December 1, 2023.

BROWSE BOOKS:

PHILOSOPHY AND THEORY   //    ART AND MEDIA   //    ENVIRONMENT

POLITICS AND ACTIVISM   //    ANIMALS AND SOCIETY   //    ANTHROPOLOGY

SCIENCE AND TECHNOLOGY   //    DIGITAL CULTURE   //    ETHNOGRAPHY

RACE   //    GENDER AND SEXUALITY   //    GEOGRAPHY

LITERATURE   //    LITERARY CRITICISM   //   DISABILITY STUDIES

BACK TO ALL BOOKS ON SALE

Internet Spaceships Are Serious Business: An EVE Online Reader Internet Spaceships Are Serious Business An EVE Online Reader Marcus Carter, Kelly Bergstrom and Darryl Woodford, Editors 2016 Spring
The first sustained analysis of the hugely successful and complex MMOG, EVE Online
Speculative Blackness: The Future of Race in Science Fiction Speculative Blackness The Future of Race in Science Fiction André M. Carrington 2016 Spring
Examines race through fanzines, Star Trek, comic books, and Harry Potter
Ambient Media: Japanese Atmospheres of Self Ambient Media Japanese Atmospheres of Self Paul Roquet 2016 Spring
How atmospheric media have come to shape urban Japan
Computing as Writing Computing as Writing Daniel Punday 2015 Fall
If we consider e-book authors to be writers, should we think of e-book programmers as writers, too?
Dead Matter: The Meaning of Iconic Corpses Dead Matter The Meaning of Iconic Corpses Margaret Schwartz 2015 Fall
A corpse is much more than a dead body
Illegal Literature: Toward a Disruptive Creativity Illegal Literature Toward a Disruptive Creativity David S. Roh 2015 Fall
“Illegal” publications have real value for society and culture
Mechademia 10: World Renewal Mechademia 10 World Renewal Frenchy Lunning, Editor 2015 Fall
The ongoing effects of 3/11 in Japan through anime and manga
How to Talk about Videogames How to Talk about Videogames Ian Bogost 2015 Fall
A fond look at the preposterous—and yet essential—pursuit of games criticism
Improper Names: Collective Pseudonyms from the Luddites to Anonymous Improper Names Collective Pseudonyms from the Luddites to Anonymous Marco Deseriis 2015 Fall
The first comprehensive analysis of the shared pseudonym, a collective strategy to build symbolic power that challenges established forms of political and aesthetic representation
Simultaneous Worlds: Global Science Fiction Cinema Simultaneous Worlds Global Science Fiction Cinema Jennifer L. Feeley and Sarah Ann Wells, Editors 2015 Fall
Reframes science fiction cinema as a global genre
Barry Le Va: The Aesthetic Aftermath Barry Le Va The Aesthetic Aftermath Michael Maizels 2015 Fall
A pioneering study of one of contemporary art’s most compelling artists—and a new window on an era of social unrest
Singular Images, Failed Copies: William Henry Fox Talbot and the Early Photograph Singular Images, Failed Copies William Henry Fox Talbot and the Early Photograph Vered Maimon 2015 Fall
Reassessing what early photography meant to its makers and viewers
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade Coin-Operated Americans Rebooting Boyhood at the Video Game Arcade Carly A. Kocurek 2015 Fall
How and why video gaming culture became the domain of young men and boys
The Poetics of Information Overload: From Gertrude Stein to Conceptual Writing The Poetics of Information Overload From Gertrude Stein to Conceptual Writing Paul Stephens 2015 Spring
What does avant-garde poetry have to say about information technology? A lot.
Of Walking in Ice: Munich–Paris, 23 November—14 December 1974 Of Walking in Ice Munich–Paris, 23 November—14 December 1974 Werner Herzog 2015 Spring
Filmmaker Werner Herzog’s remarkable account of his journey on foot from Munich to Paris
Necromedia Necromedia Marcel O’Gorman 2015 Spring
An unusual answer to a common question: Why does technology play such a powerful role in our culture?
A Geology of Media A Geology of Media Jussi Parikka 2015 Spring
A sweeping new ecological take on technology
Fiery Cinema: The Emergence of an Affective Medium in China, 1915–1945 Fiery Cinema The Emergence of an Affective Medium in China, 1915–1945 Weihong Bao 2015 Spring
Examines media spectatorship and affect through the unique case of modern China
Players and Their Pets: Gaming Communities from Beta to Sunset Players and Their Pets Gaming Communities from Beta to Sunset Mia Consalvo and Jason Begy 2015 Spring
An unprecedented look at the lifespan of an online game that went against the grain
Digital Shift: The Cultural Logic of Punctuation Digital Shift The Cultural Logic of Punctuation Jeff Scheible 2015 Spring
Examines the punctuation of our digital lives and why it matters
No Speed Limit: Three Essays on Accelerationism No Speed Limit Three Essays on Accelerationism Steven Shaviro 2015 Spring
Proposes a vision of survival and flourishing in the face of economic and environmental catastrophe
World Projects: Global Information before World War I World Projects Global Information before World War I Markus Krajewski 2014 Fall
Before Google and globalization, big-thinking Germans brought the world closer together
Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture Gaming at the Edge Sexuality and Gender at the Margins of Gamer Culture Adrienne Shaw 2014 Fall
A major new analysis of the representation of marginalized groups in video games
The Way Things Go: An Essay on the Matter of Second Modernism The Way Things Go An Essay on the Matter of Second Modernism Aaron Jaffe 2014 Fall
That rare modernist book: erudite, innovative, thought provoking, and playful
Mechademia 9: Origins Mechademia 9 Origins Frenchy Lunning, Editor 2014 Fall
Explores and challenges the origins of manga, anime, and Japanese popular culture
Savage Preservation: The Ethnographic Origins of Modern Media Technology Savage Preservation The Ethnographic Origins of Modern Media Technology Brian Hochman 2014 Fall
How ethnographic encounters shaped audiovisual media in late nineteenth and early twentieth century America
The Anthrobscene The Anthrobscene Jussi Parikka 2015 Spring
Critiques the environmental destruction caused by media technologies in the anthropocene era
Chasing the Light: The Cloud Cult Story Chasing the Light The Cloud Cult Story Mark Allister 2014 Fall
The inspired and inspiring story of one of indie rock’s most loved and spiritual bands
Neocybernetics and Narrative Neocybernetics and Narrative Bruce Clarke 2014 Fall
An innovative application of systems theory to narrative and media
Gestures Gestures Vilém Flusser 2014 Spring
An analysis of gestures great and small, from a renowned media theorist—available in English for the first time