Media Studies Book Sale: Media Theory

Virtual presence for attendees and those interested in the 2023 annual meeting of the Society for Cinema and Media Studies. Books on sale, special selection: Media theory.

40% OFF BOOKS

All books below are 40% off using code MNSCMS23. Code expires June 15, 2023.

BROWSE BOOKS:

FILM     //    MEDIA THEORY    //    SCIENCE AND TECHNOLOGY

DIGITAL CULTURE     //    MUSIC AND SOUND STUDIES    //    VISUAL CULTURE

DESIGN     //    PHILOSOPHY    //    ANIMATION    //    VIDEOGAMES

COMMUNICATIONS     //    GRAPHIC ARTS    //    PHOTOGRAPHY

ENVIRONMENT     //    OPEN ACCESS TITLES    //   FORERUNNERS

POSTHUMANITIES SERIES     //    ELECTRONIC MEDIATIONS SERIES

IN SEARCH OF MEDIA SERIES     //     UNIVOCAL SERIES

BACK TO ALL MEDIA STUDIES BOOKS ON SALE

 

 

Fantasies of Precision: American Modern Art, 1908–1947 Fantasies of Precision American Modern Art, 1908–1947 Ashley Lazevnick 2023 Spring
Redefining the artistic movement that helped shape American modernism
Debates in the Digital Humanities 2023 Debates in the Digital Humanities 2023 Matthew K. Gold and Lauren F. Klein, Editors 2023 Spring
A cutting-edge view of the digital humanities at a time of global pandemic, catastrophe, and uncertainty
Operational Images: From the Visual to the Invisual Operational Images From the Visual to the Invisual Jussi Parikka 2023 Spring
An in-depth look into the transformation of visual culture and digital aesthetics
The Birth of Computer Vision The Birth of Computer Vision James E. Dobson 2023 Spring
A revealing genealogy of image-recognition techniques and technologies
Making Sense in Common: A Reading of Whitehead in Times of Collapse Making Sense in Common A Reading of Whitehead in Times of Collapse Isabelle Stengers 2023 Spring
A leading philosopher seeks to recover “common sense” as a meeting place to reconcile science and philosophy
Chinese Film: Realism and Convention from the Silent Era to the Digital Age Chinese Film Realism and Convention from the Silent Era to the Digital Age Jason McGrath 2022 Fall
A tour de force chronicling the development of realism in Chinese cinema
The New Real: Media and Mimesis in Japan from Stereographs to Emoji The New Real Media and Mimesis in Japan from Stereographs to Emoji Jonathan E. Abel 2022 Fall
Unlocking a vital understanding of how literary studies and media studies overlap and are bound together
A Theory of Assembly: From Museums to Memes A Theory of Assembly From Museums to Memes Kyle Parry 2022 Fall
A vital reckoning with how we understand the basic categories of cultural expression in the digital era
Imagination and Invention Imagination and Invention Gilbert Simondon 2022 Fall
A radical rethinking of the theory and the experience of mental images
Italian Political Cinema: Figures of the Long ’68 Italian Political Cinema Figures of the Long ’68 Mauro Resmini 2022 Fall
An exploration of how film has made legible the Italian long ’68 as a moment of crisis and transition
Endless Intervals: Cinema, Psychology, and Semiotechnics around 1900 Endless Intervals Cinema, Psychology, and Semiotechnics around 1900 Jeffrey West Kirkwood 2022 Fall
Revealing cinema’s place in the coevolution of media technology and the human
Arte Programmata: Freedom, Control, and the Computer in 1960s Italy Arte Programmata Freedom, Control, and the Computer in 1960s Italy Lindsay Caplan 2022 Fall
Tracing the evolution of the Italian avant-garde’s pioneering experiments with art and technology and their subversion of freedom and control
Cruisy, Sleepy, Melancholy: Sexual Disorientation in the Films of Tsai Ming-liang Cruisy, Sleepy, Melancholy Sexual Disorientation in the Films of Tsai Ming-liang Nicholas de Villiers 2022 Fall
A brilliant approach to the queerness of one of Taiwan’s greatest auteurs
On Posthuman War: Computation and Military Violence On Posthuman War Computation and Military Violence Mike Hill 2022 Spring
Tracing war’s expansion beyond the battlefield to the concept of the human being itself
Technopharmacology Technopharmacology Joshua Neves, Aleena Chia, Susanna Paasonen and Ravi Sundaram 2022 Spring
Exploring networked technologies and bioeconomy and their links to biotechnologies, pharmacology, and pharmaceuticals
Global Debates in the Digital Humanities Global Debates in the Digital Humanities Domenico Fiormonte, Sukanta Chaudhuri and Paola Ricaurte, Editors 2022 Spring
A necessary volume of essays working to decolonize the digital humanities
The Lab Book: Situated Practices in Media Studies The Lab Book Situated Practices in Media Studies Darren Wershler, Lori Emerson and Jussi Parikka 2021 Fall
An important new approach to the study of laboratories, presenting a practical method for understanding labs in all walks of life
What If?: Twenty-Two Scenarios in Search of Images What If? Twenty-Two Scenarios in Search of Images Vilém Flusser 2022 Spring
An imagination of possibilities, of miscalculations, of futures off-kilter
Accumulation: The Art, Architecture, and Media of Climate Change Accumulation The Art, Architecture, and Media of Climate Change Nick Axel, Nikolaus Hirsch, Daniel A. Barber and Anton Vidokle, Editors 2022 Spring
Examines how images of accumulation help open up the climate to political mobilization
Media and the Affective Life of Slavery Media and the Affective Life of Slavery Allison Page 2022 Spring
How media shapes our actions and feelings about race
Insecurity Insecurity Richard Grusin, Editor 2022 Spring
Investigating insecurity as the predominant logic of life in the present moment
The Poetics of Cruising: Queer Visual Culture from Whitman to Grindr The Poetics of Cruising Queer Visual Culture from Whitman to Grindr 2022 Spring
A groundbreaking new history of urban cruising through the lenses of urban poets
Technics Improvised: Activating Touch in Global Media Art Technics Improvised Activating Touch in Global Media Art Timothy Murray 2022 Spring
Seeing new media art as an entry point for better understanding of technology and worldmaking futures
Art and Posthumanism: Essays, Encounters, Conversations Art and Posthumanism Essays, Encounters, Conversations Cary Wolfe 2021 Fall
A sustained engagement between contemporary art and philosophy relating to our place in, and responsibility to, the nonhuman world
People, Practice, Power: Digital Humanities outside the Center People, Practice, Power Digital Humanities outside the Center Anne B. McGrail, Angel David Nieves and Siobhan Senier, Editors 2021 Fall
An illuminating volume of critical essays charting the diverse territory of digital humanities scholarship
The Big No The Big No Kennan Ferguson, Editor 2021 Fall
What it means to celebrate the potential and the power of no
The Digital Is Kid Stuff: Making Creative Laborers for a Precarious Economy The Digital Is Kid Stuff Making Creative Laborers for a Precarious Economy 2021 Fall
How popular debates about the so-called digital generation mediate anxieties about labor and life in twenty-first-century America
Scale Theory: A Nondisciplinary Inquiry Scale Theory A Nondisciplinary Inquiry Joshua DiCaglio 2021 Fall
A pioneering call for a new understanding of scale across the humanities
The Burden of Representation: Essays on Photographies and Histories The Burden of Representation Essays on Photographies and Histories John Tagg 2021 Fall
A powerhouse in photographic theory—updated and with a new essay
Anime's Identity: Performativity and Form beyond Japan Anime's Identity Performativity and Form beyond Japan 2021 Fall
A formal approach to anime rethinks globalization and transnationality under neoliberalism
Young-Girls in Echoland: #Theorizing Tiqqun Young-Girls in Echoland #Theorizing Tiqqun Heather Warren-Crow and Andrea Jonsson 2022 Spring
Who’s worse, the Young-Girl or the Man-Child?
Calamity Theory: Three Critiques of Existential Risk Calamity Theory Three Critiques of Existential Risk Joshua Schuster and Derek Woods 2021 Fall
What are the implications of how we talk about apocalypse?
Modelwork: The Material Culture of Making and Knowing Modelwork The Material Culture of Making and Knowing Martin Brückner, Sandy Isenstadt and Sarah Wasserman, Editors 2021 Fall
How making models allows us to recall what was and to discover what still might be
The Editor Function: Literary Publishing in Postwar America The Editor Function Literary Publishing in Postwar America Abram Foley 2021 Fall
Offering the everyday tasks of literary editors as inspired sources of postwar literary history
Savage Mind to Savage Machine: Racial Science and Twentieth-Century Design Savage Mind to Savage Machine Racial Science and Twentieth-Century Design Ginger Nolan 2020 Fall
An examination of how concepts of “the savage” facilitated technological approaches to modernist design
The Digitally Disposed: Racial Capitalism and the Informatics of Value The Digitally Disposed Racial Capitalism and the Informatics of Value Seb Franklin 2021 Spring
Locates the deep history of digitality in the development of racial capitalism
The Rhythm of Images: Cinema beyond Measure The Rhythm of Images Cinema beyond Measure Domietta Torlasco 2021 Spring
A rigorous and imaginative inquiry into rhythm’s vital importance for film and the moving image
Deep Mediations: Thinking Space in Cinema and Digital Cultures Deep Mediations Thinking Space in Cinema and Digital Cultures Karen Beckman and Jeff Scheible, Editors 2021 Spring
The preoccupation with “depth” and its relevance to cinema and media studies
Molecular Capture: The Animation of Biology Molecular Capture The Animation of Biology Adam Nocek 2021 Spring
How computer animation technologies became vital visualization tools in the life sciences
Ends of Cinema Ends of Cinema Richard Grusin and Jocelyn Szczepaniak-Gillece, Editors 2020 Fall
Leading film and media scholars discuss multiple “ends” in the history of cinema
Pulses of Abstraction: Episodes from a History of Animation Pulses of Abstraction Episodes from a History of Animation Andrew R. Johnston 2020 Fall
Reshapes the history of abstract animation and its importance to computer imagery and cinema
Individuation in Light of Notions of Form and Information Individuation in Light of Notions of Form and Information Gilbert Simondon 2020 Spring
A long-awaited translation on the philosophical relation between technology, the individual, and milieu of the living
Individuation in Light of Notions of Form and Information, Volume II: Volume II: Supplemental Texts Individuation in Light of Notions of Form and Information, Volume II Volume II: Supplemental Texts Gilbert Simondon 2020 Spring
Unique access to archival material of a major thinker, including presentations, early drafts, and a thorough introduction to the history of the philosophical notion of the individual
Action at a Distance Action at a Distance John Durham Peters, Florian Sprenger and Christina Vagt 2020 Fall
How are human actions shaped by the materiality of media?
Hacked Transmissions: Technology and Connective Activism in Italy Hacked Transmissions Technology and Connective Activism in Italy Alessandra Renzi 2020 Spring
Mapping the transformation of media activism from the seventies to the present day
Postcinematic Vision: The Coevolution of Moving-Image Media and the Spectator Postcinematic Vision The Coevolution of Moving-Image Media and the Spectator Roger F. Cook 2020 Spring
A study of how film has continually intervened in our sense of perception, with far-ranging insights into the current state of lived experience
Spoiler Alert: A Critical Guide Spoiler Alert A Critical Guide Aaron Jaffe 2020 Spring
All of this information at our fingertips—and we might not need any of it
Variations on Media Thinking Variations on Media Thinking Siegfried Zielinski 2019 Fall
A diverse, enriching volume of media analysis from a pioneering thinker in the field
Organize Organize Timon Beyes, Reinhold Martin and Lisa Conrad 2019 Fall
A pioneering systematic inquiry into—and mapping of—the field of media and organization
The Eloquent Screen: A Rhetoric of Film The Eloquent Screen A Rhetoric of Film Gilberto Perez 2019 Spring
A lifetime of cinematic writing culminates in this breathtaking statement on film’s unique ability to move us
Archives Archives Andrew Lison, Marcel Mars, Tomislav Medak and Rick Prelinger 2019 Fall
How digital networks and services bring the issues of archives out of the realm of institutions and into the lives of everyday users
Remain Remain Ioana B. Jucan, Jussi Parikka and Rebecca Schneider 2019 Spring
Engaging with remains and remainders of media cultures
Zoological Surrealism: The Nonhuman Cinema of Jean Painlevé Zoological Surrealism The Nonhuman Cinema of Jean Painlevé James Leo Cahill 2019 Spring
An archive-based, in-depth analysis of the surreal nature and science movies of the pioneering French filmmaker Jean Painlevé
Information Fantasies: Precarious Mediation in Postsocialist China Information Fantasies Precarious Mediation in Postsocialist China Xiao Liu 2019 Spring
A groundbreaking, alternate history of information technology and information discourses
Machine Machine Thomas Pringle, Gertrud Koch and Bernard Stiegler 2019 Spring
On the social consequences of machines
Markets Markets Armin Beverungen, Philip Mirowski, Edward Nik-Khah and Jens Schröter 2019 Spring
A media theory of markets
Disconnect: Facebook’s Affective Bonds Disconnect Facebook’s Affective Bonds Tero Karppi 2018 Fall
An urgent examination of the threat posed to social media by user disconnection, and the measures websites will take to prevent it
Elements of a Philosophy of Technology: On the Evolutionary History of Culture Elements of a Philosophy of Technology On the Evolutionary History of Culture Ernst Kapp 2018 Fall
The first philosophy of technology, constructing humans as technological and technology as an underpinning of all culture
What Is Information? What Is Information? Peter Janich 2018 Spring
A novel way of looking at information challenges longstanding dogmas—from a preeminent German thinker
Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing Archaeologies of Touch Interfacing with Haptics from Electricity to Computing David Parisi 2018 Spring
A material history of haptics technology that raises new questions about the relationship between touch and media
Playing with Feelings: Video Games and Affect Playing with Feelings Video Games and Affect 2018 Spring
How gaming intersects with systems like history, bodies, and code
Making Things and Drawing Boundaries: Experiments in the Digital Humanities Making Things and Drawing Boundaries Experiments in the Digital Humanities Jentery Sayers, Editor 2017 Fall
A major new look at why art, digitization, and design are vital to “making” in the humanities
Code and Clay, Data and Dirt: Five Thousand Years of Urban Media Code and Clay, Data and Dirt Five Thousand Years of Urban Media Shannon Mattern 2017 Fall
A breathtaking tour through thousands of years of urban life and its attendant technologies, rewriting the history of our cities
Shareveillance: The Dangers of Openly Sharing and Covertly Collecting Data Shareveillance The Dangers of Openly Sharing and Covertly Collecting Data Clare Birchall 2018 Spring
Cracking open the politics of transparency and secrecy
Bodies in Suspense: Time and Affect in Cinema Bodies in Suspense Time and Affect in Cinema Alanna Thain 2017 Spring
How can cinema make us live time?
The Participatory Condition in the Digital Age The Participatory Condition in the Digital Age Darin Barney, Gabriella Coleman, Christine Ross, Jonathan Sterne and Tamar Tembeck, Editors 2016 Fall
An unprecedented transdisciplinary call to reassess the meaning of participation in the digital age
Cinema’s Bodily Illusions: Flying, Floating, and Hallucinating Cinema’s Bodily Illusions Flying, Floating, and Hallucinating Scott C. Richmond 2016 Fall
On the history and theory of perceptual illusions in cinema
Cinema without Reflection: Jacques Derrida’s Echopoiesis and Narcissism Adrift Cinema without Reflection Jacques Derrida’s Echopoiesis and Narcissism Adrift Akira Mizuta Lippit 2016 Spring
Excavates a theory of cinema in Derrida’s writing on love, narcissism, echopoiesis, and fluidity
On the Existence of Digital Objects On the Existence of Digital Objects Yuk Hui 2016 Spring
How and why digital objects are best theorized through relations
Ambient Media: Japanese Atmospheres of Self Ambient Media Japanese Atmospheres of Self Paul Roquet 2016 Spring
How atmospheric media have come to shape urban Japan
A Geology of Media A Geology of Media Jussi Parikka 2015 Spring
A sweeping new ecological take on technology
Fiery Cinema: The Emergence of an Affective Medium in China, 1915–1945 Fiery Cinema The Emergence of an Affective Medium in China, 1915–1945 Weihong Bao 2015 Spring
Examines media spectatorship and affect through the unique case of modern China
From Light to Byte: Toward an Ethics of Digital Cinema From Light to Byte Toward an Ethics of Digital Cinema Markos Hadjioannou 2012 Fall
Explores the question of technological change in cinema
Anime’s Media Mix: Franchising Toys and Characters in Japan Anime’s Media Mix Franchising Toys and Characters in Japan Marc Steinberg 2012 Spring
Untangles the web of commodity, capitalism, and art that is anime
Gameplay Mode: War, Simulation, and Technoculture Gameplay Mode War, Simulation, and Technoculture Patrick Crogan 2011 Fall
Understanding the military logics that created and continue to inform computer games
Insect Media: An Archaeology of Animals and Technology Insect Media An Archaeology of Animals and Technology Jussi Parikka 2010 Fall
Uncovering the insect logic that informs contemporary media technologies and the network society
Screens: Viewing Media Installation Art Screens Viewing Media Installation Art Kate Mondloch 2010 Spring
Investigates how viewers experience screen-based art in museums
Tactical Media Tactical Media Rita Raley 2009 Spring
The first book to focus exclusively on the tactics and goals of new media art activists
The Exploit: A Theory of Networks The Exploit A Theory of Networks Alexander R. Galloway and Eugene Thacker 2007 Fall
From P2P protocols to al-Qaeda, a new approach to network culture
Gaming: Essays on Algorithmic Culture Gaming Essays on Algorithmic Culture Alexander R. Galloway 2006 Spring
A groundbreaking examination of the rise of video games.