The Fantastic in the Arts: Videogames and Gaming
BOOKS ON SALE
All books below are 40% off using code MN88900. Code expires May 15, 2022.
BROWSE BOOKS:
POSTHUMANISM // ENVIRONMENT AND THE ANTHROPOCENE
SCIENCE FICTION STUDIES AND LITERARY CRITICISM // FICTION AND SCI-FI LITERATURE
PHILOSOPHY // THEORY // ANIMATION // VIDEOGAMES AND GAMING
PHOTOGRAPHY // FILM // ZOMBIES
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Game Animals, Video Games, and Humanity Thomas R.J. Tyler 2022 Spring
- A playful reflection on animals and video games, and what each can teach us about the other
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The Digital Black Atlantic Roopika Risam and Kelly Baker Josephs, Editors 2021 Spring
- Exploring the intersections of digital humanities and African diaspora studies
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Kill the Overseer! The Gamification of Slave Resistance Sarah Juliet Lauro 2020 Fall
- Explores the representation of slave revolt in video games—and the trouble with making history playable
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Playing Nature Ecology in Video Games Alenda Y. Chang 2019 Fall
- A potent new book examines the overlap between our ecological crisis and video games
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The Anime Ecology A Genealogy of Television, Animation, and Game Media Thomas Lamarre 2018 Spring
- A major work destined to change how scholars and students look at television and animation
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Ready Player Two Women Gamers and Designed Identity Shira Chess 2017 Fall
- A timely look at the implicit biases in video games as they construct and define feminine identity
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Metagaming Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk and Patrick LeMieux 2017 Spring
- A playful and provocative call to stop playing videogames and begin making metagames
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Queer Game Studies Bonnie Ruberg and Adrienne Shaw, Editors 2017 Spring
- A landmark anthology opens video game studies to queer culture
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Internet Spaceships Are Serious Business An EVE Online Reader Marcus Carter, Kelly Bergstrom and Darryl Woodford, Editors 2016 Spring
- The first sustained analysis of the hugely successful and complex MMOG, EVE Online
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Coin-Operated Americans Rebooting Boyhood at the Video Game Arcade Carly A. Kocurek 2015 Fall
- How and why video gaming culture became the domain of young men and boys
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Players and Their Pets Gaming Communities from Beta to Sunset Mia Consalvo and Jason Begy 2015 Spring
- An unprecedented look at the lifespan of an online game that went against the grain
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Gaming at the Edge Sexuality and Gender at the Margins of Gamer Culture Adrienne Shaw 2014 Fall
- A major new analysis of the representation of marginalized groups in video games
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Gameplay Mode War, Simulation, and Technoculture Patrick Crogan 2011 Fall
- Understanding the military logics that created and continue to inform computer games
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How to Do Things With Videogames Ian Bogost 2011 Fall
- A fresh look at computer games as a mature mass medium with unlimited potential for cultural transformation
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Games of Empire Global Capitalism and Video Games Nick Dyer-Witheford and Greig de Peuter 2009 Fall
- Analyzes video games and their links with capitalism, militarism, and social control