ACH: Theory

Virtual presence for attendees and those interested in the 2022 annual meeting of the Association for Computers and the Humanities. Books on sale, University of Minnesota Press information, and more.

UNIVERSITY OF MINNESOTA PRESS: 40% OFF BOOKS

All books below are 40% off using code MN89220. Code expires July 1, 2022.

BROWSE BOOKS:

SCIENCE AND TECHNOLOGY     //    THEORY     //     DIGITAL CULTURE     //    DESIGN

LITERARY CRITICISM     //     RACE     //    WOMEN'S STUDIES, GENDER, AND SEXUALITY

DEBATES IN THE DIGITAL HUMANITIES SERIES    //    FORERUNNERS SERIES

BACK TO ALL BOOKS ON SALE

A Theory of Assembly: From Museums to Memes A Theory of Assembly From Museums to Memes Kyle Parry 2022 Fall
A vital reckoning with how we understand the basic categories of cultural expression in the digital era
Technics Improvised: Activating Touch in Global Media Art Technics Improvised Activating Touch in Global Media Art Timothy Murray 2022 Spring
Seeing new media art as an entry point for better understanding of technology and worldmaking futures
Young-Girls in Echoland: #Theorizing Tiqqun Young-Girls in Echoland #Theorizing Tiqqun Heather Warren-Crow and Andrea Jonsson 2022 Spring
Who’s worse, the Young-Girl or the Man-Child?
The Digitally Disposed: Racial Capitalism and the Informatics of Value The Digitally Disposed Racial Capitalism and the Informatics of Value Seb Franklin 2021 Spring
Locates the deep history of digitality in the development of racial capitalism
Deep Mediations: Thinking Space in Cinema and Digital Cultures Deep Mediations Thinking Space in Cinema and Digital Cultures Karen Beckman and Jeff Scheible, Editors 2021 Spring
The preoccupation with “depth” and its relevance to cinema and media studies
The Other Side of the Digital: The Sacrificial Economy of New Media The Other Side of the Digital The Sacrificial Economy of New Media Andrea Righi 2021 Spring
A necessary, rich new examination of how the wired world affects our humanity
Curiosity Studies: A New Ecology of Knowledge Curiosity Studies A New Ecology of Knowledge Perry Zurn and Arjun Shankar, Editors 2020 Spring
The first English-language collection to establish curiosity studies as a unique field
Debates in the Digital Humanities 2019 Debates in the Digital Humanities 2019 Matthew K. Gold and Lauren F. Klein, Editors 2019 Spring
The latest installment of a digital humanities bellwether
Bodies of Information: Intersectional Feminism and Digital Humanities Bodies of Information Intersectional Feminism and Digital Humanities Elizabeth Losh and Jacqueline Wernimont, Editors 2018 Fall
A wide-ranging, interconnected anthology presents a diversity of feminist contributions to digital humanities
Disconnect: Facebook’s Affective Bonds Disconnect Facebook’s Affective Bonds Tero Karppi 2018 Fall
An urgent examination of the threat posed to social media by user disconnection, and the measures websites will take to prevent it
Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing Archaeologies of Touch Interfacing with Haptics from Electricity to Computing David Parisi 2018 Spring
A material history of haptics technology that raises new questions about the relationship between touch and media
Deconstruction Machines: Writing in the Age of Cyberwar Deconstruction Machines Writing in the Age of Cyberwar Justin Joque 2018 Spring
A bold new theory of cyberwar argues that militarized hacking is best understood as a form of deconstruction
Playing with Feelings: Video Games and Affect Playing with Feelings Video Games and Affect 2018 Spring
How gaming intersects with systems like history, bodies, and code
Code and Clay, Data and Dirt: Five Thousand Years of Urban Media Code and Clay, Data and Dirt Five Thousand Years of Urban Media Shannon Mattern 2017 Fall
A breathtaking tour through thousands of years of urban life and its attendant technologies, rewriting the history of our cities
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Metagaming Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk and Patrick LeMieux 2017 Spring
A playful and provocative call to stop playing videogames and begin making metagames
Queer Game Studies Queer Game Studies Bonnie Ruberg and Adrienne Shaw, Editors 2017 Spring
A landmark anthology opens video game studies to queer culture
Anti-Book: On the Art and Politics of Radical Publishing Anti-Book On the Art and Politics of Radical Publishing Nicholas Thoburn 2016 Fall
A major new look at experimental political writing and publishing
The Perversity of Things: Hugo Gernsback on Media, Tinkering, and Scientifiction The Perversity of Things Hugo Gernsback on Media, Tinkering, and Scientifiction Hugo Gernsback 2016 Fall
The founder of science fiction and his other inventions
The Participatory Condition in the Digital Age The Participatory Condition in the Digital Age Darin Barney, Gabriella Coleman, Christine Ross, Jonathan Sterne and Tamar Tembeck, Editors 2016 Fall
An unprecedented transdisciplinary call to reassess the meaning of participation in the digital age
The Uberfication of the University The Uberfication of the University Gary Hall 2016 Fall
The contemporary university’s implications for the future organization of labor
Debates in the Digital Humanities 2016 Debates in the Digital Humanities 2016 Matthew K. Gold and Lauren F. Klein, Editors 2016 Spring
If the publication of Debates in the Digital Humanities in 2012 marked the “digital humanities moment,” this book—the first in a series of annual volumes—will chart the possibilities and tensions of the field as it grows.
Computing as Writing Computing as Writing Daniel Punday 2015 Fall
If we consider e-book authors to be writers, should we think of e-book programmers as writers, too?
A Geology of Media A Geology of Media Jussi Parikka 2015 Spring
A sweeping new ecological take on technology
Digital Shift: The Cultural Logic of Punctuation Digital Shift The Cultural Logic of Punctuation Jeff Scheible 2015 Spring
Examines the punctuation of our digital lives and why it matters
Comparative Textual Media: Transforming the Humanities in the Postprint Era Comparative Textual Media Transforming the Humanities in the Postprint Era N. Katherine Hayles and Jessica Pressman, Editors 2013 Fall
Proposes a new paradigm for the humanities by recognizing print as a medium within a comparative context
Off the Network: Disrupting the Digital World Off the Network Disrupting the Digital World Ulises Ali Mejias 2013 Spring
Critiques how the Internet, social media, and the digital network change users’ understanding of the world
Digital Memory and the Archive Digital Memory and the Archive Wolfgang Ernst Jussi Parikka, Editor 2012 Fall
Explores how media infrastructure, not content, shapes contemporary digital culture
Debates in the Digital Humanities Debates in the Digital Humanities Matthew K. Gold, Editor 2012 Spring
Leading figures in the digital humanities explore the field’s rapid revolution
Gameplay Mode: War, Simulation, and Technoculture Gameplay Mode War, Simulation, and Technoculture Patrick Crogan 2011 Fall
Understanding the military logics that created and continue to inform computer games
remixthebook remixthebook Mark Amerika 2011 Fall
A model of contemporary remixing and a groundbreaking reflection on digital media

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