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Mechademia: Second Arc

Mechademia: Second Arc
Editors: Frenchy Lunning and Sandra Annett
A groundbreaking exploration of anime, manga, and Japanese popular culture

Mechademia: Second Arc is a biannual journal series designed to promote academic and professional discourse around East Asian popular cultures. Its scope includes professional and fan-created works influenced by the forms of anime, Japanese manga/Korean manhwa/Chinese manhua, cinema, television dramas, digital media, video gaming, music, performance arts, and many other forms of popular culture that have proliferated in East Asia and throughout the world. This journal promotes high-quality academic research on anime, manga, and related pop cultural fields, in making key articles by East Asian authors accessible to English-speaking readers through original translations, and in promoting cultural exchange between artists, authors, fans, and scholars from various contexts, both through the journal and through related conferences held annually in the United States and biennially in Asia. Submissions to the series are required to be written in “open” language rather than adopting the exclusive language of academic discourse, but without detracting from a high level of inquiry.

 

CALL FOR PAPERS

Mechademia: Second Arc publishes two CFPs every year. Most issues are themed around a specific topic under the supervision of a guest editor. For information on current and future issues and CFPs, as well as full submission guidelines, please visit the Second Arc page on the Mechademia website.

For any further questions, contact the Submissions Editor at submissions@mechademia.net

 

All Issues

  • Volume 11 - Issue 1 Contents Purchase This Issue

    Table of Contents, Volume 11 - Issue 1

    Intro
    Editors’ Introduction
    Article
    Children as a Different Culture: “On Fragmentation: Parts Not Disconnected” translated by Deborah Shamoon by Honda Masuko
    From Vulnerable Minds to Cosmopolitan Affect: Child Fans of Anime in the 1960s-80s by Sandra Annett
    Anime in Schools: Going beyond Globalization and Standards by Brent Allison
    Play, Education, or Indoctrination? Kamishibai in 1930s Japan by Sharalyn Orbaugh
    Combating Youth Violence: The Emergence of Boy Sleuths in Japan’s Lost Decade by Okabe Tsugumi
    Particularities of Boys’ Manga in the Early 21st Century: How Naruto Differs from Dragon Ball by Itô Gô
    Training The Next Generation of Mangaka: A Comparison of Award Announcements in Weekly Shônen Jump and Hana to yume by Mia Lewis
    Against Teleology: Nostalgia and the Vicissitudes of Connectedness in Pharrell Williams’ It Girl Music Video by Ana Matilde Sousa
    Pursuing One’s Own Prince: Love’s Fantasy in Otome Game Contents and Fan Practice by Leticia Andlauer