SLSA: Digital Culture

Virtual presence for attendees and those interested in the 2023 annual meeting of the Society for Literature, Science, and the Arts. Books on sale, University of Minnesota Press information, and more.

UNIVERSITY OF MINNESOTA PRESS: 40% OFF BOOKS + FREE SHIPPING

All books below are 40% off using code MNSLSA23. Code expires December 1, 2023.

BROWSE BOOKS:

PHILOSOPHY AND THEORY   //    ART AND MEDIA   //    ENVIRONMENT

POLITICS AND ACTIVISM   //    ANIMALS AND SOCIETY   //    ANTHROPOLOGY

SCIENCE AND TECHNOLOGY   //    DIGITAL CULTURE   //    ETHNOGRAPHY

RACE   //    GENDER AND SEXUALITY   //    GEOGRAPHY

LITERATURE   //    LITERARY CRITICISM   //   DISABILITY STUDIES

BACK TO ALL BOOKS ON SALE

Body Drift: Butler, Hayles, Haraway Body Drift Butler, Hayles, Haraway Arthur Kroker 2012 Fall
Brings three major feminist theorists into critical dialogue for the first time
Digital Memory and the Archive Digital Memory and the Archive Wolfgang Ernst Jussi Parikka, Editor 2012 Fall
Explores how media infrastructure, not content, shapes contemporary digital culture
Mechademia 7: Lines of Sight Mechademia 7 Lines of Sight Frenchy Lunning, Editor 2012 Fall
Tracing the impact of anime and manga’s radical break with Cartesian perspective
Virality: Contagion Theory in the Age of Networks Virality Contagion Theory in the Age of Networks Tony D. Sampson 2012 Fall
A new theory of viral relationality beyond the biological
Vampyroteuthis Infernalis: A Treatise, with a Report by the Institut Scientifique de Recherche Paranaturaliste Vampyroteuthis Infernalis A Treatise, with a Report by the Institut Scientifique de Recherche Paranaturaliste Vilém Flusser and Louis Bec 2012 Fall
Pondering the human condition while examining the vampire squid from hell
Alien Phenomenology, or What It’s Like to Be a Thing Alien Phenomenology, or What It’s Like to Be a Thing Ian Bogost 2012 Spring
A bold new metaphysics that explores how all things—from atoms to green chiles, cotton to computers—interact with, perceive, and experience one another
Noise Channels: Glitch and Error in Digital Culture Noise Channels Glitch and Error in Digital Culture Peter Krapp 2011 Fall
Brings to light the critical role of noise and error in the creative potential of digital culture
Gameplay Mode: War, Simulation, and Technoculture Gameplay Mode War, Simulation, and Technoculture Patrick Crogan 2011 Fall
Understanding the military logics that created and continue to inform computer games
Mechademia 6: User Enhanced Mechademia 6 User Enhanced Frenchy Lunning, Editor 2011 Fall
As passive consumers of manga and anime become active users of cultural commodities, this volume explores the possibilities of, and challenges for, engagement
remixthebook remixthebook Mark Amerika 2011 Fall
A model of contemporary remixing and a groundbreaking reflection on digital media
How to Do Things With Videogames How to Do Things With Videogames Ian Bogost 2011 Fall
A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation
Digital Art and Meaning: Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations Digital Art and Meaning Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations Roberto Simanowski 2011 Spring
How to interpret and critique digital arts, in theory and in practice
Beautiful Fighting Girl Beautiful Fighting Girl Saito Tamaki 2011 Spring
From Nausicaä to Sailor Moon, understanding girl heroines of manga and anime within otaku culture
Into the Universe of Technical Images Into the Universe of Technical Images Vilém Flusser 2011 Spring
An examination of the promise and peril of digital communication technologies
Does Writing Have a Future? Does Writing Have a Future? Vilém Flusser 2011 Spring
A prescient exploration of the fate of the book in the digital age
Junkware Junkware Thierry Bardini 2010 Fall
The essential junkiness of our culture and biology
Insect Media: An Archaeology of Animals and Technology Insect Media An Archaeology of Animals and Technology Jussi Parikka 2010 Fall
Uncovering the insect logic that informs contemporary media technologies and the network society
Mechademia 5: Fanthropologies Mechademia 5 Fanthropologies Frenchy Lunning, Editor 2010 Fall
From fan-subs to cosplay, exploring the fan cultures inspired by anime and manga
Screens: Viewing Media Installation Art Screens Viewing Media Installation Art Kate Mondloch 2010 Spring
Investigates how viewers experience screen-based art in museums
Games of Empire: Global Capitalism and Video Games Games of Empire Global Capitalism and Video Games Nick Dyer-Witheford and Greig de Peuter 2009 Fall
Analyzes video games and their links with capitalism, militarism, and social control
Mechademia 4: War/Time Mechademia 4 War/Time Frenchy Lunning, Editor 2009 Fall
The provocative manga and anime that reflect Japan’s attempts to come to terms with militarism, violence, and defeat
The Anime Machine: A Media Theory of Animation The Anime Machine A Media Theory of Animation Thomas Lamarre 2009 Fall
Presents a foundational theory of animation and what it reveals about our relationship to technology
Tactical Media Tactical Media Rita Raley 2009 Spring
The first book to focus exclusively on the tactics and goals of new media art activists
Reticulations: Jean-Luc Nancy and the Networks of the Political Reticulations Jean-Luc Nancy and the Networks of the Political Philip Armstrong 2009 Spring
Revealing how networks reopen our understanding of political discourse today
Otaku: Japan’s Database Animals Otaku Japan’s Database Animals Hiroki Azuma 2009 Spring
A publishing event—the highly influential best seller in Japan translated into English
Edited Clean Version: Technology and the Culture of Control Edited Clean Version Technology and the Culture of Control Raiford Guins 2009 Spring
Where is censorship in the age of digital technology?
Digital Baroque: New Media Art and Cinematic Folds Digital Baroque New Media Art and Cinematic Folds Timothy Murray 2008 Fall
A surprising and original application of theories of new media art
Ex-foliations: Reading Machines and the Upgrade Path Ex-foliations Reading Machines and the Upgrade Path Terry Harpold 2008 Fall
A sophisticated consideration of technologies of reading in the digital age
Mechademia 3: Limits of the Human Mechademia 3 Limits of the Human Frenchy Lunning, Editor 2008 Fall
Exploring the possibilities and perils of a posthuman future through visionary works of Japanese anime and manga
The Exploit: A Theory of Networks The Exploit A Theory of Networks Alexander R. Galloway and Eugene Thacker 2007 Fall
From P2P protocols to al-Qaeda, a new approach to network culture