ASAP: Digital Culture

Virtual presence for attendees and those interested in the 2022 annual meeting of the Association for the Study of the Arts of the Present. Books on sale, University of Minnesota Press information, and more.

UNIVERSITY OF MINNESOTA PRESS: 40% OFF BOOKS

All books below are 40% off using code MN89700. Code expires November 15, 2022.

BROWSE BOOKS:

PHILOSOPHY AND THEORY     //    ART AND MEDIA     //    ENVIRONMENT

POLITICS AND ACTIVISM     //    ANIMALS AND SOCIETY     //    ANTHROPOLOGY

SCIENCE AND TECHNOLOGY     //    DIGITAL CULTURE     //    ETHNOGRAPHY

RACE     //    GENDER AND SEXUALITY     //    GEOGRAPHY

LITERATURE     //    LITERARY CRITICISM     //    DISABILITY STUDIES

BACK TO ALL BOOKS ON SALE

The New Real: Media and Mimesis in Japan from Stereographs to Emoji The New Real Media and Mimesis in Japan from Stereographs to Emoji Jonathan E. Abel 2022 Fall
Unlocking a vital understanding of how literary studies and media studies overlap and are bound together
A Theory of Assembly: From Museums to Memes A Theory of Assembly From Museums to Memes Kyle Parry 2022 Fall
A vital reckoning with how we understand the basic categories of cultural expression in the digital era
Imagination and Invention Imagination and Invention Gilbert Simondon 2022 Fall
A radical rethinking of the theory and the experience of mental images
Arte Programmata: Freedom, Control, and the Computer in 1960s Italy Arte Programmata Freedom, Control, and the Computer in 1960s Italy Lindsay Caplan 2022 Fall
Tracing the evolution of the Italian avant-garde’s pioneering experiments with art and technology and their subversion of freedom and control
Cosplay: The Fictional Mode of Existence Cosplay The Fictional Mode of Existence Frenchy Lunning 2022 Spring
An exploration of cosplay and its relationship with the realms of its global fandom, performance, and the modes of fictional existence
The Poetics of Cruising: Queer Visual Culture from Whitman to Grindr The Poetics of Cruising Queer Visual Culture from Whitman to Grindr 2022 Spring
A groundbreaking new history of urban cruising through the lenses of urban poets
Cut/Copy/Paste: Fragments from the History of Bookwork Cut/Copy/Paste Fragments from the History of Bookwork Whitney Trettien 2021 Fall
How do early modern media underlie today’s digital creativity?
The Digital Is Kid Stuff: Making Creative Laborers for a Precarious Economy The Digital Is Kid Stuff Making Creative Laborers for a Precarious Economy 2021 Fall
How popular debates about the so-called digital generation mediate anxieties about labor and life in twenty-first-century America
Safety Orange Safety Orange Anna Watkins Fisher 2022 Spring
How fluorescent orange symbolizes the uneven distribution of safety and risk in the neoliberal United States
Young-Girls in Echoland: #Theorizing Tiqqun Young-Girls in Echoland #Theorizing Tiqqun Heather Warren-Crow and Andrea Jonsson 2022 Spring
Who’s worse, the Young-Girl or the Man-Child?
How We Became Sensorimotor: Movement, Measurement, Sensation How We Became Sensorimotor Movement, Measurement, Sensation Mark Paterson 2021 Fall
An engrossing history of the century that transformed our knowledge of the body’s inner senses
Therapy Tech: The Digital Transformation of Mental Healthcare Therapy Tech The Digital Transformation of Mental Healthcare Emma Bedor Hiland 2021 Fall
A pointed look at the state of tech-based mental healthcare and what we must do to change it
Profit over Privacy: How Surveillance Advertising Conquered the Internet Profit over Privacy How Surveillance Advertising Conquered the Internet Matthew Crain 2021 Fall
A deep dive into the political roots of advertising on the internet
The Digitally Disposed: Racial Capitalism and the Informatics of Value The Digitally Disposed Racial Capitalism and the Informatics of Value Seb Franklin 2021 Spring
Locates the deep history of digitality in the development of racial capitalism
The Computer’s Voice: From Star Trek to Siri The Computer’s Voice From Star Trek to Siri Liz W. Faber 2020 Fall
A deconstruction of gender through the voices of Siri, HAL 9000, and other computers that talk
Pulses of Abstraction: Episodes from a History of Animation Pulses of Abstraction Episodes from a History of Animation Andrew R. Johnston 2020 Fall
Reshapes the history of abstract animation and its importance to computer imagery and cinema
Digitize and Punish: Racial Criminalization in the Digital Age Digitize and Punish Racial Criminalization in the Digital Age Brian Jefferson 2020 Spring
Tracing the rise of digital computing in policing and punishment and its harmful impact on criminalized communities of color
Perpetual Motion: Dance, Digital Cultures, and the Common Perpetual Motion Dance, Digital Cultures, and the Common Harmony Bench 2020 Spring
A new exploration of how digital media assert the relevance of dance in a wired world
Sensations of History: Animation and New Media Art Sensations of History Animation and New Media Art James J. Hodge 2019 Fall
A phenomenological investigation into new media artwork and its relationship to history
Cyberwar and Revolution: Digital Subterfuge in Global Capitalism Cyberwar and Revolution Digital Subterfuge in Global Capitalism Nick Dyer-Witheford and Svitlana Matviyenko 2019 Spring
Uncovering the class conflicts, geopolitical dynamics, and aggressive capitalism propelling the militarization of the internet
The User Unconscious: On Affect, Media, and Measure The User Unconscious On Affect, Media, and Measure Patricia Ticineto Clough 2018 Spring
Wide-ranging essays and experimental prose forcefully demonstrate how digital media and computational technologies have redefined what it is to be human
The End of Man: A Feminist Counterapocalypse The End of Man A Feminist Counterapocalypse Joanna Zylinska 2018 Spring
Debugging the Anthropocene’s insistence on apocalyptic tropes
The Anime Ecology: A Genealogy of Television, Animation, and Game Media The Anime Ecology A Genealogy of Television, Animation, and Game Media Thomas Lamarre 2018 Spring
A major work destined to change how scholars and students look at television and animation