SLSA: Digital Culture

Virtual presence for attendees and those interested in the 2023 annual meeting of the Society for Literature, Science, and the Arts. Books on sale, University of Minnesota Press information, and more.

UNIVERSITY OF MINNESOTA PRESS: 40% OFF BOOKS + FREE SHIPPING

All books below are 40% off using code MNSLSA23. Code expires December 1, 2023.

BROWSE BOOKS:

PHILOSOPHY AND THEORY   //    ART AND MEDIA   //    ENVIRONMENT

POLITICS AND ACTIVISM   //    ANIMALS AND SOCIETY   //    ANTHROPOLOGY

SCIENCE AND TECHNOLOGY   //    DIGITAL CULTURE   //    ETHNOGRAPHY

RACE   //    GENDER AND SEXUALITY   //    GEOGRAPHY

LITERATURE   //    LITERARY CRITICISM   //   DISABILITY STUDIES

BACK TO ALL BOOKS ON SALE

Brouhaha: Worlds of the Contemporary Brouhaha Worlds of the Contemporary Lionel Ruffel 2017 Spring
A rigorous inquiry into the question of the “contemporary” in an era of hypermediation and globalization
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Metagaming Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk and Patrick LeMieux 2017 Spring
A playful and provocative call to stop playing videogames and begin making metagames
Queer Game Studies Queer Game Studies Bonnie Ruberg and Adrienne Shaw, Editors 2017 Spring
A landmark anthology opens video game studies to queer culture
Mixed Realism: Videogames and the Violence of Fiction Mixed Realism Videogames and the Violence of Fiction Timothy J. Welsh 2016 Fall
What can be learned from reading videogames and novels through the same lens?
Anti-Book: On the Art and Politics of Radical Publishing Anti-Book On the Art and Politics of Radical Publishing Nicholas Thoburn 2016 Fall
A major new look at experimental political writing and publishing
The Participatory Condition in the Digital Age The Participatory Condition in the Digital Age Darin Barney, Gabriella Coleman, Christine Ross, Jonathan Sterne and Tamar Tembeck, Editors 2016 Fall
An unprecedented transdisciplinary call to reassess the meaning of participation in the digital age
The Uberfication of the University The Uberfication of the University Gary Hall 2016 Fall
The contemporary university’s implications for the future organization of labor
Program Earth: Environmental Sensing Technology and the Making of a Computational Planet Program Earth Environmental Sensing Technology and the Making of a Computational Planet Jennifer Gabrys 2016 Spring
How sensors are changing our environmental relationships
Internet Spaceships Are Serious Business: An EVE Online Reader Internet Spaceships Are Serious Business An EVE Online Reader Marcus Carter, Kelly Bergstrom and Darryl Woodford, Editors 2016 Spring
The first sustained analysis of the hugely successful and complex MMOG, EVE Online
On the Existence of Digital Objects On the Existence of Digital Objects Yuk Hui 2016 Spring
How and why digital objects are best theorized through relations
Computing as Writing Computing as Writing Daniel Punday 2015 Fall
If we consider e-book authors to be writers, should we think of e-book programmers as writers, too?
Illegal Literature: Toward a Disruptive Creativity Illegal Literature Toward a Disruptive Creativity David S. Roh 2015 Fall
“Illegal” publications have real value for society and culture
How to Talk about Videogames How to Talk about Videogames Ian Bogost 2015 Fall
A fond look at the preposterous—and yet essential—pursuit of games criticism
Improper Names: Collective Pseudonyms from the Luddites to Anonymous Improper Names Collective Pseudonyms from the Luddites to Anonymous Marco Deseriis 2015 Fall
The first comprehensive analysis of the shared pseudonym, a collective strategy to build symbolic power that challenges established forms of political and aesthetic representation
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade Coin-Operated Americans Rebooting Boyhood at the Video Game Arcade Carly A. Kocurek 2015 Fall
How and why video gaming culture became the domain of young men and boys
The Poetics of Information Overload: From Gertrude Stein to Conceptual Writing The Poetics of Information Overload From Gertrude Stein to Conceptual Writing Paul Stephens 2015 Spring
What does avant-garde poetry have to say about information technology? A lot.
Necromedia Necromedia Marcel O’Gorman 2015 Spring
An unusual answer to a common question: Why does technology play such a powerful role in our culture?
A Geology of Media A Geology of Media Jussi Parikka 2015 Spring
A sweeping new ecological take on technology
Players and Their Pets: Gaming Communities from Beta to Sunset Players and Their Pets Gaming Communities from Beta to Sunset Mia Consalvo and Jason Begy 2015 Spring
An unprecedented look at the lifespan of an online game that went against the grain
Digital Shift: The Cultural Logic of Punctuation Digital Shift The Cultural Logic of Punctuation Jeff Scheible 2015 Spring
Examines the punctuation of our digital lives and why it matters
World Projects: Global Information before World War I World Projects Global Information before World War I Markus Krajewski 2014 Fall
Before Google and globalization, big-thinking Germans brought the world closer together
Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture Gaming at the Edge Sexuality and Gender at the Margins of Gamer Culture Adrienne Shaw 2014 Fall
A major new analysis of the representation of marginalized groups in video games
The Anthrobscene The Anthrobscene Jussi Parikka 2015 Spring
Critiques the environmental destruction caused by media technologies in the anthropocene era
Laruelle: Against the Digital Laruelle Against the Digital Alexander R. Galloway 2014 Fall
Explores the digital as a philosophical concept
Reading Writing Interfaces: From the Digital to the Bookbound Reading Writing Interfaces From the Digital to the Bookbound 2014 Spring
Uncovers a lineage of writers and thinkers who have rebelled against the means of production
Nauman Reiterated Nauman Reiterated Janet Kraynak 2014 Spring
What unifies the work of Bruce Nauman?
Comparative Textual Media: Transforming the Humanities in the Postprint Era Comparative Textual Media Transforming the Humanities in the Postprint Era N. Katherine Hayles and Jessica Pressman, Editors 2013 Fall
Proposes a new paradigm for the humanities by recognizing print as a medium within a comparative context
Humanesis: Sound and Technological Posthumanism Humanesis Sound and Technological Posthumanism David Cecchetto 2013 Spring
A search for acoustic resonance leads to an important new critique of posthumanist studies
Off the Network: Disrupting the Digital World Off the Network Disrupting the Digital World Ulises Ali Mejias 2013 Spring
Critiques how the Internet, social media, and the digital network change users’ understanding of the world
The Heretical Archive: Digital Memory at the End of Film The Heretical Archive Digital Memory at the End of Film Domietta Torlasco 2013 Spring
Explores how contemporary digital artworks are changing our memories of film and our understanding of the cinematic and psychoanalytic archives