Film and Media

Awakening the Eye: Robert Frank’s American Cinema Awakening the Eye Robert Frank’s American Cinema George Kouvaros 2015 Fall
A long overdue critical study of the work of a legendary American photographer and filmmaker
A Geology of Media A Geology of Media Jussi Parikka 2015 Spring
A sweeping new ecological take on technology
Fiery Cinema: The Emergence of an Affective Medium in China, 1915–1945 Fiery Cinema The Emergence of an Affective Medium in China, 1915–1945 Weihong Bao 2015 Spring
Examines media spectatorship and affect through the unique case of modern China
Players and Their Pets: Gaming Communities from Beta to Sunset Players and Their Pets Gaming Communities from Beta to Sunset Mia Consalvo and Jason Begy 2015 Spring
An unprecedented look at the lifespan of an online game that went against the grain
Deep Mapping the Media City Deep Mapping the Media City Shannon Mattern 2015 Spring
Examines the material spaces in which our networks entangle themselves
Cinema Approaching Reality: Locating Chinese Film Theory Cinema Approaching Reality Locating Chinese Film Theory Victor Fan 2015 Spring
Examines ways in which Chinese and Euro-American film theorists conceptualize reality and cinema
Digital Shift: The Cultural Logic of Punctuation Digital Shift The Cultural Logic of Punctuation Jeff Scheible 2015 Spring
Examines the punctuation of our digital lives and why it matters
The Poitier Effect: Racial Melodrama and Fantasies of Reconciliation The Poitier Effect Racial Melodrama and Fantasies of Reconciliation Sharon Willis 2015 Spring
Sidney Poitier as an icon of the civil rights era, signifying racial reconciliation without threat to the white status quo
World Projects: Global Information before World War I World Projects Global Information before World War I Markus Krajewski 2014 Fall
Before Google and globalization, big-thinking Germans brought the world closer together
Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture Gaming at the Edge Sexuality and Gender at the Margins of Gamer Culture Adrienne Shaw 2014 Fall
A major new analysis of the representation of marginalized groups in video games
“Night and Fog”: A Film in History “Night and Fog” A Film in History Sylvie Lindeperg 2014 Fall
A microhistory of arguably the most important documentary ever made
Mechademia 9: Origins Mechademia 9 Origins Frenchy Lunning, Editor 2014 Fall
Explores and challenges the origins of manga, anime, and Japanese popular culture
Savage Preservation: The Ethnographic Origins of Modern Media Technology Savage Preservation The Ethnographic Origins of Modern Media Technology Brian Hochman 2014 Fall
How ethnographic encounters shaped audiovisual media in late nineteenth and early twentieth century America
Mediators: Aesthetics, Politics, and the City Mediators Aesthetics, Politics, and the City Reinhold Martin 2015 Spring
Toward a theory of the city at the crossroads of aesthetics and politics
The Anthrobscene The Anthrobscene Jussi Parikka 2015 Spring
Critiques the environmental destruction caused by media technologies in the anthropocene era