SLSA: Digital Culture
Virtual presence for attendees and those interested in the 2023 annual meeting of the Society for Literature, Science, and the Arts. Books on sale, University of Minnesota Press information, and more.
UNIVERSITY OF MINNESOTA PRESS: 40% OFF BOOKS + FREE SHIPPING
All books below are 40% off using code MNSLSA23. Code expires December 1, 2023.
BROWSE BOOKS:
PHILOSOPHY AND THEORY // ART AND MEDIA // ENVIRONMENT
POLITICS AND ACTIVISM // ANIMALS AND SOCIETY // ANTHROPOLOGY
SCIENCE AND TECHNOLOGY // DIGITAL CULTURE // ETHNOGRAPHY
RACE // GENDER AND SEXUALITY // GEOGRAPHY
LITERATURE // LITERARY CRITICISM // DISABILITY STUDIES
- Body Drift Butler, Hayles, Haraway Arthur Kroker 2012 Fall
- Brings three major feminist theorists into critical dialogue for the first time
- Digital Memory and the Archive Wolfgang Ernst Jussi Parikka, Editor 2012 Fall
- Explores how media infrastructure, not content, shapes contemporary digital culture
- Mechademia 7 Lines of Sight Frenchy Lunning, Editor 2012 Fall
- Tracing the impact of anime and manga’s radical break with Cartesian perspective
- Virality Contagion Theory in the Age of Networks Tony D. Sampson 2012 Fall
- A new theory of viral relationality beyond the biological
- Vampyroteuthis Infernalis A Treatise, with a Report by the Institut Scientifique de Recherche Paranaturaliste Vilém Flusser and Louis Bec 2012 Fall
- Pondering the human condition while examining the vampire squid from hell
- Alien Phenomenology, or What It’s Like to Be a Thing Ian Bogost 2012 Spring
- A bold new metaphysics that explores how all things—from atoms to green chiles, cotton to computers—interact with, perceive, and experience one another
- Noise Channels Glitch and Error in Digital Culture Peter Krapp 2011 Fall
- Brings to light the critical role of noise and error in the creative potential of digital culture
- Gameplay Mode War, Simulation, and Technoculture Patrick Crogan 2011 Fall
- Understanding the military logics that created and continue to inform computer games
- Mechademia 6 User Enhanced Frenchy Lunning, Editor 2011 Fall
- As passive consumers of manga and anime become active users of cultural commodities, this volume explores the possibilities of, and challenges for, engagement
- remixthebook Mark Amerika 2011 Fall
- A model of contemporary remixing and a groundbreaking reflection on digital media
- How to Do Things With Videogames Ian Bogost 2011 Fall
- A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation
- Digital Art and Meaning Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations Roberto Simanowski 2011 Spring
- How to interpret and critique digital arts, in theory and in practice
- Beautiful Fighting Girl Saito Tamaki 2011 Spring
- From Nausicaä to Sailor Moon, understanding girl heroines of manga and anime within otaku culture
- Into the Universe of Technical Images Vilém Flusser 2011 Spring
- An examination of the promise and peril of digital communication technologies
- Does Writing Have a Future? Vilém Flusser 2011 Spring
- A prescient exploration of the fate of the book in the digital age
- Junkware Thierry Bardini 2010 Fall
- The essential junkiness of our culture and biology
- Insect Media An Archaeology of Animals and Technology Jussi Parikka 2010 Fall
- Uncovering the insect logic that informs contemporary media technologies and the network society
- Mechademia 5 Fanthropologies Frenchy Lunning, Editor 2010 Fall
- From fan-subs to cosplay, exploring the fan cultures inspired by anime and manga
- Screens Viewing Media Installation Art Kate Mondloch 2010 Spring
- Investigates how viewers experience screen-based art in museums
- Games of Empire Global Capitalism and Video Games Nick Dyer-Witheford and Greig de Peuter 2009 Fall
- Analyzes video games and their links with capitalism, militarism, and social control
- Mechademia 4 War/Time Frenchy Lunning, Editor 2009 Fall
- The provocative manga and anime that reflect Japan’s attempts to come to terms with militarism, violence, and defeat
- The Anime Machine A Media Theory of Animation Thomas Lamarre 2009 Fall
- Presents a foundational theory of animation and what it reveals about our relationship to technology
- Tactical Media Rita Raley 2009 Spring
- The first book to focus exclusively on the tactics and goals of new media art activists
- Reticulations Jean-Luc Nancy and the Networks of the Political Philip Armstrong 2009 Spring
- Revealing how networks reopen our understanding of political discourse today
- Otaku Japan’s Database Animals Hiroki Azuma 2009 Spring
- A publishing event—the highly influential best seller in Japan translated into English
- Edited Clean Version Technology and the Culture of Control Raiford Guins 2009 Spring
- Where is censorship in the age of digital technology?
- Digital Baroque New Media Art and Cinematic Folds Timothy Murray 2008 Fall
- A surprising and original application of theories of new media art
- Ex-foliations Reading Machines and the Upgrade Path Terry Harpold 2008 Fall
- A sophisticated consideration of technologies of reading in the digital age
- Mechademia 3 Limits of the Human Frenchy Lunning, Editor 2008 Fall
- Exploring the possibilities and perils of a posthuman future through visionary works of Japanese anime and manga
- The Exploit A Theory of Networks Alexander R. Galloway and Eugene Thacker 2007 Fall
- From P2P protocols to al-Qaeda, a new approach to network culture