Media Studies Book Sale: Graphic Arts

Virtual presence for attendees and those interested in the 2022 annual meeting of the Society for Cinema and Media Studies. Books on sale, special selection: Graphic arts.

40% OFF BOOKS

All books below are 40% off using code MN89020. Code expires November 1, 2022.

BROWSE BOOKS:

FILM     //    MEDIA THEORY    //    SCIENCE AND TECHNOLOGY

DIGITAL CULTURE     //    MUSIC AND SOUND STUDIES    //    VISUAL CULTURE

DESIGN     //    PHILOSOPHY    //    ANIMATION    //    VIDEOGAMES

COMMUNICATIONS     //    GRAPHIC ARTS    //    PHOTOGRAPHY

POSTHUMANITIES SERIES     //    ELECTRONIC MEDIATIONS SERIES

IN SEARCH OF MEDIA SERIES     //    FORERUNNERS     //    UNIVOCAL SERIES

BACK TO VIRTUAL EXHIBIT HUB    //    ALL MEDIA STUDIES BOOKS ON SALE

 

 

Robert Heinecken and the Art of Appropriation Robert Heinecken and the Art of Appropriation Matthew Biro 2022 Spring
The first comprehensive study of the artist Robert Heinecken and his critical views on the culture of mass media
Accumulation: The Art, Architecture, and Media of Climate Change Accumulation The Art, Architecture, and Media of Climate Change Nick Axel, Nikolaus Hirsch, Daniel A. Barber and Anton Vidokle, Editors 2022 Spring
Examines how images of accumulation help open up the climate to political mobilization
Modelwork: The Material Culture of Making and Knowing Modelwork The Material Culture of Making and Knowing Martin Brückner, Sandy Isenstadt and Sarah Wasserman, Editors 2021 Fall
How making models allows us to recall what was and to discover what still might be
Graphic Assembly: Montage, Media, and Experimental Architecture in the 1960s Graphic Assembly Montage, Media, and Experimental Architecture in the 1960s Craig Buckley 2018 Fall
An innovative look at the contribution of montage to twentieth-century architecture
The Anime Ecology: A Genealogy of Television, Animation, and Game Media The Anime Ecology A Genealogy of Television, Animation, and Game Media Thomas Lamarre 2018 Spring
A major work destined to change how scholars and students look at television and animation
Anime’s Media Mix: Franchising Toys and Characters in Japan Anime’s Media Mix Franchising Toys and Characters in Japan Marc Steinberg 2012 Spring
Untangles the web of commodity, capitalism, and art that is anime
Gameplay Mode: War, Simulation, and Technoculture Gameplay Mode War, Simulation, and Technoculture Patrick Crogan 2011 Fall
Understanding the military logics that created and continue to inform computer games
The Anime Machine: A Media Theory of Animation The Anime Machine A Media Theory of Animation Thomas Lamarre 2009 Fall
Presents a foundational theory of animation and what it reveals about our relationship to technology