ACH: Literary Criticism

Virtual presence for attendees and those interested in the 2022 annual meeting of the Association for Computers and the Humanities. Books on sale, University of Minnesota Press information, and more.

UNIVERSITY OF MINNESOTA PRESS: 40% OFF BOOKS

All books below are 40% off using code MN89220. Code expires July 1, 2022.

BROWSE BOOKS:

SCIENCE AND TECHNOLOGY     //    THEORY     //     DIGITAL CULTURE     //    DESIGN

LITERARY CRITICISM     //     RACE     //    WOMEN'S STUDIES, GENDER, AND SEXUALITY

DEBATES IN THE DIGITAL HUMANITIES SERIES    //    FORERUNNERS SERIES

BACK TO ALL BOOKS ON SALE

The New Real: Media and Mimesis in Japan from Stereographs to Emoji The New Real Media and Mimesis in Japan from Stereographs to Emoji Jonathan E. Abel 2022 Fall
Unlocking a vital understanding of how literary studies and media studies overlap and are bound together
Cut/Copy/Paste: Fragments from the History of Bookwork Cut/Copy/Paste Fragments from the History of Bookwork Whitney Trettien 2021 Fall
How do early modern media underlie today’s digital creativity?
The Computer’s Voice: From Star Trek to Siri The Computer’s Voice From Star Trek to Siri Liz W. Faber 2020 Fall
A deconstruction of gender through the voices of Siri, HAL 9000, and other computers that talk
Bodies of Information: Intersectional Feminism and Digital Humanities Bodies of Information Intersectional Feminism and Digital Humanities Elizabeth Losh and Jacqueline Wernimont, Editors 2018 Fall
A wide-ranging, interconnected anthology presents a diversity of feminist contributions to digital humanities
The Poem Electric: Technology and the American Lyric The Poem Electric Technology and the American Lyric Seth Perlow 2018 Fall
An enlightening examination of the relationship between poetry and the information technologies increasingly used to read and write it
Anti-Book: On the Art and Politics of Radical Publishing Anti-Book On the Art and Politics of Radical Publishing Nicholas Thoburn 2016 Fall
A major new look at experimental political writing and publishing
The Perversity of Things: Hugo Gernsback on Media, Tinkering, and Scientifiction The Perversity of Things Hugo Gernsback on Media, Tinkering, and Scientifiction Hugo Gernsback 2016 Fall
The founder of science fiction and his other inventions
Human Programming: Brainwashing, Automatons, and American Unfreedom Human Programming Brainwashing, Automatons, and American Unfreedom Scott Selisker 2016 Fall
The first cultural history of the idea of the programmable mind in U.S. culture, from the Cold War to the War on Terror
Computing as Writing Computing as Writing Daniel Punday 2015 Fall
If we consider e-book authors to be writers, should we think of e-book programmers as writers, too?
Illegal Literature: Toward a Disruptive Creativity Illegal Literature Toward a Disruptive Creativity David S. Roh 2015 Fall
“Illegal” publications have real value for society and culture
Reading Writing Interfaces: From the Digital to the Bookbound Reading Writing Interfaces From the Digital to the Bookbound 2014 Spring
Uncovers a lineage of writers and thinkers who have rebelled against the means of production
Comparative Textual Media: Transforming the Humanities in the Postprint Era Comparative Textual Media Transforming the Humanities in the Postprint Era N. Katherine Hayles and Jessica Pressman, Editors 2013 Fall
Proposes a new paradigm for the humanities by recognizing print as a medium within a comparative context
Hypertext and the Female Imaginary Hypertext and the Female Imaginary Jaishree K. Odin 2010 Fall
Explores the use of hypertext in postmodern electronic and film media by women
Ex-foliations: Reading Machines and the Upgrade Path Ex-foliations Reading Machines and the Upgrade Path Terry Harpold 2008 Fall
A sophisticated consideration of technologies of reading in the digital age
Digital Sensations: Space, Identity, and Embodiment in Virtual Reality Digital Sensations Space, Identity, and Embodiment in Virtual Reality Ken Hillis 1999 Fall
Considers the cultural and philosophical assumptions underlying virtual reality, and how the technology affects the real world.