Series Editors:
N. Katherine Hayles, Peter Krapp, Rita Raley and Samuel Weber. Founding Editor: Mark Poster.
Electronic Mediations
Electronically mediated communication has established lasting and significant changes in society and culture, politics and economics, thinking and being. From the development, adoption, and now international ubiquity of the Internet to virtual reality technologies, the mainstream popularity of video games, the genre of literary hypertexts, and a proliferation of digital art and other new media art forms, technology has infused everyday life and all aspects of our interaction, communication, and expression. The books in this series explore the humanistic and social implications of these new technologies.
About This Book
Books in this Series
The Digital and Its Discontents
A groundbreaking critique of the digital world that analyzes its universal technological foundations
The Digitally Disposed
Locates the deep history of digitality in the development of racial capitalism
Perpetual Motion
A new exploration of how digital media assert the relevance of dance in a wired world
Sensations of History
A phenomenological investigation into new media artwork and its relationship to history
Internet Daemons
A complete history and theory of internet daemons brings these little-known—but very consequential—programs into the spotlight
What Is Information?
A novel way of looking at information challenges longstanding dogmas—from a preeminent German thinker
Deconstruction Machines
A bold new theory of cyberwar argues that militarized hacking is best understood as a form of deconstruction
The Participatory Condition in the Digital Age
An unprecedented transdisciplinary call to reassess the meaning of participation in the digital age
On the Existence of Digital Objects
How and why digital objects are best theorized through relations
How to Talk about Videogames
A fond look at the preposterous—and yet essential—pursuit of games criticism
World Projects
Before Google and globalization, big-thinking Germans brought the world closer together
Reading Writing Interfaces
Uncovers a lineage of writers and thinkers who have rebelled against the means of production
Comparative Textual Media
Proposes a new paradigm for the humanities by recognizing print as a medium within a comparative context
Off the Network
Critiques how the Internet, social media, and the digital network change users’ understanding of the world
Summa Technologiae
From the acclaimed author of the science fiction novel Solaris, a pre-Dawkins exposition of evolution as a blind and chaotic watchmaker
Digital Memory and the Archive
Explores how media infrastructure, not content, shapes contemporary digital culture
How to Do Things With Videogames
A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation
Noise Channels
Brings to light the critical role of noise and error in the creative potential of digital culture
Vilém Flusser
The first introduction to a key thinker in twentieth-century media philosophy and cultural theory
Into the Universe of Technical Images
An examination of the promise and peril of digital communication technologies
Hypertext and the Female Imaginary
Explores the use of hypertext in postmodern electronic and film media by women
Games of Empire
Analyzes video games and their links with capitalism, militarism, and social control
Tactical Media
The first book to focus exclusively on the tactics and goals of new media art activists
Database Aesthetics
Discovering the role of data in creating a new way of experiencing—and making—art.
Wireless Writing in the Age of Marconi
Correlates Italian and European modernism with early wireless technology
Déjà Vu
The pitfalls of cultural memory and forgetting, understood through the genealogy of the phenomenon called déjà vu
Connected, or What It Means to Live in the Network Society
One of our most exciting thinkers explores the look and feel of our cultural moment
Cognitive Fictions
The first comprehensive look at the effect of new technologies on contemporary American fiction
Cybering Democracy
Reconceptualizes the relationship between participatory democracy, technology, and space
Cyberculture
A clear explanation and provocative look at the impact of new technologies on world society.
What’s the Matter with the Internet?
A provocative investigation into the social and cultural implications of the Internet by a leading cultural critic.
Digital Sensations
Considers the cultural and philosophical assumptions underlying virtual reality, and how the technology affects the real world.
Related News
New Yorker: Money in the Metaverse
Anna Wiener discusses Alenda Chang and Nick Dyer-Witheford in the New Yorker.
Science: Playing Nature
Review of Playing Nature by Alenda Y. Chang
neural.it: On the Existence of Digital Objects
The inscrutable nature of “digital objects”, which are essentially data but also industrial products, can lead to considering this term as a sort of oxymoron.
Leonardo Reviews: The Participatory Condition in the Digital Age
The ensemble of the contributions in the book offer a solid critical base on the diverse topics developed; and it can hopefully become a point of departure to further deepen and expand these issues elsewhere soon.
Kirkus Reviews: Learn more about the creators of science fiction
Featuring THE PERVERSITY OF THINGS by Hugo Gernsback.