Contents
Introduction
1. Welcome to the New Real! What Media? Which Mimesis? Why Japan?
2. Stereomimesis: Stereograph, Panoramic Parallax, and the 3D Printing of Nostalgia
3. Schizoasthenic Media: Record, Reappropriation, and Copyright
4. Copycat Rivalries: Teleplay, Mask, and Violence
5. Interpassive Ecomimesis: Gaming the Real
6. Mediated Expressions: Emoji’s E-mimesis
Conclusion. The Real Renewed: Rendering Techno-orientalism
Acknowledgments
Notes
Index