Arts and Humanities Sale: Electronic Mediations Series

Virtual presence for attendees and those interested in the 2023 annual meeting of the Modern Language Association. Books on sale, info on University of Minnesota Press, and more.

BOOKS ON SALE

All books below are 40% off using code MNMLA23. Code expires April 1, 2023.

BROWSE BOOKS:

PHILOSOPHY    //    THEORY    //    SCIENCE AND TECHNOLOGY

ENVIRONMENT    //    LITERARY CRITICISM    //    GENDER AND SEXUALITY    //    RACE

NEW LITERATURE    //    NATIVE AMERICAN AND INDIGENOUS STUDIES    //    EDUCATION

ART AND ART HISTORY    //    ARCHITECTURE AND DESIGN    //    MEDIA STUDIES

DIGITAL CULTURE    //    FILM    //    DISABILITY STUDIES    //    ANIMAL STUDIES

PSYCHEDELIC STORIES    //    DRAMA AND PERFORMANCE

FORERUNNERS SERIES    //    IN SEARCH OF MEDIA SERIES    //    POSTHUMANITIES SERIES

DEBATES IN THE DIGITAL HUMANITIES SERIES    //    ELECTRONIC MEDIATIONS SERIES

UNIVOCAL SERIES    //    ART AFTER NATURE SERIES 

BACK TO ALL BOOKS ON SALE

 

The Digitally Disposed: Racial Capitalism and the Informatics of Value The Digitally Disposed Racial Capitalism and the Informatics of Value Seb Franklin 2021 Spring
Locates the deep history of digitality in the development of racial capitalism
Radical Secrecy: The Ends of Transparency in Datafied America Radical Secrecy The Ends of Transparency in Datafied America Clare Birchall 2021 Spring
Reimagining transparency and secrecy in the era of digital data
Perpetual Motion: Dance, Digital Cultures, and the Common Perpetual Motion Dance, Digital Cultures, and the Common Harmony Bench 2020 Spring
A new exploration of how digital media assert the relevance of dance in a wired world
Playing Nature: Ecology in Video Games Playing Nature Ecology in Video Games Alenda Y. Chang 2019 Fall
A potent new book examines the overlap between our ecological crisis and video games
Sensations of History: Animation and New Media Art Sensations of History Animation and New Media Art James J. Hodge 2019 Fall
A phenomenological investigation into new media artwork and its relationship to history
Internet Daemons: Digital Communications Possessed Internet Daemons Digital Communications Possessed Fenwick McKelvey 2018 Fall
A complete history and theory of internet daemons brings these little-known—but very consequential—programs into the spotlight
What Is Information? What Is Information? Peter Janich 2018 Spring
A novel way of looking at information challenges longstanding dogmas—from a preeminent German thinker
Deconstruction Machines: Writing in the Age of Cyberwar Deconstruction Machines Writing in the Age of Cyberwar Justin Joque 2018 Spring
A bold new theory of cyberwar argues that militarized hacking is best understood as a form of deconstruction
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Metagaming Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk and Patrick LeMieux 2017 Spring
A playful and provocative call to stop playing videogames and begin making metagames
How to Talk about Videogames How to Talk about Videogames Ian Bogost 2015 Fall
A fond look at the preposterous—and yet essential—pursuit of games criticism
A Geology of Media A Geology of Media Jussi Parikka 2015 Spring
A sweeping new ecological take on technology
Reading Writing Interfaces: From the Digital to the Bookbound Reading Writing Interfaces From the Digital to the Bookbound 2014 Spring
Uncovers a lineage of writers and thinkers who have rebelled against the means of production
Summa Technologiae Summa Technologiae Stanisław Lem 2014 Spring
From the acclaimed author of the science fiction novel Solaris, a pre-Dawkins exposition of evolution as a blind and chaotic watchmaker
How to Do Things With Videogames How to Do Things With Videogames Ian Bogost 2011 Fall
A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation