Media Studies Book Sale: Animation

Virtual presence for attendees and those interested in the 2022 annual meeting of the Society for Cinema and Media Studies. Books on sale, special selection: Animation.

40% OFF BOOKS

All books below are 40% off using code MN89020. Code expires November 1, 2022.

BROWSE BOOKS:

FILM     //    MEDIA THEORY    //    SCIENCE AND TECHNOLOGY

DIGITAL CULTURE     //    MUSIC AND SOUND STUDIES    //    VISUAL CULTURE

DESIGN     //    PHILOSOPHY    //    ANIMATION    //    VIDEOGAMES

COMMUNICATIONS     //    GRAPHIC ARTS    //    PHOTOGRAPHY

POSTHUMANITIES SERIES     //    ELECTRONIC MEDIATIONS SERIES

IN SEARCH OF MEDIA SERIES     //    FORERUNNERS     //    UNIVOCAL SERIES

BACK TO VIRTUAL EXHIBIT HUB    //    ALL MEDIA STUDIES BOOKS ON SALE

 

 

Game: Animals, Video Games, and Humanity Game Animals, Video Games, and Humanity Thomas R.J. Tyler 2022 Spring
A playful reflection on animals and video games, and what each can teach us about the other
Cosplay: The Fictional Mode of Existence Cosplay The Fictional Mode of Existence Frenchy Lunning 2022 Spring
An exploration of cosplay and its relationship with the realms of its global fandom, performance, and the modes of fictional existence
Anime's Identity: Performativity and Form beyond Japan Anime's Identity Performativity and Form beyond Japan 2021 Fall
A formal approach to anime rethinks globalization and transnationality under neoliberalism
Pulses of Abstraction: Episodes from a History of Animation Pulses of Abstraction Episodes from a History of Animation Andrew R. Johnston 2020 Fall
Reshapes the history of abstract animation and its importance to computer imagery and cinema
The Anime Ecology: A Genealogy of Television, Animation, and Game Media The Anime Ecology A Genealogy of Television, Animation, and Game Media Thomas Lamarre 2018 Spring
A major work destined to change how scholars and students look at television and animation
Interpreting Anime Interpreting Anime Christopher Bolton 2018 Spring
For students, fans, and scholars alike, this wide-ranging primer on anime employs a panoply of critical approaches
Anime’s Media Mix: Franchising Toys and Characters in Japan Anime’s Media Mix Franchising Toys and Characters in Japan Marc Steinberg 2012 Spring
Untangles the web of commodity, capitalism, and art that is anime
The Quay Brothers: Into a Metaphysical Playroom The Quay Brothers Into a Metaphysical Playroom Suzanne Buchan 2010 Fall
The complex, special power of the Quay Brothers’ puppet animation poetics
The Anime Machine: A Media Theory of Animation The Anime Machine A Media Theory of Animation Thomas Lamarre 2009 Fall
Presents a foundational theory of animation and what it reveals about our relationship to technology

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