Media Studies Book Sale: Science and Technology

Virtual presence for attendees and those interested in the 2022 annual meeting of the Society for Cinema and Media Studies. Books on sale, special selection: Science and Technology.

40% OFF BOOKS

All books below are 40% off using code MN89020. Code expires November 1, 2022.

BROWSE BOOKS:

FILM     //    MEDIA THEORY    //    SCIENCE AND TECHNOLOGY

DIGITAL CULTURE     //    MUSIC AND SOUND STUDIES    //    VISUAL CULTURE

DESIGN     //    PHILOSOPHY    //    ANIMATION    //    VIDEOGAMES

COMMUNICATIONS     //    GRAPHIC ARTS    //    PHOTOGRAPHY

POSTHUMANITIES SERIES     //    ELECTRONIC MEDIATIONS SERIES

IN SEARCH OF MEDIA SERIES     //    FORERUNNERS     //    UNIVOCAL SERIES

BACK TO VIRTUAL EXHIBIT HUB    //    ALL MEDIA STUDIES BOOKS ON SALE

 

 

Technopharmacology Technopharmacology Joshua Neves, Aleena Chia, Susanna Paasonen and Ravi Sundaram 2022 Spring
Exploring networked technologies and bioeconomy and their links to biotechnologies, pharmacology, and pharmaceuticals
Mediating Alzheimer’s: Cognition and Personhood Mediating Alzheimer’s Cognition and Personhood Scott Selberg 2022 Spring
An exploration of the representational culture of Alzheimer’s disease and how media technologies shape our ideas of cognition and aging
Algorithms of Education: How Datafication and Artificial Intelligence Shape Policy Algorithms of Education How Datafication and Artificial Intelligence Shape Policy Kalervo N. Gulson, Sam Sellar and P. Taylor Webb 2022 Spring
A critique of what lies behind the use of data in contemporary education policy
Global Debates in the Digital Humanities Global Debates in the Digital Humanities Domenico Fiormonte, Sukanta Chaudhuri and Paola Ricaurte, Editors 2022 Spring
A necessary volume of essays working to decolonize the digital humanities
Accumulation: The Art, Architecture, and Media of Climate Change Accumulation The Art, Architecture, and Media of Climate Change Nick Axel, Nikolaus Hirsch, Daniel A. Barber and Anton Vidokle, Editors 2022 Spring
Examines how images of accumulation help open up the climate to political mobilization
The Lab Book: Situated Practices in Media Studies The Lab Book Situated Practices in Media Studies Darren Wershler, Lori Emerson and Jussi Parikka 2022 Spring
An important new approach to the study of laboratories, presenting a practical method for understanding labs in all walks of life
Insecurity Insecurity Richard Grusin, Editor 2022 Spring
Investigating insecurity as the predominant logic of life in the present moment
Life in Plastic: Artistic Responses to Petromodernity Life in Plastic Artistic Responses to Petromodernity Caren Irr, Editor 2021 Fall
A vital contribution to environmental humanities that explores artistic responses to the plastic age
Scale Theory: A Nondisciplinary Inquiry Scale Theory A Nondisciplinary Inquiry Joshua DiCaglio 2021 Fall
A pioneering call for a new understanding of scale across the humanities
How We Became Sensorimotor: Movement, Measurement, Sensation How We Became Sensorimotor Movement, Measurement, Sensation Mark Paterson 2021 Fall
An engrossing history of the century that transformed our knowledge of the body’s inner senses
Calamity Theory: Three Critiques of Existential Risk Calamity Theory Three Critiques of Existential Risk Joshua Schuster and Derek Woods 2021 Fall
What are the implications of how we talk about apocalypse?
Modelwork: The Material Culture of Making and Knowing Modelwork The Material Culture of Making and Knowing Martin Brückner, Sandy Isenstadt and Sarah Wasserman, Editors 2021 Fall
How making models allows us to recall what was and to discover what still might be
Therapy Tech: The Digital Transformation of Mental Healthcare Therapy Tech The Digital Transformation of Mental Healthcare Emma Bedor Hiland 2021 Fall
A pointed look at the state of tech-based mental healthcare and what we must do to change it
Profit over Privacy: How Surveillance Advertising Conquered the Internet Profit over Privacy How Surveillance Advertising Conquered the Internet Matthew Crain 2021 Fall
A deep dive into the political roots of advertising on the internet
Art and Cosmotechnics Art and Cosmotechnics Yuk Hui 2020 Spring
In light of current discourses on AI and robotics, what do the various experiences of art contribute to the rethinking of technology today?
The Filing Cabinet: A Vertical History of Information The Filing Cabinet A Vertical History of Information Craig Robertson 2021 Spring
The history of how a deceptively ordinary piece of office furniture transformed our relationship with information
Radical Secrecy: The Ends of Transparency in Datafied America Radical Secrecy The Ends of Transparency in Datafied America Clare Birchall 2021 Spring
Reimagining transparency and secrecy in the era of digital data
Molecular Capture: The Animation of Biology Molecular Capture The Animation of Biology Adam Nocek 2021 Spring
How computer animation technologies became vital visualization tools in the life sciences
The Computer’s Voice: From Star Trek to Siri The Computer’s Voice From Star Trek to Siri Liz W. Faber 2020 Fall
A deconstruction of gender through the voices of Siri, HAL 9000, and other computers that talk
Design, Control, Predict: Logistical Governance in the Smart City Design, Control, Predict Logistical Governance in the Smart City Aaron Shapiro 2020 Fall
An in-depth look at life in the “smart” city
Remote Warfare: New Cultures of Violence Remote Warfare New Cultures of Violence Rebecca A. Adelman and David Kieran, Editors 2020 Fall
Considers how people have confronted, challenged, and resisted remote warfare
Individuation in Light of Notions of Form and Information Individuation in Light of Notions of Form and Information Gilbert Simondon 2020 Spring
A long-awaited translation on the philosophical relation between technology, the individual, and milieu of the living
Individuation in Light of Notions of Form and Information, Volume II: Volume II: Supplemental Texts Individuation in Light of Notions of Form and Information, Volume II Volume II: Supplemental Texts Gilbert Simondon 2020 Spring
Unique access to archival material of a major thinker, including presentations, early drafts, and a thorough introduction to the history of the philosophical notion of the individual
Digitize and Punish: Racial Criminalization in the Digital Age Digitize and Punish Racial Criminalization in the Digital Age Brian Jefferson 2020 Spring
Tracing the rise of digital computing in policing and punishment and its harmful impact on criminalized communities of color
Hacked Transmissions: Technology and Connective Activism in Italy Hacked Transmissions Technology and Connective Activism in Italy Alessandra Renzi 2020 Spring
Mapping the transformation of media activism from the seventies to the present day
Circuit Listening: Chinese Popular Music in the Global 1960s Circuit Listening Chinese Popular Music in the Global 1960s Andrew F. Jones 2020 Spring
How the Chinese pop of the 1960s participated in a global musical revolution
Playing Nature: Ecology in Video Games Playing Nature Ecology in Video Games Alenda Y. Chang 2019 Fall
A potent new book examines the overlap between our ecological crisis and video games
Organize Organize Timon Beyes, Reinhold Martin and Lisa Conrad 2019 Fall
A pioneering systematic inquiry into—and mapping of—the field of media and organization
How to Do Things with Sensors How to Do Things with Sensors Jennifer Gabrys 2019 Fall
An investigation of how-to guides for sensor technologies
Archives Archives Andrew Lison, Marcel Mars, Tomislav Medak and Rick Prelinger 2019 Fall
How digital networks and services bring the issues of archives out of the realm of institutions and into the lives of everyday users
Debates in the Digital Humanities 2019 Debates in the Digital Humanities 2019 Matthew K. Gold and Lauren F. Klein, Editors 2019 Spring
The latest installment of a digital humanities bellwether
The Platform Economy: How Japan Transformed the Consumer Internet The Platform Economy How Japan Transformed the Consumer Internet Marc Steinberg 2019 Spring
Offering a deeper understanding of today’s internet media and the management theory behind it
Zoological Surrealism: The Nonhuman Cinema of Jean Painlevé Zoological Surrealism The Nonhuman Cinema of Jean Painlevé James Leo Cahill 2019 Spring
An archive-based, in-depth analysis of the surreal nature and science movies of the pioneering French filmmaker Jean Painlevé
Machine Machine Thomas Pringle, Gertrud Koch and Bernard Stiegler 2019 Spring
On the social consequences of machines
Elements of a Philosophy of Technology: On the Evolutionary History of Culture Elements of a Philosophy of Technology On the Evolutionary History of Culture Ernst Kapp 2018 Fall
The first philosophy of technology, constructing humans as technological and technology as an underpinning of all culture
Pattern Discrimination Pattern Discrimination Clemens Apprich, Wendy Hui Kyong Chun, Florian Cramer and Hito Steyerl 2019 Spring
How do “human” prejudices reemerge in algorithmic cultures allegedly devised to be blind to them?
After Extinction After Extinction Richard Grusin, Editor 2018 Spring
A multidisciplinary exploration of extinction and what comes next
Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing Archaeologies of Touch Interfacing with Haptics from Electricity to Computing David Parisi 2018 Spring
A material history of haptics technology that raises new questions about the relationship between touch and media
The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst The Toxic Meritocracy of Video Games Why Gaming Culture Is the Worst Christopher Paul 2018 Spring
An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it
A Capsule Aesthetic: Feminist Materialisms in New Media Art A Capsule Aesthetic Feminist Materialisms in New Media Art Kate Mondloch 2018 Spring
How new media art informed by feminism yields important and original insights about interacting with technologies
Callous Objects: Designs against the Homeless Callous Objects Designs against the Homeless Robert Rosenberger 2018 Spring
Uncovering injustices built into our everyday surroundings
Ready Player Two: Women Gamers and Designed Identity Ready Player Two Women Gamers and Designed Identity Shira Chess 2017 Fall
A timely look at the implicit biases in video games as they construct and define feminine identity
Shareveillance: The Dangers of Openly Sharing and Covertly Collecting Data Shareveillance The Dangers of Openly Sharing and Covertly Collecting Data Clare Birchall 2018 Spring
Cracking open the politics of transparency and secrecy
Human Programming: Brainwashing, Automatons, and American Unfreedom Human Programming Brainwashing, Automatons, and American Unfreedom Scott Selisker 2016 Fall
The first cultural history of the idea of the programmable mind in U.S. culture, from the Cold War to the War on Terror
On the Existence of Digital Objects On the Existence of Digital Objects Yuk Hui 2016 Spring
How and why digital objects are best theorized through relations
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade Coin-Operated Americans Rebooting Boyhood at the Video Game Arcade Carly A. Kocurek 2015 Fall
How and why video gaming culture became the domain of young men and boys
The Anthrobscene The Anthrobscene Jussi Parikka 2015 Spring
Critiques the environmental destruction caused by media technologies in the anthropocene era
The Anime Machine: A Media Theory of Animation The Anime Machine A Media Theory of Animation Thomas Lamarre 2009 Fall
Presents a foundational theory of animation and what it reveals about our relationship to technology
Tactical Media Tactical Media Rita Raley 2009 Spring
The first book to focus exclusively on the tactics and goals of new media art activists
The Exploit: A Theory of Networks The Exploit A Theory of Networks Alexander R. Galloway and Eugene Thacker 2007 Fall
From P2P protocols to al-Qaeda, a new approach to network culture
Atomic Light (Shadow Optics) Atomic Light (Shadow Optics) Akira Mizuta Lippit 2005 Fall
Explores the “avisual” and its effect on the visual world
Biomedia Biomedia Eugene Thacker 2004 Spring
The merging of computer science and molecular biology, genetic codes and computer codes