SLSA: Art and Media
Virtual presence for attendees and those interested in the 2023 annual meeting of the Society for Literature, Science, and the Arts. Books on sale, University of Minnesota Press information, and more.
UNIVERSITY OF MINNESOTA PRESS: 40% OFF BOOKS + FREE SHIPPING
All books below are 40% off using code MNSLSA23. Code expires December 1, 2023.
BROWSE BOOKS:
PHILOSOPHY AND THEORY // ART AND MEDIA // ENVIRONMENT
POLITICS AND ACTIVISM // ANIMALS AND SOCIETY // ANTHROPOLOGY
SCIENCE AND TECHNOLOGY // DIGITAL CULTURE // ETHNOGRAPHY
RACE // GENDER AND SEXUALITY // GEOGRAPHY
LITERATURE // LITERARY CRITICISM // DISABILITY STUDIES
- Internet Spaceships Are Serious Business An EVE Online Reader Marcus Carter, Kelly Bergstrom and Darryl Woodford, Editors 2016 Spring
- The first sustained analysis of the hugely successful and complex MMOG, EVE Online
- Speculative Blackness The Future of Race in Science Fiction André M. Carrington 2016 Spring
- Examines race through fanzines, Star Trek, comic books, and Harry Potter
- Ambient Media Japanese Atmospheres of Self Paul Roquet 2016 Spring
- How atmospheric media have come to shape urban Japan
- Computing as Writing Daniel Punday 2015 Fall
- If we consider e-book authors to be writers, should we think of e-book programmers as writers, too?
- Dead Matter The Meaning of Iconic Corpses Margaret Schwartz 2015 Fall
- A corpse is much more than a dead body
- Illegal Literature Toward a Disruptive Creativity David S. Roh 2015 Fall
- “Illegal” publications have real value for society and culture
- Mechademia 10 World Renewal Frenchy Lunning, Editor 2015 Fall
- The ongoing effects of 3/11 in Japan through anime and manga
- How to Talk about Videogames Ian Bogost 2015 Fall
- A fond look at the preposterous—and yet essential—pursuit of games criticism
- Improper Names Collective Pseudonyms from the Luddites to Anonymous Marco Deseriis 2015 Fall
- The first comprehensive analysis of the shared pseudonym, a collective strategy to build symbolic power that challenges established forms of political and aesthetic representation
- Simultaneous Worlds Global Science Fiction Cinema Jennifer L. Feeley and Sarah Ann Wells, Editors 2015 Fall
- Reframes science fiction cinema as a global genre
- Barry Le Va The Aesthetic Aftermath Michael Maizels 2015 Fall
- A pioneering study of one of contemporary art’s most compelling artists—and a new window on an era of social unrest
- Singular Images, Failed Copies William Henry Fox Talbot and the Early Photograph Vered Maimon 2015 Fall
- Reassessing what early photography meant to its makers and viewers
- Coin-Operated Americans Rebooting Boyhood at the Video Game Arcade Carly A. Kocurek 2015 Fall
- How and why video gaming culture became the domain of young men and boys
- The Poetics of Information Overload From Gertrude Stein to Conceptual Writing Paul Stephens 2015 Spring
- What does avant-garde poetry have to say about information technology? A lot.
- Of Walking in Ice Munich–Paris, 23 November—14 December 1974 Werner Herzog 2015 Spring
- Filmmaker Werner Herzog’s remarkable account of his journey on foot from Munich to Paris
- Necromedia Marcel O’Gorman 2015 Spring
- An unusual answer to a common question: Why does technology play such a powerful role in our culture?
- A Geology of Media Jussi Parikka 2015 Spring
- A sweeping new ecological take on technology
- Fiery Cinema The Emergence of an Affective Medium in China, 1915–1945 Weihong Bao 2015 Spring
- Examines media spectatorship and affect through the unique case of modern China
- Players and Their Pets Gaming Communities from Beta to Sunset Mia Consalvo and Jason Begy 2015 Spring
- An unprecedented look at the lifespan of an online game that went against the grain
- Digital Shift The Cultural Logic of Punctuation Jeff Scheible 2015 Spring
- Examines the punctuation of our digital lives and why it matters
- No Speed Limit Three Essays on Accelerationism Steven Shaviro 2015 Spring
- Proposes a vision of survival and flourishing in the face of economic and environmental catastrophe
- World Projects Global Information before World War I Markus Krajewski 2014 Fall
- Before Google and globalization, big-thinking Germans brought the world closer together
- Gaming at the Edge Sexuality and Gender at the Margins of Gamer Culture Adrienne Shaw 2014 Fall
- A major new analysis of the representation of marginalized groups in video games
- The Way Things Go An Essay on the Matter of Second Modernism Aaron Jaffe 2014 Fall
- That rare modernist book: erudite, innovative, thought provoking, and playful
- Mechademia 9 Origins Frenchy Lunning, Editor 2014 Fall
- Explores and challenges the origins of manga, anime, and Japanese popular culture
- Savage Preservation The Ethnographic Origins of Modern Media Technology Brian Hochman 2014 Fall
- How ethnographic encounters shaped audiovisual media in late nineteenth and early twentieth century America
- The Anthrobscene Jussi Parikka 2015 Spring
- Critiques the environmental destruction caused by media technologies in the anthropocene era
- Chasing the Light The Cloud Cult Story Mark Allister 2014 Fall
- The inspired and inspiring story of one of indie rock’s most loved and spiritual bands
- Neocybernetics and Narrative Bruce Clarke 2014 Fall
- An innovative application of systems theory to narrative and media
- Gestures Vilém Flusser 2014 Spring
- An analysis of gestures great and small, from a renowned media theorist—available in English for the first time