Virtual Exhibit Hub: Society for Cinema and Media Studies 2022

Virtual presence for attendees and those interested in the 2022 annual meeting of the Society for Cinema and Media Studies. Books on sale, University of Minnesota Press information, and more.

Film and media studies book sale

UNIVERSITY OF MINNESOTA PRESS: 40% OFF BOOKS

Welcome to the University of Minnesota Press's virtual presence at the 2022 annual meeting of the Society for Cinema and Media Studies. Pull up a chair, browse our books on sale, and read a letter from our editor (or schedule an appointment!). All books below are 40% off using code MN89020. Code expires November 1, 2022.

A letter from humanities editor Leah Pennywark.

Interested in talking about your project? Schedule an appointment with Leah on Calendly or contact our team of editors.

Sign up for UMP book alerts.

Request a book for course adoption consideration.

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BROWSE BOOKS:

FILM     //    MEDIA THEORY    //    SCIENCE AND TECHNOLOGY

DIGITAL CULTURE     //    MUSIC AND SOUND STUDIES    //    VISUAL CULTURE

DESIGN     //    PHILOSOPHY    //    ANIMATION    //    VIDEOGAMES

COMMUNICATIONS     //    GRAPHIC ARTS    //    PHOTOGRAPHY

POSTHUMANITIES SERIES     //    ELECTRONIC MEDIATIONS SERIES

IN SEARCH OF MEDIA SERIES     //    FORERUNNERS     //    UNIVOCAL SERIES

The Poitier Effect: Racial Melodrama and Fantasies of Reconciliation The Poitier Effect Racial Melodrama and Fantasies of Reconciliation Sharon Willis 2015 Spring
Sidney Poitier as an icon of the civil rights era, signifying racial reconciliation without threat to the white status quo
Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture Gaming at the Edge Sexuality and Gender at the Margins of Gamer Culture Adrienne Shaw 2014 Fall
A major new analysis of the representation of marginalized groups in video games
“Night and Fog”: A Film in History “Night and Fog” A Film in History Sylvie Lindeperg 2014 Fall
A microhistory of arguably the most important documentary ever made
Mediators: Aesthetics, Politics, and the City Mediators Aesthetics, Politics, and the City Reinhold Martin 2015 Spring
Toward a theory of the city at the crossroads of aesthetics and politics
The Anthrobscene The Anthrobscene Jussi Parikka 2015 Spring
Critiques the environmental destruction caused by media technologies in the anthropocene era
Coproducing Asia: Locating Japanese–Chinese Regional Film and Media Coproducing Asia Locating Japanese–Chinese Regional Film and Media Stephanie DeBoer 2014 Spring
Reframes our understanding of regional coproduction and East Asian film and media
Nobody Is Supposed to Know: Black Sexuality on the Down Low Nobody Is Supposed to Know Black Sexuality on the Down Low C. Riley Snorton 2014 Spring
How the “down low” media phenomenon reinforces troubling representations of black sexuality
The Fourth Eye: Māori Media in Aotearoa New Zealand The Fourth Eye Māori Media in Aotearoa New Zealand Brendan Hokowhitu and Vijay Devadas, Editors 2013 Fall
A comprehensive look at the complex relationship between Māori culture and the media
The Heretical Archive: Digital Memory at the End of Film The Heretical Archive Digital Memory at the End of Film Domietta Torlasco 2013 Spring
Explores how contemporary digital artworks are changing our memories of film and our understanding of the cinematic and psychoanalytic archives
From Light to Byte: Toward an Ethics of Digital Cinema From Light to Byte Toward an Ethics of Digital Cinema Markos Hadjioannou 2012 Fall
Explores the question of technological change in cinema
Brutal Vision: The Neorealist Body in Postwar Italian Cinema Brutal Vision The Neorealist Body in Postwar Italian Cinema Karl Schoonover 2012 Spring
How spectacular visions of physical suffering in post–World War II Italian neorealist films redefined moviegoing as a form of political action
Anime’s Media Mix: Franchising Toys and Characters in Japan Anime’s Media Mix Franchising Toys and Characters in Japan Marc Steinberg 2012 Spring
Untangles the web of commodity, capitalism, and art that is anime
Gameplay Mode: War, Simulation, and Technoculture Gameplay Mode War, Simulation, and Technoculture Patrick Crogan 2011 Fall
Understanding the military logics that created and continue to inform computer games
Taking Place: Location and the Moving Image Taking Place Location and the Moving Image John David Rhodes and Elena Gorfinkel, Editors 2011 Fall
Explores how moving images both produce and are predicated on place
Neither God nor Master: Robert Bresson and Radical Politics Neither God nor Master Robert Bresson and Radical Politics Brian Price 2011 Spring
A major rethinking of Robert Bresson, establishing him as a radical, political artist
The Quay Brothers: Into a Metaphysical Playroom The Quay Brothers Into a Metaphysical Playroom Suzanne Buchan 2010 Fall
The complex, special power of the Quay Brothers’ puppet animation poetics
Insect Media: An Archaeology of Animals and Technology Insect Media An Archaeology of Animals and Technology Jussi Parikka 2010 Fall
Uncovering the insect logic that informs contemporary media technologies and the network society
Electric Animal: Toward a Rhetoric of Wildlife Electric Animal Toward a Rhetoric of Wildlife Akira Mizuta Lippit 2008 Fall
A fascinating exploration of the symbolic place animals hold within our culture.
Film Nation: Hollywood Looks at U.S. History, Revised Edition Film Nation Hollywood Looks at U.S. History, Revised Edition Robert Burgoyne 2010 Spring
Explores contemporary American films that challenge official history.
Screens: Viewing Media Installation Art Screens Viewing Media Installation Art Kate Mondloch 2010 Spring
Investigates how viewers experience screen-based art in museums
The Anime Machine: A Media Theory of Animation The Anime Machine A Media Theory of Animation Thomas Lamarre 2009 Fall
Presents a foundational theory of animation and what it reveals about our relationship to technology
All about Almodóvar: A Passion for Cinema All about Almodóvar A Passion for Cinema Brad Epps and Despina Kakoudaki, Editors 2009 Spring
New critical perspectives on the filmmaker behind All About My Mother, Talk to Her, and Volver
Tactical Media Tactical Media Rita Raley 2009 Spring
The first book to focus exclusively on the tactics and goals of new media art activists
Digitizing Race: Visual Cultures of the Internet Digitizing Race Visual Cultures of the Internet Lisa Nakamura 2007 Fall
The implications of how we see and exhibit race and ethnicity online
The Exploit: A Theory of Networks The Exploit A Theory of Networks Alexander R. Galloway and Eugene Thacker 2007 Fall
From P2P protocols to al-Qaeda, a new approach to network culture
Stupendous, Miserable City: Pasolini’s Rome Stupendous, Miserable City Pasolini’s Rome John David Rhodes 2007 Spring
An Italian film radical shown in rich context for the first time
Cartographic Cinema Cartographic Cinema Tom Conley 2006 Fall
Brings the theory of mapmaking to bear on the study of cinema
Gaming: Essays on Algorithmic Culture Gaming Essays on Algorithmic Culture Alexander R. Galloway 2006 Spring
A groundbreaking examination of the rise of video games.
Atomic Light (Shadow Optics) Atomic Light (Shadow Optics) Akira Mizuta Lippit 2005 Fall
Explores the “avisual” and its effect on the visual world
Re-takes: Postcoloniality and Foreign Film Languages Re-takes Postcoloniality and Foreign Film Languages John Mowitt 2005 Spring
A sustained theoretical reevaluation of “film languages,” both visual and verbal
Biomedia Biomedia Eugene Thacker 2004 Spring
The merging of computer science and molecular biology, genetic codes and computer codes
Connected, or What It Means to Live in the Network Society Connected, or What It Means to Live in the Network Society Steven Shaviro 2003 Fall
One of our most exciting thinkers explores the look and feel of our cultural moment
Ciné-Ethnography Ciné-Ethnography Jean Rouch Steven Feld, Editor 2003 Spring
Documenting the influential career of the legendary French documentary filmmaker
Cinema 2: The Time-Image Cinema 2 The Time-Image Gilles Deleuze 1989 Fall
Brings to completion Deleuze’s work on the implications of the cinematographic image. In Cinema 2, Deleuze explains why, since World War II, time has come to dominate film. Among the filmmakers discussed are Rossellini, Fellini, Godard, Resnais, Pasolini, and many others.
Cinema 1: The Movement-Image Cinema 1 The Movement-Image Gilles Deleuze 1986 Fall
A revolutionary work in philosophy and a book about cinema that identifies three principal types of image-movement using examples from the work of a diverse group of filmmakers including Griffith, Eisenstein, Cassavetes, and Altman.
Ten Theses for an Aesthetics of Politics Ten Theses for an Aesthetics of Politics Davide Panagia 2016 Fall
Reckoning the unsettled relationship between aesthetics and politics
The Politics of Bitcoin: Software as Right-Wing Extremism The Politics of Bitcoin Software as Right-Wing Extremism David Golumbia 2016 Fall
The first comprehensive account of Bitcoin’s underlying right-wing politics
The Celebrity Persona Pandemic The Celebrity Persona Pandemic P. David Marshall 2016 Fall
Making sense of public identities, online and offline
Digital Stockholm Syndrome in the Post-Ontological Age Digital Stockholm Syndrome in the Post-Ontological Age Mark Jarzombek 2016 Fall
Rethinking the philosophical and anthropological basis of our ontology

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