Film and Media
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Lewd Looks American Sexploitation Cinema in the 1960s Elena Gorfinkel 2017 Fall
- The untold story of the American sexploitation film—a major development in screen sex in the decade before “porno chic”
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Stomping the Blues Albert Murray 2017 Fall
- The 40th anniversary edition of a landmark study of blues and jazz by one of America’s premier essayists and novelists
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Ready Player Two Women Gamers and Designed Identity Shira Chess 2017 Fall
- A timely look at the implicit biases in video games as they construct and define feminine identity
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Fats Waller Maurice Waller and Anthony Calabrese 2017 Fall
- The exuberant life and times of a jazz giant with an unmatched zest for life and music
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Shareveillance The Dangers of Openly Sharing and Covertly Collecting Data Clare Birchall 2018 Spring
- Cracking open the politics of transparency and secrecy
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Metagaming Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk and Patrick LeMieux 2017 Spring
- A playful and provocative call to stop playing videogames and begin making metagames
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Bodies in Suspense Time and Affect in Cinema Alanna Thain 2017 Spring
- How can cinema make us live time?
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Queer Game Studies Bonnie Ruberg and Adrienne Shaw, Editors 2017 Spring
- A landmark anthology opens video game studies to queer culture
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Film as Philosophy Bernd Herzogenrath, Editor 2017 Spring
- Film studies meets philosophy as never before
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Sexography Sex Work in Documentary Nicholas de Villiers 2017 Spring
- A bold challenge to rethink the ways we view sex work and documentary film
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Utopian Television Rossellini, Watkins, and Godard beyond Cinema Michael Cramer 2017 Spring
- The first book on three great filmmakers’ efforts to transform television
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Gold Experience Following Prince in the ’90s Jim Walsh 2017 Spring
- Rare interviews, live reviews, little known stories, and close encounters: Prince in a time of crazy brilliant music and life
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Mixed Realism Videogames and the Violence of Fiction Timothy J. Welsh 2016 Fall
- What can be learned from reading videogames and novels through the same lens?
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Good Morning Blues The Autobiography of Count Basie Count Basie 2016 Fall
- The riveting autobiography of Count Basie
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The Perversity of Things Hugo Gernsback on Media, Tinkering, and Scientifiction Hugo Gernsback 2016 Fall
- The founder of science fiction and his other inventions