4S: Art and Media

Web sale for those interested in science and technology studies and/or attendees of the 2023 annual meeting of the Society for the Social Studies of Science. Books on sale, University of Minnesota Press information, and more.

UNIVERSITY OF MINNESOTA PRESS: 40% OFF BOOKS

All books below qualify for 40% off and free domestic shipping using code MN4S23. Code expires December 15, 2023.

BROWSE BOOKS:

PHILOSOPHY AND THEORY   //    ART AND MEDIA   //    ENVIRONMENT

POLITICS AND ACTIVISM   //    ANIMALS AND SOCIETY   //    ANTHROPOLOGY

SCIENCE AND TECHNOLOGY   //    DIGITAL CULTURE   //    ETHNOGRAPHY

RACE   //    GENDER AND SEXUALITY   //    GEOGRAPHY

LITERATURE   //    LITERARY CRITICISM   //   DISABILITY STUDIES

BACK TO ALL BOOKS ON SALE

Elements of a Philosophy of Technology: On the Evolutionary History of Culture Elements of a Philosophy of Technology On the Evolutionary History of Culture Ernst Kapp 2018 Fall
The first philosophy of technology, constructing humans as technological and technology as an underpinning of all culture
Pattern Discrimination Pattern Discrimination Clemens Apprich, Wendy Hui Kyong Chun, Florian Cramer and Hito Steyerl 2019 Spring
How do “human” prejudices reemerge in algorithmic cultures allegedly devised to be blind to them?
The Neocolonialism of the Global Village The Neocolonialism of the Global Village Ginger Nolan 2018 Fall
Uncovering a vast maze of realities in the media theories of Marshall McLuhan
What Is Information? What Is Information? Peter Janich 2018 Spring
A novel way of looking at information challenges longstanding dogmas—from a preeminent German thinker
Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing Archaeologies of Touch Interfacing with Haptics from Electricity to Computing David Parisi 2018 Spring
A material history of haptics technology that raises new questions about the relationship between touch and media
Code and Clay, Data and Dirt: Five Thousand Years of Urban Media Code and Clay, Data and Dirt Five Thousand Years of Urban Media Shannon Mattern 2017 Fall
A breathtaking tour through thousands of years of urban life and its attendant technologies, rewriting the history of our cities
Ready Player Two: Women Gamers and Designed Identity Ready Player Two Women Gamers and Designed Identity Shira Chess 2017 Fall
A timely look at the implicit biases in video games as they construct and define feminine identity
Body Modern: Fritz Kahn, Scientific Illustration, and the Homuncular Subject Body Modern Fritz Kahn, Scientific Illustration, and the Homuncular Subject Michael Sappol 2017 Spring
An imaginative exploration of how Fritz Kahn’s popular scientific illustrations visualized and performed industrial modernity
Object-Oriented Feminism Object-Oriented Feminism Katherine Behar, Editor 2016 Fall
A discipline-expanding book that explores the political and ethical potential of being an object
Savage Preservation: The Ethnographic Origins of Modern Media Technology Savage Preservation The Ethnographic Origins of Modern Media Technology Brian Hochman 2014 Fall
How ethnographic encounters shaped audiovisual media in late nineteenth and early twentieth century America
Neocybernetics and Narrative Neocybernetics and Narrative Bruce Clarke 2014 Fall
An innovative application of systems theory to narrative and media
Cinema 2: The Time-Image Cinema 2 The Time-Image Gilles Deleuze 1989 Fall
Brings to completion Deleuze’s work on the implications of the cinematographic image. In Cinema 2, Deleuze explains why, since World War II, time has come to dominate film. Among the filmmakers discussed are Rossellini, Fellini, Godard, Resnais, Pasolini, and many others.
Cinema 1: The Movement-Image Cinema 1 The Movement-Image Gilles Deleuze 1986 Fall
A revolutionary work in philosophy and a book about cinema that identifies three principal types of image-movement using examples from the work of a diverse group of filmmakers including Griffith, Eisenstein, Cassavetes, and Altman.