University of Minnesota Press
Coming soon
Home
Current Catalogs
Blog
View Cart
Checkout
About the Press
Explore Books
News & Events
Information
Book Division
Test Division
Journal Division
Menu
About the Press
Explore Books
News & Events
Information
Book Division
Test Division
Journal Division
Home
Current Catalogs
Blog
View Cart
Checkout
Search Site
only in current section
Advanced Search…
You are here:
Home
Disciplines
Film and Media
Share
Film and Media
https://www.upress.umn.edu/disciplines/film_media
https://www.upress.umn.edu/logo.png
Film and Media
More filters
Less filters
The Neocolonialism of the Global Village
Ginger Nolan
2018 Fall
Uncovering a vast maze of realities in the media theories of Marshall McLuhan
There But for Fortune
The Life of Phil Ochs
Michael Schumacher
2018 Spring
The life and influence of singer Phil Ochs
The Anime Ecology
A Genealogy of Television, Animation, and Game Media
Thomas Lamarre
2018 Spring
A major work destined to change how scholars and students look at television and animation
Archaeologies of Touch
Interfacing with Haptics from Electricity to Computing
David Parisi
2018 Spring
A material history of haptics technology that raises new questions about the relationship between touch and media
Playing with Feelings
Video Games and Affect
2018 Spring
How gaming intersects with systems like history, bodies, and code
The Toxic Meritocracy of Video Games
Why Gaming Culture Is the Worst
Christopher Paul
2018 Spring
An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it
Interpreting Anime
Christopher Bolton
2018 Spring
For students, fans, and scholars alike, this wide-ranging primer on anime employs a panoply of critical approaches
Movement, Action, Image, Montage
Sergei Eisenstein and the Cinema in Crisis
Luka Arsenjuk
2018 Spring
A major new study of Sergei Eisenstein delivers fresh, in-depth analyses of the iconic filmmaker’s body of work
Making Things and Drawing Boundaries
Experiments in the Digital Humanities
Jentery Sayers, Editor
2017 Fall
A major new look at why art, digitization, and design are vital to “making” in the humanities
Spectacle of Property
The House in American Film
John David Rhodes
2017 Fall
A fascinating and unprecedented look at our relationship with the house in cinema
The Long Take
Art Cinema and the Wondrous
Lutz Koepnick
2017 Fall
An impassioned argument for the cinematic long take as a compelling source of wonder and a unifying force of contemporary art
Code and Clay, Data and Dirt
Five Thousand Years of Urban Media
Shannon Mattern
2017 Fall
A breathtaking tour through thousands of years of urban life and its attendant technologies, rewriting the history of our cities
Lewd Looks
American Sexploitation Cinema in the 1960s
Elena Gorfinkel
2017 Fall
The untold story of the American sexploitation film—a major development in screen sex in the decade before “porno chic”
Stomping the Blues
Albert Murray
2017 Fall
The 40th anniversary edition of a landmark study of blues and jazz by one of America’s premier essayists and novelists
Ready Player Two
Women Gamers and Designed Identity
Shira Chess
2017 Fall
A timely look at the implicit biases in video games as they construct and define feminine identity
Previous 15 items
1
...
3
4
5
6
7
8
9
...
30
Next 15 items
6e478d2fdf1385224b395db898cbed43
Coming soon