Media Studies Book Sale: Videogames

Virtual presence for attendees and those interested in the 2022 annual meeting of the Society for Cinema and Media Studies. Books on sale, special selection: Videogames.

40% OFF BOOKS

All books below are 40% off using code MN89020. Code expires November 1, 2022.

BROWSE BOOKS:

FILM     //    MEDIA THEORY    //    SCIENCE AND TECHNOLOGY

DIGITAL CULTURE     //    MUSIC AND SOUND STUDIES    //    VISUAL CULTURE

DESIGN     //    PHILOSOPHY    //    ANIMATION    //    VIDEOGAMES

COMMUNICATIONS     //    GRAPHIC ARTS    //    PHOTOGRAPHY

POSTHUMANITIES SERIES     //    ELECTRONIC MEDIATIONS SERIES

IN SEARCH OF MEDIA SERIES     //    FORERUNNERS     //    UNIVOCAL SERIES

BACK TO VIRTUAL EXHIBIT HUB    //    ALL MEDIA STUDIES BOOKS ON SALE

 

 

Game: Animals, Video Games, and Humanity Game Animals, Video Games, and Humanity Thomas R.J. Tyler 2022 Spring
A playful reflection on animals and video games, and what each can teach us about the other
Cosplay: The Fictional Mode of Existence Cosplay The Fictional Mode of Existence Frenchy Lunning 2022 Spring
An exploration of cosplay and its relationship with the realms of its global fandom, performance, and the modes of fictional existence
The Digital Is Kid Stuff: Making Creative Laborers for a Precarious Economy The Digital Is Kid Stuff Making Creative Laborers for a Precarious Economy 2021 Fall
How popular debates about the so-called digital generation mediate anxieties about labor and life in twenty-first-century America
Kill the Overseer!: The Gamification of Slave Resistance Kill the Overseer! The Gamification of Slave Resistance Sarah Juliet Lauro 2020 Fall
Explores the representation of slave revolt in video games—and the trouble with making history playable
Playing Nature: Ecology in Video Games Playing Nature Ecology in Video Games Alenda Y. Chang 2019 Fall
A potent new book examines the overlap between our ecological crisis and video games
The Anime Ecology: A Genealogy of Television, Animation, and Game Media The Anime Ecology A Genealogy of Television, Animation, and Game Media Thomas Lamarre 2018 Spring
A major work destined to change how scholars and students look at television and animation
Playing with Feelings: Video Games and Affect Playing with Feelings Video Games and Affect 2018 Spring
How gaming intersects with systems like history, bodies, and code
The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst The Toxic Meritocracy of Video Games Why Gaming Culture Is the Worst Christopher Paul 2018 Spring
An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it
Ready Player Two: Women Gamers and Designed Identity Ready Player Two Women Gamers and Designed Identity Shira Chess 2017 Fall
A timely look at the implicit biases in video games as they construct and define feminine identity
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Metagaming Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk and Patrick LeMieux 2017 Spring
A playful and provocative call to stop playing videogames and begin making metagames
Queer Game Studies Queer Game Studies Bonnie Ruberg and Adrienne Shaw, Editors 2017 Spring
A landmark anthology opens video game studies to queer culture
How to Talk about Videogames How to Talk about Videogames Ian Bogost 2015 Fall
A fond look at the preposterous—and yet essential—pursuit of games criticism
Coin-Operated Americans: Rebooting Boyhood at the Video Game Arcade Coin-Operated Americans Rebooting Boyhood at the Video Game Arcade Carly A. Kocurek 2015 Fall
How and why video gaming culture became the domain of young men and boys
Gameplay Mode: War, Simulation, and Technoculture Gameplay Mode War, Simulation, and Technoculture Patrick Crogan 2011 Fall
Understanding the military logics that created and continue to inform computer games
Gaming: Essays on Algorithmic Culture Gaming Essays on Algorithmic Culture Alexander R. Galloway 2006 Spring
A groundbreaking examination of the rise of video games.

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