ACH: Race

Virtual presence for attendees and those interested in the 2022 annual meeting of the Association for Computers and the Humanities. Books on sale, University of Minnesota Press information, and more.

UNIVERSITY OF MINNESOTA PRESS: 40% OFF BOOKS

All books below are 40% off using code MN89220. Code expires July 1, 2022.

BROWSE BOOKS:

SCIENCE AND TECHNOLOGY     //    THEORY     //     DIGITAL CULTURE     //    DESIGN

LITERARY CRITICISM     //     RACE     //    WOMEN'S STUDIES, GENDER, AND SEXUALITY

DEBATES IN THE DIGITAL HUMANITIES SERIES    //    FORERUNNERS SERIES

BACK TO ALL BOOKS ON SALE

People, Practice, Power: Digital Humanities outside the Center People, Practice, Power Digital Humanities outside the Center Anne B. McGrail, Angel David Nieves and Siobhan Senier, Editors 2021 Fall
An illuminating volume of critical essays charting the diverse territory of digital humanities scholarship
Therapy Tech: The Digital Transformation of Mental Healthcare Therapy Tech The Digital Transformation of Mental Healthcare Emma Bedor Hiland 2021 Fall
A pointed look at the state of tech-based mental healthcare and what we must do to change it
The Digitally Disposed: Racial Capitalism and the Informatics of Value The Digitally Disposed Racial Capitalism and the Informatics of Value Seb Franklin 2021 Spring
Locates the deep history of digitality in the development of racial capitalism
The Digital Black Atlantic The Digital Black Atlantic Roopika Risam and Kelly Baker Josephs, Editors 2021 Spring
Exploring the intersections of digital humanities and African diaspora studies
Digitize and Punish: Racial Criminalization in the Digital Age Digitize and Punish Racial Criminalization in the Digital Age Brian Jefferson 2020 Spring
Tracing the rise of digital computing in policing and punishment and its harmful impact on criminalized communities of color
A Third University Is Possible A Third University Is Possible la paperson 2017 Spring
Uncovering the decolonizing ghost in the colonizing machine
Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture Gaming at the Edge Sexuality and Gender at the Margins of Gamer Culture Adrienne Shaw 2014 Fall
A major new analysis of the representation of marginalized groups in video games
Digitizing Race: Visual Cultures of the Internet Digitizing Race Visual Cultures of the Internet Lisa Nakamura 2007 Fall
The implications of how we see and exhibit race and ethnicity online
The Souls of Cyberfolk: Posthumanism as Vernacular Theory The Souls of Cyberfolk Posthumanism as Vernacular Theory Thomas Foster 2005 Spring
Considers the construction of race, gender, and sexuality in virtual reality

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