Arts and Humanities Sale: Digital Culture

Virtual presence for attendees and those interested in the 2023 annual meeting of the Modern Language Association. Books on sale, info on University of Minnesota Press, and more.

BOOKS ON SALE

All books below are 40% off using code MNMLA23. Code expires April 1, 2023.

BROWSE BOOKS:

PHILOSOPHY    //    THEORY    //    SCIENCE AND TECHNOLOGY

ENVIRONMENT    //    LITERARY CRITICISM    //    GENDER AND SEXUALITY    //    RACE

NEW LITERATURE    //    NATIVE AMERICAN AND INDIGENOUS STUDIES    //    EDUCATION

ART AND ART HISTORY    //    ARCHITECTURE AND DESIGN    //    MEDIA STUDIES

DIGITAL CULTURE    //    FILM    //    DISABILITY STUDIES    //    ANIMAL STUDIES

PSYCHEDELIC STORIES    //    DRAMA AND PERFORMANCE

FORERUNNERS SERIES    //    IN SEARCH OF MEDIA SERIES    //    POSTHUMANITIES SERIES

DEBATES IN THE DIGITAL HUMANITIES SERIES    //    ELECTRONIC MEDIATIONS SERIES

UNIVOCAL SERIES    //    ART AFTER NATURE SERIES 

BACK TO ALL BOOKS ON SALE

 

The Computer’s Voice: From Star Trek to Siri The Computer’s Voice From Star Trek to Siri Liz W. Faber 2020 Fall
A deconstruction of gender through the voices of Siri, HAL 9000, and other computers that talk
Pulses of Abstraction: Episodes from a History of Animation Pulses of Abstraction Episodes from a History of Animation Andrew R. Johnston 2020 Fall
Reshapes the history of abstract animation and its importance to computer imagery and cinema
Action at a Distance Action at a Distance John Durham Peters, Florian Sprenger and Christina Vagt 2020 Fall
How are human actions shaped by the materiality of media?
Kill the Overseer!: The Gamification of Slave Resistance Kill the Overseer! The Gamification of Slave Resistance Sarah Juliet Lauro 2020 Fall
Explores the representation of slave revolt in video games—and the trouble with making history playable
Perpetual Motion: Dance, Digital Cultures, and the Common Perpetual Motion Dance, Digital Cultures, and the Common Harmony Bench 2020 Spring
A new exploration of how digital media assert the relevance of dance in a wired world
Playing Nature: Ecology in Video Games Playing Nature Ecology in Video Games Alenda Y. Chang 2019 Fall
A potent new book examines the overlap between our ecological crisis and video games
Variations on Media Thinking Variations on Media Thinking Siegfried Zielinski 2019 Fall
A diverse, enriching volume of media analysis from a pioneering thinker in the field
Sensations of History: Animation and New Media Art Sensations of History Animation and New Media Art James J. Hodge 2019 Fall
A phenomenological investigation into new media artwork and its relationship to history
Organize Organize Timon Beyes, Reinhold Martin and Lisa Conrad 2019 Fall
A pioneering systematic inquiry into—and mapping of—the field of media and organization
Archives Archives Andrew Lison, Marcel Mars, Tomislav Medak and Rick Prelinger 2019 Fall
How digital networks and services bring the issues of archives out of the realm of institutions and into the lives of everyday users
Debates in the Digital Humanities 2019 Debates in the Digital Humanities 2019 Matthew K. Gold and Lauren F. Klein, Editors 2019 Spring
The latest installment of a digital humanities bellwether
Information Fantasies: Precarious Mediation in Postsocialist China Information Fantasies Precarious Mediation in Postsocialist China Xiao Liu 2019 Spring
A groundbreaking, alternate history of information technology and information discourses
Machine Machine Thomas Pringle, Gertrud Koch and Bernard Stiegler 2019 Spring
On the social consequences of machines
Communication Communication Paula Bialski, Finn Brunton and Mercedes Bunz 2019 Spring
On contemporary communication in its various human and nonhuman forms
Bodies of Information: Intersectional Feminism and Digital Humanities Bodies of Information Intersectional Feminism and Digital Humanities Elizabeth Losh and Jacqueline Wernimont, Editors 2018 Fall
A wide-ranging, interconnected anthology presents a diversity of feminist contributions to digital humanities
The Poem Electric: Technology and the American Lyric The Poem Electric Technology and the American Lyric Seth Perlow 2018 Fall
An enlightening examination of the relationship between poetry and the information technologies increasingly used to read and write it
Internet Daemons: Digital Communications Possessed Internet Daemons Digital Communications Possessed Fenwick McKelvey 2018 Fall
A complete history and theory of internet daemons brings these little-known—but very consequential—programs into the spotlight
Disconnect: Facebook’s Affective Bonds Disconnect Facebook’s Affective Bonds Tero Karppi 2018 Fall
An urgent examination of the threat posed to social media by user disconnection, and the measures websites will take to prevent it
Pattern Discrimination Pattern Discrimination Clemens Apprich, Wendy Hui Kyong Chun, Florian Cramer and Hito Steyerl 2019 Spring
How do “human” prejudices reemerge in algorithmic cultures allegedly devised to be blind to them?
The End of Man: A Feminist Counterapocalypse The End of Man A Feminist Counterapocalypse Joanna Zylinska 2018 Spring
Debugging the Anthropocene’s insistence on apocalyptic tropes
The Anime Ecology: A Genealogy of Television, Animation, and Game Media The Anime Ecology A Genealogy of Television, Animation, and Game Media Thomas Lamarre 2018 Spring
A major work destined to change how scholars and students look at television and animation
Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing Archaeologies of Touch Interfacing with Haptics from Electricity to Computing David Parisi 2018 Spring
A material history of haptics technology that raises new questions about the relationship between touch and media
Deconstruction Machines: Writing in the Age of Cyberwar Deconstruction Machines Writing in the Age of Cyberwar Justin Joque 2018 Spring
A bold new theory of cyberwar argues that militarized hacking is best understood as a form of deconstruction
A Capsule Aesthetic: Feminist Materialisms in New Media Art A Capsule Aesthetic Feminist Materialisms in New Media Art Kate Mondloch 2018 Spring
How new media art informed by feminism yields important and original insights about interacting with technologies
Making Things and Drawing Boundaries: Experiments in the Digital Humanities Making Things and Drawing Boundaries Experiments in the Digital Humanities Jentery Sayers, Editor 2017 Fall
A major new look at why art, digitization, and design are vital to “making” in the humanities
Shareveillance: The Dangers of Openly Sharing and Covertly Collecting Data Shareveillance The Dangers of Openly Sharing and Covertly Collecting Data Clare Birchall 2018 Spring
Cracking open the politics of transparency and secrecy
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Metagaming Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk and Patrick LeMieux 2017 Spring
A playful and provocative call to stop playing videogames and begin making metagames
Queer Game Studies Queer Game Studies Bonnie Ruberg and Adrienne Shaw, Editors 2017 Spring
A landmark anthology opens video game studies to queer culture
How to Talk about Videogames How to Talk about Videogames Ian Bogost 2015 Fall
A fond look at the preposterous—and yet essential—pursuit of games criticism
A Geology of Media A Geology of Media Jussi Parikka 2015 Spring
A sweeping new ecological take on technology