SLSA: Art and Media

Virtual presence for attendees and those interested in the 2023 annual meeting of the Society for Literature, Science, and the Arts. Books on sale, University of Minnesota Press information, and more.

UNIVERSITY OF MINNESOTA PRESS: 40% OFF BOOKS + FREE SHIPPING

All books below are 40% off using code MNSLSA23. Code expires December 1, 2023.

BROWSE BOOKS:

PHILOSOPHY AND THEORY   //    ART AND MEDIA   //    ENVIRONMENT

POLITICS AND ACTIVISM   //    ANIMALS AND SOCIETY   //    ANTHROPOLOGY

SCIENCE AND TECHNOLOGY   //    DIGITAL CULTURE   //    ETHNOGRAPHY

RACE   //    GENDER AND SEXUALITY   //    GEOGRAPHY

LITERATURE   //    LITERARY CRITICISM   //   DISABILITY STUDIES

BACK TO ALL BOOKS ON SALE

Reading Writing Interfaces: From the Digital to the Bookbound Reading Writing Interfaces From the Digital to the Bookbound 2014 Spring
Uncovers a lineage of writers and thinkers who have rebelled against the means of production
Thought in the Act: Passages in the Ecology of Experience Thought in the Act Passages in the Ecology of Experience Erin Manning and Brian Massumi 2014 Spring
Explores the intimate connections between thinking and creative practice
Photographic Architecture in the Twentieth Century Photographic Architecture in the Twentieth Century Claire Zimmerman 2014 Spring
How photography shaped modern architecture
Nauman Reiterated Nauman Reiterated Janet Kraynak 2014 Spring
What unifies the work of Bruce Nauman?
Quotational Practices: Repeating the Future in Contemporary Art Quotational Practices Repeating the Future in Contemporary Art Patrick Greaney 2014 Spring
Resituates quotation as an aesthetic practice
Summa Technologiae Summa Technologiae Stanisław Lem 2014 Spring
From the acclaimed author of the science fiction novel Solaris, a pre-Dawkins exposition of evolution as a blind and chaotic watchmaker
Mechanization Takes Command: A Contribution to Anonymous History Mechanization Takes Command A Contribution to Anonymous History Sigfried Giedion 2013 Fall
One of the twentieth century’s best-known architectural theorists examines the impact of mechanization on daily life
Comparative Textual Media: Transforming the Humanities in the Postprint Era Comparative Textual Media Transforming the Humanities in the Postprint Era N. Katherine Hayles and Jessica Pressman, Editors 2013 Fall
Proposes a new paradigm for the humanities by recognizing print as a medium within a comparative context
Mechademia 8: Tezuka’s Manga Life Mechademia 8 Tezuka’s Manga Life Frenchy Lunning, Editor 2013 Fall
Provides new perspectives on the renowned anime and manga creator, Tezuka Osamu, and examines his legacy
Virtual Modernism: Writing and Technology in the Progressive Era Virtual Modernism Writing and Technology in the Progressive Era Katherine Biers 2013 Fall
A fascinating analysis of the relationship between modernist writers and the popular culture they so often claimed to reject
Corridor: Media Architectures in American Fiction Corridor Media Architectures in American Fiction Kate Marshall 2013 Spring
How neglected architectural spaces act as media in modern American novels
Humanesis: Sound and Technological Posthumanism Humanesis Sound and Technological Posthumanism David Cecchetto 2013 Spring
A search for acoustic resonance leads to an important new critique of posthumanist studies
The Heretical Archive: Digital Memory at the End of Film The Heretical Archive Digital Memory at the End of Film Domietta Torlasco 2013 Spring
Explores how contemporary digital artworks are changing our memories of film and our understanding of the cinematic and psychoanalytic archives
Artist Animal Artist Animal Steve Baker 2012 Fall
A provocative exploration of the work of contemporary artists who engage with questions of animal life
From Light to Byte: Toward an Ethics of Digital Cinema From Light to Byte Toward an Ethics of Digital Cinema Markos Hadjioannou 2012 Fall
Explores the question of technological change in cinema
Digital Memory and the Archive Digital Memory and the Archive Wolfgang Ernst Jussi Parikka, Editor 2012 Fall
Explores how media infrastructure, not content, shapes contemporary digital culture
Mechademia 7: Lines of Sight Mechademia 7 Lines of Sight Frenchy Lunning, Editor 2012 Fall
Tracing the impact of anime and manga’s radical break with Cartesian perspective
Picturing the Cosmos: Hubble Space Telescope Images and the Astronomical Sublime Picturing the Cosmos Hubble Space Telescope Images and the Astronomical Sublime Elizabeth A. Kessler 2012 Fall
A revealing look at the Romantic impulse behind the Hubble telescope’s awe-inspiring deep space images
Virality: Contagion Theory in the Age of Networks Virality Contagion Theory in the Age of Networks Tony D. Sampson 2012 Fall
A new theory of viral relationality beyond the biological
Alien Phenomenology, or What It’s Like to Be a Thing Alien Phenomenology, or What It’s Like to Be a Thing Ian Bogost 2012 Spring
A bold new metaphysics that explores how all things—from atoms to green chiles, cotton to computers—interact with, perceive, and experience one another
I Must Not Think Bad Thoughts: Drive-by Essays on American Dread, American Dreams I Must Not Think Bad Thoughts Drive-by Essays on American Dread, American Dreams Mark Dery 2014 Spring
A head-spinning thrill ride through contemporary American culture
Anime’s Media Mix: Franchising Toys and Characters in Japan Anime’s Media Mix Franchising Toys and Characters in Japan Marc Steinberg 2012 Spring
Untangles the web of commodity, capitalism, and art that is anime
Noise Channels: Glitch and Error in Digital Culture Noise Channels Glitch and Error in Digital Culture Peter Krapp 2011 Fall
Brings to light the critical role of noise and error in the creative potential of digital culture
Gameplay Mode: War, Simulation, and Technoculture Gameplay Mode War, Simulation, and Technoculture Patrick Crogan 2011 Fall
Understanding the military logics that created and continue to inform computer games
The Insect and the Image: Visualizing Nature in Early Modern Europe, 1500-1700 The Insect and the Image Visualizing Nature in Early Modern Europe, 1500-1700 Janice Neri 2011 Fall
How the picturing of insects inspired new ideas about art, science, nature, and commerce
Surface Encounters: Thinking with Animals and Art Surface Encounters Thinking with Animals and Art Ron Broglio 2011 Fall
Developing a phenomenology of the animal other through contemporary art
Mechademia 6: User Enhanced Mechademia 6 User Enhanced Frenchy Lunning, Editor 2011 Fall
As passive consumers of manga and anime become active users of cultural commodities, this volume explores the possibilities of, and challenges for, engagement
remixthebook remixthebook Mark Amerika 2011 Fall
A model of contemporary remixing and a groundbreaking reflection on digital media
How to Do Things With Videogames How to Do Things With Videogames Ian Bogost 2011 Fall
A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation
Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations Digital Art and Meaning Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations Roberto Simanowski 2011 Spring
How to interpret and critique digital arts, in theory and in practice