Media Studies Book Sale: Visual Culture

Virtual presence for attendees and those interested in the 2022 annual meeting of the Society for Cinema and Media Studies. Books on sale, special selection: Visual culture.

40% OFF BOOKS

All books below are 40% off using code MN89020. Code expires November 1, 2022.

BROWSE BOOKS:

FILM     //    MEDIA THEORY    //    SCIENCE AND TECHNOLOGY

DIGITAL CULTURE     //    MUSIC AND SOUND STUDIES    //    VISUAL CULTURE

DESIGN     //    PHILOSOPHY    //    ANIMATION    //    VIDEOGAMES

COMMUNICATIONS     //    GRAPHIC ARTS    //    PHOTOGRAPHY

POSTHUMANITIES SERIES     //    ELECTRONIC MEDIATIONS SERIES

IN SEARCH OF MEDIA SERIES     //    FORERUNNERS     //    UNIVOCAL SERIES

BACK TO VIRTUAL EXHIBIT HUB    //    ALL MEDIA STUDIES BOOKS ON SALE

 

 

The Horror of Police The Horror of Police Travis Linnemann 2022 Spring
Unmasks the horrors of a social order reproduced and maintained by the violence of police
Dark Scenes from Damaged Earth: The Gothic Anthropocene Dark Scenes from Damaged Earth The Gothic Anthropocene Justin D. Edwards, Rune Graulund and Johan Höglund, Editors 2022 Spring
An urgent volume of essays engages the Gothic to advance important perspectives on our geological era
Viral Cultures: Activist Archiving in the Age of AIDS Viral Cultures Activist Archiving in the Age of AIDS Marika Cifor 2022 Spring
Delves deep into the archives that keep the history and work of AIDS activism alive
Mediating Alzheimer’s: Cognition and Personhood Mediating Alzheimer’s Cognition and Personhood Scott Selberg 2022 Spring
An exploration of the representational culture of Alzheimer’s disease and how media technologies shape our ideas of cognition and aging
Robert Heinecken and the Art of Appropriation Robert Heinecken and the Art of Appropriation Matthew Biro 2022 Spring
The first comprehensive study of the artist Robert Heinecken and his critical views on the culture of mass media
Media and the Affective Life of Slavery Media and the Affective Life of Slavery Allison Page 2022 Spring
How media shapes our actions and feelings about race
Cosplay: The Fictional Mode of Existence Cosplay The Fictional Mode of Existence Frenchy Lunning 2022 Spring
An exploration of cosplay and its relationship with the realms of its global fandom, performance, and the modes of fictional existence
Accumulation: The Art, Architecture, and Media of Climate Change Accumulation The Art, Architecture, and Media of Climate Change Nick Axel, Nikolaus Hirsch, Daniel A. Barber and Anton Vidokle, Editors 2022 Spring
Examines how images of accumulation help open up the climate to political mobilization
The Poetics of Cruising: Queer Visual Culture from Whitman to Grindr The Poetics of Cruising Queer Visual Culture from Whitman to Grindr 2022 Spring
A groundbreaking new history of urban cruising through the lenses of urban poets
Technics Improvised: Activating Touch in Global Media Art Technics Improvised Activating Touch in Global Media Art Timothy Murray 2022 Spring
Seeing new media art as an entry point for better understanding of technology and worldmaking futures
Only a Black Athlete Can Save Us Now Only a Black Athlete Can Save Us Now 2022 Spring
A call to arms exploring the protest movements of 2020 as they reverberated through the athletic world
Safety Orange Safety Orange Anna Watkins Fisher 2022 Spring
How fluorescent orange symbolizes the uneven distribution of safety and risk in the neoliberal United States
Scale Theory: A Nondisciplinary Inquiry Scale Theory A Nondisciplinary Inquiry Joshua DiCaglio 2021 Fall
A pioneering call for a new understanding of scale across the humanities
The Burden of Representation: Essays on Photographies and Histories The Burden of Representation Essays on Photographies and Histories John Tagg 2021 Fall
A powerhouse in photographic theory—updated and with a new essay
Anime's Identity: Performativity and Form beyond Japan Anime's Identity Performativity and Form beyond Japan 2021 Fall
A formal approach to anime rethinks globalization and transnationality under neoliberalism
Modelwork: The Material Culture of Making and Knowing Modelwork The Material Culture of Making and Knowing Martin Brückner, Sandy Isenstadt and Sarah Wasserman, Editors 2021 Fall
How making models allows us to recall what was and to discover what still might be
Envisioning Evil: “The Nazi Drawings” by Mauricio Lasansky Envisioning Evil “The Nazi Drawings” by Mauricio Lasansky Rachel McGarry 2021 Fall
The definitive study of this powerful series of drawings by the influential artist
Assuming the Ecosexual Position: The Earth as Lover Assuming the Ecosexual Position The Earth as Lover Annie Sprinkle and Beth Stephens 2021 Spring
The story of the artistic collaboration between the originators of the ecosex movement, their diverse communities, and the Earth
The Global Shelter Imaginary: IKEA Humanitarianism and Rightless Relief The Global Shelter Imaginary IKEA Humanitarianism and Rightless Relief Daniel Bertrand Monk and Andrew Herscher 2021 Fall
Examines how the humanitarian order advances a message of moral triumph and care while abandoning the dispossessed
Deep Mediations: Thinking Space in Cinema and Digital Cultures Deep Mediations Thinking Space in Cinema and Digital Cultures Karen Beckman and Jeff Scheible, Editors 2021 Spring
The preoccupation with “depth” and its relevance to cinema and media studies
Molecular Capture: The Animation of Biology Molecular Capture The Animation of Biology Adam Nocek 2021 Spring
How computer animation technologies became vital visualization tools in the life sciences
Timescales: Thinking across Ecological Temporalities Timescales Thinking across Ecological Temporalities Bethany Wiggin, Carolyn Fornoff and Patricia Eunji Kim, Editors 2020 Fall
Humanists, scientists, and artists collaborate to address the disjunctive temporalities of ecological crisis
Pulses of Abstraction: Episodes from a History of Animation Pulses of Abstraction Episodes from a History of Animation Andrew R. Johnston 2020 Fall
Reshapes the history of abstract animation and its importance to computer imagery and cinema
Blackness in Morocco: Gnawa Identity through Music and Visual Culture Blackness in Morocco Gnawa Identity through Music and Visual Culture Cynthia J. Becker 2020 Fall
A groundbreaking study of Blackness in Morocco through the lens of visual representation
Documents of Doubt: The Photographic Conditions of Conceptual Art Documents of Doubt The Photographic Conditions of Conceptual Art Heather Diack 2020 Spring
A major reassessment of photography’s pivotal role in 1960s conceptual art
News Parade: The American Newsreel and the World as Spectacle News Parade The American Newsreel and the World as Spectacle Joseph Clark 2020 Spring
A fascinating look at the United States’ conflicted relationship with news and the media, through the lens of the newsreel
Happiness by Design: Modernism and Media in the Eames Era Happiness by Design Modernism and Media in the Eames Era Justus Nieland 2019 Spring
A cultural history of modern lifestyle viewed through film and multimedia experiments of midcentury designers Charles and Ray Eames
Curating as Ethics Curating as Ethics Jean-Paul Martinon 2020 Spring
A new ethics for the global practice of curating
Playing Nature: Ecology in Video Games Playing Nature Ecology in Video Games Alenda Y. Chang 2019 Fall
A potent new book examines the overlap between our ecological crisis and video games
Architectures of the Unforeseen: Essays in the Occurrent Arts Architectures of the Unforeseen Essays in the Occurrent Arts Brian Massumi 2019 Spring
A beautifully written study of three pioneering artists, entwining their work and our understanding of creativity
Bad Film Histories: Ethnography and the Early Archive Bad Film Histories Ethnography and the Early Archive Katherine Groo 2019 Spring
A daring, deep investigation into ethnographic cinema that challenges standard ways of writing film history and breaks important new ground in understanding archives
The Anime Ecology: A Genealogy of Television, Animation, and Game Media The Anime Ecology A Genealogy of Television, Animation, and Game Media Thomas Lamarre 2018 Spring
A major work destined to change how scholars and students look at television and animation
Interpreting Anime Interpreting Anime Christopher Bolton 2018 Spring
For students, fans, and scholars alike, this wide-ranging primer on anime employs a panoply of critical approaches
A Capsule Aesthetic: Feminist Materialisms in New Media Art A Capsule Aesthetic Feminist Materialisms in New Media Art Kate Mondloch 2018 Spring
How new media art informed by feminism yields important and original insights about interacting with technologies
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Metagaming Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk and Patrick LeMieux 2017 Spring
A playful and provocative call to stop playing videogames and begin making metagames
Cinema’s Bodily Illusions: Flying, Floating, and Hallucinating Cinema’s Bodily Illusions Flying, Floating, and Hallucinating Scott C. Richmond 2016 Fall
On the history and theory of perceptual illusions in cinema
The Fourth Eye: Māori Media in Aotearoa New Zealand The Fourth Eye Māori Media in Aotearoa New Zealand Brendan Hokowhitu and Vijay Devadas, Editors 2013 Fall
A comprehensive look at the complex relationship between Māori culture and the media
From Light to Byte: Toward an Ethics of Digital Cinema From Light to Byte Toward an Ethics of Digital Cinema Markos Hadjioannou 2012 Fall
Explores the question of technological change in cinema
Brutal Vision: The Neorealist Body in Postwar Italian Cinema Brutal Vision The Neorealist Body in Postwar Italian Cinema Karl Schoonover 2012 Spring
How spectacular visions of physical suffering in post–World War II Italian neorealist films redefined moviegoing as a form of political action
Anime’s Media Mix: Franchising Toys and Characters in Japan Anime’s Media Mix Franchising Toys and Characters in Japan Marc Steinberg 2012 Spring
Untangles the web of commodity, capitalism, and art that is anime
Gameplay Mode: War, Simulation, and Technoculture Gameplay Mode War, Simulation, and Technoculture Patrick Crogan 2011 Fall
Understanding the military logics that created and continue to inform computer games
Taking Place: Location and the Moving Image Taking Place Location and the Moving Image John David Rhodes and Elena Gorfinkel, Editors 2011 Fall
Explores how moving images both produce and are predicated on place
Digitizing Race: Visual Cultures of the Internet Digitizing Race Visual Cultures of the Internet Lisa Nakamura 2007 Fall
The implications of how we see and exhibit race and ethnicity online
Gaming: Essays on Algorithmic Culture Gaming Essays on Algorithmic Culture Alexander R. Galloway 2006 Spring
A groundbreaking examination of the rise of video games.
Atomic Light (Shadow Optics) Atomic Light (Shadow Optics) Akira Mizuta Lippit 2005 Fall
Explores the “avisual” and its effect on the visual world

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