SLSA: Art and Media

Virtual presence for attendees and those interested in the 2023 annual meeting of the Society for Literature, Science, and the Arts. Books on sale, University of Minnesota Press information, and more.

UNIVERSITY OF MINNESOTA PRESS: 40% OFF BOOKS + FREE SHIPPING

All books below are 40% off using code MNSLSA23. Code expires December 1, 2023.

BROWSE BOOKS:

PHILOSOPHY AND THEORY   //    ART AND MEDIA   //    ENVIRONMENT

POLITICS AND ACTIVISM   //    ANIMALS AND SOCIETY   //    ANTHROPOLOGY

SCIENCE AND TECHNOLOGY   //    DIGITAL CULTURE   //    ETHNOGRAPHY

RACE   //    GENDER AND SEXUALITY   //    GEOGRAPHY

LITERATURE   //    LITERARY CRITICISM   //   DISABILITY STUDIES

BACK TO ALL BOOKS ON SALE

Vilém Flusser: An Introduction Vilém Flusser An Introduction Anke Finger, Rainer Guldin and Gustavo Bernardo 2011 Spring
The first introduction to a key thinker in twentieth-century media philosophy and cultural theory
Human Error: Species-Being and Media Machines Human Error Species-Being and Media Machines Dominic Pettman 2011 Spring
Argues that humanity can be seen as a case of mistaken identity
Beautiful Fighting Girl Beautiful Fighting Girl Saito Tamaki 2011 Spring
From Nausicaä to Sailor Moon, understanding girl heroines of manga and anime within otaku culture
Into the Universe of Technical Images Into the Universe of Technical Images Vilém Flusser 2011 Spring
An examination of the promise and peril of digital communication technologies
Does Writing Have a Future? Does Writing Have a Future? Vilém Flusser 2011 Spring
A prescient exploration of the fate of the book in the digital age
Felt: Fluxus, Joseph Beuys, and the Dalai Lama Felt Fluxus, Joseph Beuys, and the Dalai Lama Chris Thompson 2011 Spring
What happens when nothing happens?
Developing Animals: Wildlife and Early American Photography Developing Animals Wildlife and Early American Photography Matthew Brower 2010 Fall
How the emergence of wildlife photography changed the way we think about animals
Imagining Illness: Public Health and Visual Culture Imagining Illness Public Health and Visual Culture David Serlin, Editor 2010 Fall
Analyzing the visual culture of public health from the nineteenth century to the present
Insect Media: An Archaeology of Animals and Technology Insect Media An Archaeology of Animals and Technology Jussi Parikka 2010 Fall
Uncovering the insect logic that informs contemporary media technologies and the network society
In Babel's Shadow: Multilingual Literatures, Monolingual States In Babel's Shadow Multilingual Literatures, Monolingual States Brian Lennon 2010 Spring
A study of the limits of multilingual literary expression in print culture
Mechademia 5: Fanthropologies Mechademia 5 Fanthropologies Frenchy Lunning, Editor 2010 Fall
From fan-subs to cosplay, exploring the fan cultures inspired by anime and manga
Electric Animal: Toward a Rhetoric of Wildlife Electric Animal Toward a Rhetoric of Wildlife Akira Mizuta Lippit 2008 Fall
A fascinating exploration of the symbolic place animals hold within our culture.
Hypertext and the Female Imaginary Hypertext and the Female Imaginary Jaishree K. Odin 2010 Fall
Explores the use of hypertext in postmodern electronic and film media by women
From Utopia to Apocalypse: Science Fiction and the Politics of Catastrophe From Utopia to Apocalypse Science Fiction and the Politics of Catastrophe Peter Y. Paik 2010 Spring
The pitfalls and limitations of utopian politics as revealed by science fiction
Screens: Viewing Media Installation Art Screens Viewing Media Installation Art Kate Mondloch 2010 Spring
Investigates how viewers experience screen-based art in museums
Afterimages of Gilles Deleuze’s Film Philosophy Afterimages of Gilles Deleuze’s Film Philosophy D. N. Rodowick, Editor 2009 Fall
A critical debate on the importance—and usefulness—of Deleuze’s film theory
Mechademia 4: War/Time Mechademia 4 War/Time Frenchy Lunning, Editor 2009 Fall
The provocative manga and anime that reflect Japan’s attempts to come to terms with militarism, violence, and defeat
The Anime Machine: A Media Theory of Animation The Anime Machine A Media Theory of Animation Thomas Lamarre 2009 Fall
Presents a foundational theory of animation and what it reveals about our relationship to technology
The Dada Cyborg: Visions of the New Human in Weimar Berlin The Dada Cyborg Visions of the New Human in Weimar Berlin Matthew Biro 2009 Spring
Finding the cyborg in early twentieth-century German art
Tactical Media Tactical Media Rita Raley 2009 Spring
The first book to focus exclusively on the tactics and goals of new media art activists
Otaku: Japan’s Database Animals Otaku Japan’s Database Animals Hiroki Azuma 2009 Spring
A publishing event—the highly influential best seller in Japan translated into English
Seeing Witness: Visuality and the Ethics of Testimony Seeing Witness Visuality and the Ethics of Testimony Jane Blocker 2009 Spring
Unearthing the meaning of witnessing in contemporary art and politics
Edited Clean Version: Technology and the Culture of Control Edited Clean Version Technology and the Culture of Control Raiford Guins 2009 Spring
Where is censorship in the age of digital technology?
Digital Baroque: New Media Art and Cinematic Folds Digital Baroque New Media Art and Cinematic Folds Timothy Murray 2008 Fall
A surprising and original application of theories of new media art
Ex-foliations: Reading Machines and the Upgrade Path Ex-foliations Reading Machines and the Upgrade Path Terry Harpold 2008 Fall
A sophisticated consideration of technologies of reading in the digital age
Mechademia 3: Limits of the Human Mechademia 3 Limits of the Human Frenchy Lunning, Editor 2008 Fall
Exploring the possibilities and perils of a posthuman future through visionary works of Japanese anime and manga
The Exploit: A Theory of Networks The Exploit A Theory of Networks Alexander R. Galloway and Eugene Thacker 2007 Fall
From P2P protocols to al-Qaeda, a new approach to network culture
Mechademia 1: Emerging Worlds of Anime and Manga Mechademia 1 Emerging Worlds of Anime and Manga Frenchy Lunning, Editor 2006 Fall
A groundbreaking exploration of anime, manga, and Japanese popular culture
The Tears of Things: Melancholy and Physical Objects The Tears of Things Melancholy and Physical Objects Peter Schwenger 2005 Fall
Reveals the object as the self’s ultimate other
Cinema 2: The Time-Image Cinema 2 The Time-Image Gilles Deleuze 1989 Fall
Brings to completion Deleuze’s work on the implications of the cinematographic image. In Cinema 2, Deleuze explains why, since World War II, time has come to dominate film. Among the filmmakers discussed are Rossellini, Fellini, Godard, Resnais, Pasolini, and many others.