Arts and Humanities Sale: Digital Culture

Virtual presence for attendees and those interested in the 2023 annual meeting of the Modern Language Association. Books on sale, info on University of Minnesota Press, and more.

BOOKS ON SALE

All books below are 40% off using code MNMLA23. Code expires April 1, 2023.

BROWSE BOOKS:

PHILOSOPHY    //    THEORY    //    SCIENCE AND TECHNOLOGY

ENVIRONMENT    //    LITERARY CRITICISM    //    GENDER AND SEXUALITY    //    RACE

NEW LITERATURE    //    NATIVE AMERICAN AND INDIGENOUS STUDIES    //    EDUCATION

ART AND ART HISTORY    //    ARCHITECTURE AND DESIGN    //    MEDIA STUDIES

DIGITAL CULTURE    //    FILM    //    DISABILITY STUDIES    //    ANIMAL STUDIES

PSYCHEDELIC STORIES    //    DRAMA AND PERFORMANCE

FORERUNNERS SERIES    //    IN SEARCH OF MEDIA SERIES    //    POSTHUMANITIES SERIES

DEBATES IN THE DIGITAL HUMANITIES SERIES    //    ELECTRONIC MEDIATIONS SERIES

UNIVOCAL SERIES    //    ART AFTER NATURE SERIES 

BACK TO ALL BOOKS ON SALE

 

The Anthrobscene The Anthrobscene Jussi Parikka 2015 Spring
Critiques the environmental destruction caused by media technologies in the anthropocene era
Reading Writing Interfaces: From the Digital to the Bookbound Reading Writing Interfaces From the Digital to the Bookbound 2014 Spring
Uncovers a lineage of writers and thinkers who have rebelled against the means of production
Vampyroteuthis Infernalis: A Treatise, with a Report by the Institut Scientifique de Recherche Paranaturaliste Vampyroteuthis Infernalis A Treatise, with a Report by the Institut Scientifique de Recherche Paranaturaliste Vilém Flusser and Louis Bec 2012 Fall
Pondering the human condition while examining the vampire squid from hell
Alien Phenomenology, or What It’s Like to Be a Thing Alien Phenomenology, or What It’s Like to Be a Thing Ian Bogost 2012 Spring
A bold new metaphysics that explores how all things—from atoms to green chiles, cotton to computers—interact with, perceive, and experience one another
How to Do Things With Videogames How to Do Things With Videogames Ian Bogost 2011 Fall
A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation
The Politics of Bitcoin: Software as Right-Wing Extremism The Politics of Bitcoin Software as Right-Wing Extremism David Golumbia 2016 Fall
The first comprehensive account of Bitcoin’s underlying right-wing politics
Digital Stockholm Syndrome in the Post-Ontological Age Digital Stockholm Syndrome in the Post-Ontological Age Mark Jarzombek 2016 Fall
Rethinking the philosophical and anthropological basis of our ontology