Media Studies Book Sale: Digital Culture

Virtual presence for attendees and those interested in the 2023 annual meeting of the Society for Cinema and Media Studies. Books on sale, special selection: Digital culture.

40% OFF BOOKS

All books below are 40% off using code MNSCMS23. Code expires June 15, 2023.

BROWSE BOOKS:

FILM     //    MEDIA THEORY    //    SCIENCE AND TECHNOLOGY

DIGITAL CULTURE     //    MUSIC AND SOUND STUDIES    //    VISUAL CULTURE

DESIGN     //    PHILOSOPHY    //    ANIMATION    //    VIDEOGAMES

COMMUNICATIONS     //    GRAPHIC ARTS    //    PHOTOGRAPHY

ENVIRONMENT     //    OPEN ACCESS TITLES    //   FORERUNNERS

POSTHUMANITIES SERIES     //    ELECTRONIC MEDIATIONS SERIES

IN SEARCH OF MEDIA SERIES     //     UNIVOCAL SERIES

BACK TO ALL MEDIA STUDIES BOOKS ON SALE

 

 

Debates in the Digital Humanities 2023 Debates in the Digital Humanities 2023 Matthew K. Gold and Lauren F. Klein, Editors 2023 Spring
A cutting-edge view of the digital humanities at a time of global pandemic, catastrophe, and uncertainty
Operational Images: From the Visual to the Invisual Operational Images From the Visual to the Invisual Jussi Parikka 2023 Spring
An in-depth look into the transformation of visual culture and digital aesthetics
The Birth of Computer Vision The Birth of Computer Vision James E. Dobson 2023 Spring
A revealing genealogy of image-recognition techniques and technologies
The Prison House of the Circuit: Politics of Control from Analog to Digital The Prison House of the Circuit Politics of Control from Analog to Digital Jeremy Packer, Paula Nuñez de Villavicencio, Alexander Monea, Kathleen Oswald, Kate Maddalena and Joshua Reeves 2022 Fall
Has society ceded its self-governance to technogovernance?
The New Real: Media and Mimesis in Japan from Stereographs to Emoji The New Real Media and Mimesis in Japan from Stereographs to Emoji Jonathan E. Abel 2022 Fall
Unlocking a vital understanding of how literary studies and media studies overlap and are bound together
A Theory of Assembly: From Museums to Memes A Theory of Assembly From Museums to Memes Kyle Parry 2022 Fall
A vital reckoning with how we understand the basic categories of cultural expression in the digital era
Imagination and Invention Imagination and Invention Gilbert Simondon 2022 Fall
A radical rethinking of the theory and the experience of mental images
Citizens of Worlds: Open-Air Toolkits for Environmental Struggle Citizens of Worlds Open-Air Toolkits for Environmental Struggle Jennifer Gabrys 2022 Fall
An unparalleled how-to guide to citizen-sensing practices that monitor air pollution
Arte Programmata: Freedom, Control, and the Computer in 1960s Italy Arte Programmata Freedom, Control, and the Computer in 1960s Italy Lindsay Caplan 2022 Fall
Tracing the evolution of the Italian avant-garde’s pioneering experiments with art and technology and their subversion of freedom and control
Technopharmacology Technopharmacology Joshua Neves, Aleena Chia, Susanna Paasonen and Ravi Sundaram 2022 Spring
Exploring networked technologies and bioeconomy and their links to biotechnologies, pharmacology, and pharmaceuticals
Game: Animals, Video Games, and Humanity Game Animals, Video Games, and Humanity Thomas R.J. Tyler 2022 Spring
A playful reflection on animals and video games, and what each can teach us about the other
Algorithms of Education: How Datafication and Artificial Intelligence Shape Policy Algorithms of Education How Datafication and Artificial Intelligence Shape Policy Kalervo N. Gulson, Sam Sellar and P. Taylor Webb 2022 Spring
A critique of what lies behind the use of data in contemporary education policy
Global Debates in the Digital Humanities Global Debates in the Digital Humanities Domenico Fiormonte, Sukanta Chaudhuri and Paola Ricaurte, Editors 2022 Spring
A necessary volume of essays working to decolonize the digital humanities
The Lab Book: Situated Practices in Media Studies The Lab Book Situated Practices in Media Studies Darren Wershler, Lori Emerson and Jussi Parikka 2021 Fall
An important new approach to the study of laboratories, presenting a practical method for understanding labs in all walks of life
Cosplay: The Fictional Mode of Existence Cosplay The Fictional Mode of Existence Frenchy Lunning 2022 Spring
An exploration of cosplay and its relationship with the realms of its global fandom, performance, and the modes of fictional existence
Media and the Affective Life of Slavery Media and the Affective Life of Slavery Allison Page 2022 Spring
How media shapes our actions and feelings about race
Insecurity Insecurity Richard Grusin, Editor 2022 Spring
Investigating insecurity as the predominant logic of life in the present moment
The Poetics of Cruising: Queer Visual Culture from Whitman to Grindr The Poetics of Cruising Queer Visual Culture from Whitman to Grindr 2022 Spring
A groundbreaking new history of urban cruising through the lenses of urban poets
Technics Improvised: Activating Touch in Global Media Art Technics Improvised Activating Touch in Global Media Art Timothy Murray 2022 Spring
Seeing new media art as an entry point for better understanding of technology and worldmaking futures
People, Practice, Power: Digital Humanities outside the Center People, Practice, Power Digital Humanities outside the Center Anne B. McGrail, Angel David Nieves and Siobhan Senier, Editors 2021 Fall
An illuminating volume of critical essays charting the diverse territory of digital humanities scholarship
The Digital Is Kid Stuff: Making Creative Laborers for a Precarious Economy The Digital Is Kid Stuff Making Creative Laborers for a Precarious Economy 2021 Fall
How popular debates about the so-called digital generation mediate anxieties about labor and life in twenty-first-century America
Safety Orange Safety Orange Anna Watkins Fisher 2022 Spring
How fluorescent orange symbolizes the uneven distribution of safety and risk in the neoliberal United States
How We Became Sensorimotor: Movement, Measurement, Sensation How We Became Sensorimotor Movement, Measurement, Sensation Mark Paterson 2021 Fall
An engrossing history of the century that transformed our knowledge of the body’s inner senses
Therapy Tech: The Digital Transformation of Mental Healthcare Therapy Tech The Digital Transformation of Mental Healthcare Emma Bedor Hiland 2021 Fall
A pointed look at the state of tech-based mental healthcare and what we must do to change it
Profit over Privacy: How Surveillance Advertising Conquered the Internet Profit over Privacy How Surveillance Advertising Conquered the Internet Matthew Crain 2021 Fall
A deep dive into the political roots of advertising on the internet
The Digitally Disposed: Racial Capitalism and the Informatics of Value The Digitally Disposed Racial Capitalism and the Informatics of Value Seb Franklin 2021 Spring
Locates the deep history of digitality in the development of racial capitalism
Really Fake Really Fake Alexandra Juhasz, Ganaele Langlois and Nishant Shah 2020 Fall
More important than flagging things “really fake” is to understand why they are dismissed as fake
Radical Secrecy: The Ends of Transparency in Datafied America Radical Secrecy The Ends of Transparency in Datafied America Clare Birchall 2021 Spring
Reimagining transparency and secrecy in the era of digital data
The Digital Black Atlantic The Digital Black Atlantic Roopika Risam and Kelly Baker Josephs, Editors 2021 Spring
Exploring the intersections of digital humanities and African diaspora studies
The Other Side of the Digital: The Sacrificial Economy of New Media The Other Side of the Digital The Sacrificial Economy of New Media Andrea Righi 2021 Spring
A necessary, rich new examination of how the wired world affects our humanity
Undoing Networks Undoing Networks Tero Karppi, Urs Stäheli, Clara Wieghorst and Lea P. Zierott 2020 Fall
Exploring and conceptualizing practices, technologies, and politics of disconnecting
Molecular Capture: The Animation of Biology Molecular Capture The Animation of Biology Adam Nocek 2021 Spring
How computer animation technologies became vital visualization tools in the life sciences
The Computer’s Voice: From Star Trek to Siri The Computer’s Voice From Star Trek to Siri Liz W. Faber 2020 Fall
A deconstruction of gender through the voices of Siri, HAL 9000, and other computers that talk
Pulses of Abstraction: Episodes from a History of Animation Pulses of Abstraction Episodes from a History of Animation Andrew R. Johnston 2020 Fall
Reshapes the history of abstract animation and its importance to computer imagery and cinema
Action at a Distance Action at a Distance John Durham Peters, Florian Sprenger and Christina Vagt 2020 Fall
How are human actions shaped by the materiality of media?
Kill the Overseer!: The Gamification of Slave Resistance Kill the Overseer! The Gamification of Slave Resistance Sarah Juliet Lauro 2020 Fall
Explores the representation of slave revolt in video games—and the trouble with making history playable
Digitize and Punish: Racial Criminalization in the Digital Age Digitize and Punish Racial Criminalization in the Digital Age Brian Jefferson 2020 Spring
Tracing the rise of digital computing in policing and punishment and its harmful impact on criminalized communities of color
Perpetual Motion: Dance, Digital Cultures, and the Common Perpetual Motion Dance, Digital Cultures, and the Common Harmony Bench 2020 Spring
A new exploration of how digital media assert the relevance of dance in a wired world
Playing Nature: Ecology in Video Games Playing Nature Ecology in Video Games Alenda Y. Chang 2019 Fall
A potent new book examines the overlap between our ecological crisis and video games
Variations on Media Thinking Variations on Media Thinking Siegfried Zielinski 2019 Fall
A diverse, enriching volume of media analysis from a pioneering thinker in the field
Organize Organize Timon Beyes, Reinhold Martin and Lisa Conrad 2019 Fall
A pioneering systematic inquiry into—and mapping of—the field of media and organization
How to Do Things with Sensors How to Do Things with Sensors Jennifer Gabrys 2019 Fall
An investigation of how-to guides for sensor technologies
Archives Archives Andrew Lison, Marcel Mars, Tomislav Medak and Rick Prelinger 2019 Fall
How digital networks and services bring the issues of archives out of the realm of institutions and into the lives of everyday users
Debates in the Digital Humanities 2019 Debates in the Digital Humanities 2019 Matthew K. Gold and Lauren F. Klein, Editors 2019 Spring
The latest installment of a digital humanities bellwether
Cyberwar and Revolution: Digital Subterfuge in Global Capitalism Cyberwar and Revolution Digital Subterfuge in Global Capitalism Nick Dyer-Witheford and Svitlana Matviyenko 2019 Spring
Uncovering the class conflicts, geopolitical dynamics, and aggressive capitalism propelling the militarization of the internet
The Platform Economy: How Japan Transformed the Consumer Internet The Platform Economy How Japan Transformed the Consumer Internet Marc Steinberg 2019 Spring
Offering a deeper understanding of today’s internet media and the management theory behind it
Information Fantasies: Precarious Mediation in Postsocialist China Information Fantasies Precarious Mediation in Postsocialist China Xiao Liu 2019 Spring
A groundbreaking, alternate history of information technology and information discourses
Machine Machine Thomas Pringle, Gertrud Koch and Bernard Stiegler 2019 Spring
On the social consequences of machines
Communication Communication Paula Bialski, Finn Brunton and Mercedes Bunz 2019 Spring
On contemporary communication in its various human and nonhuman forms
Bodies of Information: Intersectional Feminism and Digital Humanities Bodies of Information Intersectional Feminism and Digital Humanities Elizabeth Losh and Jacqueline Wernimont, Editors 2018 Fall
A wide-ranging, interconnected anthology presents a diversity of feminist contributions to digital humanities
Internet Daemons: Digital Communications Possessed Internet Daemons Digital Communications Possessed Fenwick McKelvey 2018 Fall
A complete history and theory of internet daemons brings these little-known—but very consequential—programs into the spotlight
Disconnect: Facebook’s Affective Bonds Disconnect Facebook’s Affective Bonds Tero Karppi 2018 Fall
An urgent examination of the threat posed to social media by user disconnection, and the measures websites will take to prevent it
Pattern Discrimination Pattern Discrimination Clemens Apprich, Wendy Hui Kyong Chun, Florian Cramer and Hito Steyerl 2019 Spring
How do “human” prejudices reemerge in algorithmic cultures allegedly devised to be blind to them?
The Neocolonialism of the Global Village The Neocolonialism of the Global Village Ginger Nolan 2018 Fall
Uncovering a vast maze of realities in the media theories of Marshall McLuhan
The User Unconscious: On Affect, Media, and Measure The User Unconscious On Affect, Media, and Measure Patricia Ticineto Clough 2018 Spring
Wide-ranging essays and experimental prose forcefully demonstrate how digital media and computational technologies have redefined what it is to be human
The End of Man: A Feminist Counterapocalypse The End of Man A Feminist Counterapocalypse Joanna Zylinska 2018 Spring
Debugging the Anthropocene’s insistence on apocalyptic tropes
Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing Archaeologies of Touch Interfacing with Haptics from Electricity to Computing David Parisi 2018 Spring
A material history of haptics technology that raises new questions about the relationship between touch and media
Playing with Feelings: Video Games and Affect Playing with Feelings Video Games and Affect 2018 Spring
How gaming intersects with systems like history, bodies, and code
The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst The Toxic Meritocracy of Video Games Why Gaming Culture Is the Worst Christopher Paul 2018 Spring
An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it
A Capsule Aesthetic: Feminist Materialisms in New Media Art A Capsule Aesthetic Feminist Materialisms in New Media Art Kate Mondloch 2018 Spring
How new media art informed by feminism yields important and original insights about interacting with technologies
Making Things and Drawing Boundaries: Experiments in the Digital Humanities Making Things and Drawing Boundaries Experiments in the Digital Humanities Jentery Sayers, Editor 2017 Fall
A major new look at why art, digitization, and design are vital to “making” in the humanities
Ready Player Two: Women Gamers and Designed Identity Ready Player Two Women Gamers and Designed Identity Shira Chess 2017 Fall
A timely look at the implicit biases in video games as they construct and define feminine identity
Shareveillance: The Dangers of Openly Sharing and Covertly Collecting Data Shareveillance The Dangers of Openly Sharing and Covertly Collecting Data Clare Birchall 2018 Spring
Cracking open the politics of transparency and secrecy
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Metagaming Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk and Patrick LeMieux 2017 Spring
A playful and provocative call to stop playing videogames and begin making metagames
Bodies in Suspense: Time and Affect in Cinema Bodies in Suspense Time and Affect in Cinema Alanna Thain 2017 Spring
How can cinema make us live time?
Queer Game Studies Queer Game Studies Bonnie Ruberg and Adrienne Shaw, Editors 2017 Spring
A landmark anthology opens video game studies to queer culture
The Participatory Condition in the Digital Age The Participatory Condition in the Digital Age Darin Barney, Gabriella Coleman, Christine Ross, Jonathan Sterne and Tamar Tembeck, Editors 2016 Fall
An unprecedented transdisciplinary call to reassess the meaning of participation in the digital age
On the Existence of Digital Objects On the Existence of Digital Objects Yuk Hui 2016 Spring
How and why digital objects are best theorized through relations
How to Talk about Videogames How to Talk about Videogames Ian Bogost 2015 Fall
A fond look at the preposterous—and yet essential—pursuit of games criticism
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade Coin-Operated Americans Rebooting Boyhood at the Video Game Arcade Carly A. Kocurek 2015 Fall
How and why video gaming culture became the domain of young men and boys
A Geology of Media A Geology of Media Jussi Parikka 2015 Spring
A sweeping new ecological take on technology
Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture Gaming at the Edge Sexuality and Gender at the Margins of Gamer Culture Adrienne Shaw 2014 Fall
A major new analysis of the representation of marginalized groups in video games
The Anthrobscene The Anthrobscene Jussi Parikka 2015 Spring
Critiques the environmental destruction caused by media technologies in the anthropocene era
The Heretical Archive: Digital Memory at the End of Film The Heretical Archive Digital Memory at the End of Film Domietta Torlasco 2013 Spring
Explores how contemporary digital artworks are changing our memories of film and our understanding of the cinematic and psychoanalytic archives
From Light to Byte: Toward an Ethics of Digital Cinema From Light to Byte Toward an Ethics of Digital Cinema Markos Hadjioannou 2012 Fall
Explores the question of technological change in cinema
Gameplay Mode: War, Simulation, and Technoculture Gameplay Mode War, Simulation, and Technoculture Patrick Crogan 2011 Fall
Understanding the military logics that created and continue to inform computer games
Insect Media: An Archaeology of Animals and Technology Insect Media An Archaeology of Animals and Technology Jussi Parikka 2010 Fall
Uncovering the insect logic that informs contemporary media technologies and the network society
Screens: Viewing Media Installation Art Screens Viewing Media Installation Art Kate Mondloch 2010 Spring
Investigates how viewers experience screen-based art in museums
The Anime Machine: A Media Theory of Animation The Anime Machine A Media Theory of Animation Thomas Lamarre 2009 Fall
Presents a foundational theory of animation and what it reveals about our relationship to technology
Tactical Media Tactical Media Rita Raley 2009 Spring
The first book to focus exclusively on the tactics and goals of new media art activists
Digitizing Race: Visual Cultures of the Internet Digitizing Race Visual Cultures of the Internet Lisa Nakamura 2007 Fall
The implications of how we see and exhibit race and ethnicity online
The Exploit: A Theory of Networks The Exploit A Theory of Networks Alexander R. Galloway and Eugene Thacker 2007 Fall
From P2P protocols to al-Qaeda, a new approach to network culture
Gaming: Essays on Algorithmic Culture Gaming Essays on Algorithmic Culture Alexander R. Galloway 2006 Spring
A groundbreaking examination of the rise of video games.
Biomedia Biomedia Eugene Thacker 2004 Spring
The merging of computer science and molecular biology, genetic codes and computer codes
Connected, or What It Means to Live in the Network Society Connected, or What It Means to Live in the Network Society Steven Shaviro 2003 Fall
One of our most exciting thinkers explores the look and feel of our cultural moment
The Politics of Bitcoin: Software as Right-Wing Extremism The Politics of Bitcoin Software as Right-Wing Extremism David Golumbia 2016 Fall
The first comprehensive account of Bitcoin’s underlying right-wing politics
The Celebrity Persona Pandemic The Celebrity Persona Pandemic P. David Marshall 2016 Fall
Making sense of public identities, online and offline
Digital Stockholm Syndrome in the Post-Ontological Age Digital Stockholm Syndrome in the Post-Ontological Age Mark Jarzombek 2016 Fall
Rethinking the philosophical and anthropological basis of our ontology