Collection: DH Unbound 2022

Virtual presence for attendees and those interested in the 2022 annual meeting of the Association for Computers and the Humanities and the Canadian Society for Digital Humanities. Books on sale, University of Minnesota Press information, and more.

UNIVERSITY OF MINNESOTA PRESS: 40% OFF BOOKS

All books below are 40% off using code MN89220. Code expires July 1, 2022.

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BROWSE BOOKS:

SCIENCE AND TECHNOLOGY     //    THEORY     //     DIGITAL CULTURE     //    DESIGN

LITERARY CRITICISM     //     RACE     //    WOMEN'S STUDIES, GENDER, AND SEXUALITY

DEBATES IN THE DIGITAL HUMANITIES SERIES    //    FORERUNNERS SERIES

The Computer’s Voice: From Star Trek to Siri The Computer’s Voice From Star Trek to Siri Liz W. Faber 2020 Fall
A deconstruction of gender through the voices of Siri, HAL 9000, and other computers that talk
Design, Control, Predict: Logistical Governance in the Smart City Design, Control, Predict Logistical Governance in the Smart City Aaron Shapiro 2020 Fall
An in-depth look at life in the “smart” city
Curiosity Studies: A New Ecology of Knowledge Curiosity Studies A New Ecology of Knowledge Perry Zurn and Arjun Shankar, Editors 2020 Spring
The first English-language collection to establish curiosity studies as a unique field
Digitize and Punish: Racial Criminalization in the Digital Age Digitize and Punish Racial Criminalization in the Digital Age Brian Jefferson 2020 Spring
Tracing the rise of digital computing in policing and punishment and its harmful impact on criminalized communities of color
Perpetual Motion: Dance, Digital Cultures, and the Common Perpetual Motion Dance, Digital Cultures, and the Common Harmony Bench 2020 Spring
A new exploration of how digital media assert the relevance of dance in a wired world
Beyond Education: Radical Studying for Another World Beyond Education Radical Studying for Another World Eli Meyerhoff 2019 Fall
A bold call to deromanticize education and reframe universities as terrains of struggle between alternative modes of studying and world-making
Debates in the Digital Humanities 2019 Debates in the Digital Humanities 2019 Matthew K. Gold and Lauren F. Klein, Editors 2019 Spring
The latest installment of a digital humanities bellwether
The Platform Economy: How Japan Transformed the Consumer Internet The Platform Economy How Japan Transformed the Consumer Internet Marc Steinberg 2019 Spring
Offering a deeper understanding of today’s internet media and the management theory behind it
Bodies of Information: Intersectional Feminism and Digital Humanities Bodies of Information Intersectional Feminism and Digital Humanities Elizabeth Losh and Jacqueline Wernimont, Editors 2018 Fall
A wide-ranging, interconnected anthology presents a diversity of feminist contributions to digital humanities
The Poem Electric: Technology and the American Lyric The Poem Electric Technology and the American Lyric Seth Perlow 2018 Fall
An enlightening examination of the relationship between poetry and the information technologies increasingly used to read and write it
Disconnect: Facebook’s Affective Bonds Disconnect Facebook’s Affective Bonds Tero Karppi 2018 Fall
An urgent examination of the threat posed to social media by user disconnection, and the measures websites will take to prevent it
Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing Archaeologies of Touch Interfacing with Haptics from Electricity to Computing David Parisi 2018 Spring
A material history of haptics technology that raises new questions about the relationship between touch and media
Deconstruction Machines: Writing in the Age of Cyberwar Deconstruction Machines Writing in the Age of Cyberwar Justin Joque 2018 Spring
A bold new theory of cyberwar argues that militarized hacking is best understood as a form of deconstruction
Playing with Feelings: Video Games and Affect Playing with Feelings Video Games and Affect 2018 Spring
How gaming intersects with systems like history, bodies, and code
Making Things and Drawing Boundaries: Experiments in the Digital Humanities Making Things and Drawing Boundaries Experiments in the Digital Humanities Jentery Sayers, Editor 2017 Fall
A major new look at why art, digitization, and design are vital to “making” in the humanities
New Lines: Critical GIS and the Trouble of the Map New Lines Critical GIS and the Trouble of the Map Matthew W. Wilson 2017 Fall
A provocative critique of Geographic Information Science
Code and Clay, Data and Dirt: Five Thousand Years of Urban Media Code and Clay, Data and Dirt Five Thousand Years of Urban Media Shannon Mattern 2017 Fall
A breathtaking tour through thousands of years of urban life and its attendant technologies, rewriting the history of our cities
A Third University Is Possible A Third University Is Possible la paperson 2017 Spring
Uncovering the decolonizing ghost in the colonizing machine
Metagaming: Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Metagaming Playing, Competing, Spectating, Cheating, Trading, Making, and Breaking Videogames Stephanie Boluk and Patrick LeMieux 2017 Spring
A playful and provocative call to stop playing videogames and begin making metagames
Queer Game Studies Queer Game Studies Bonnie Ruberg and Adrienne Shaw, Editors 2017 Spring
A landmark anthology opens video game studies to queer culture
Anti-Book: On the Art and Politics of Radical Publishing Anti-Book On the Art and Politics of Radical Publishing Nicholas Thoburn 2016 Fall
A major new look at experimental political writing and publishing
The Perversity of Things: Hugo Gernsback on Media, Tinkering, and Scientifiction The Perversity of Things Hugo Gernsback on Media, Tinkering, and Scientifiction Hugo Gernsback 2016 Fall
The founder of science fiction and his other inventions
The Participatory Condition in the Digital Age The Participatory Condition in the Digital Age Darin Barney, Gabriella Coleman, Christine Ross, Jonathan Sterne and Tamar Tembeck, Editors 2016 Fall
An unprecedented transdisciplinary call to reassess the meaning of participation in the digital age
The Interface: IBM and the Transformation of Corporate Design, 1945–1976 The Interface IBM and the Transformation of Corporate Design, 1945–1976 John Harwood 2016 Fall
How a cast of superstars at IBM altered the face of corporate culture and design in America
The Uberfication of the University The Uberfication of the University Gary Hall 2016 Fall
The contemporary university’s implications for the future organization of labor
Human Programming: Brainwashing, Automatons, and American Unfreedom Human Programming Brainwashing, Automatons, and American Unfreedom Scott Selisker 2016 Fall
The first cultural history of the idea of the programmable mind in U.S. culture, from the Cold War to the War on Terror
Debates in the Digital Humanities 2016 Debates in the Digital Humanities 2016 Matthew K. Gold and Lauren F. Klein, Editors 2016 Spring
If the publication of Debates in the Digital Humanities in 2012 marked the “digital humanities moment,” this book—the first in a series of annual volumes—will chart the possibilities and tensions of the field as it grows.
Computing as Writing Computing as Writing Daniel Punday 2015 Fall
If we consider e-book authors to be writers, should we think of e-book programmers as writers, too?
Illegal Literature: Toward a Disruptive Creativity Illegal Literature Toward a Disruptive Creativity David S. Roh 2015 Fall
“Illegal” publications have real value for society and culture
How to Talk about Videogames How to Talk about Videogames Ian Bogost 2015 Fall
A fond look at the preposterous—and yet essential—pursuit of games criticism