Film and Media
- The Anime Ecology A Genealogy of Television, Animation, and Game Media Thomas Lamarre 2018 Spring
- A major work destined to change how scholars and students look at television and animation
- Archaeologies of Touch Interfacing with Haptics from Electricity to Computing David Parisi 2018 Spring
- A material history of haptics technology that raises new questions about the relationship between touch and media
- Playing with Feelings Video Games and Affect 2018 Spring
- How gaming intersects with systems like history, bodies, and code
- The Toxic Meritocracy of Video Games Why Gaming Culture Is the Worst Christopher Paul 2018 Spring
- An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it
- Interpreting Anime Christopher Bolton 2018 Spring
- For students, fans, and scholars alike, this wide-ranging primer on anime employs a panoply of critical approaches
- Movement, Action, Image, Montage Sergei Eisenstein and the Cinema in Crisis Luka Arsenjuk 2018 Spring
- A major new study of Sergei Eisenstein delivers fresh, in-depth analyses of the iconic filmmaker’s body of work
- Making Things and Drawing Boundaries Experiments in the Digital Humanities Jentery Sayers, Editor 2017 Fall
- A major new look at why art, digitization, and design are vital to “making” in the humanities
- Spectacle of Property The House in American Film John David Rhodes 2017 Fall
- A fascinating and unprecedented look at our relationship with the house in cinema
- The Long Take Art Cinema and the Wondrous Lutz Koepnick 2017 Fall
- An impassioned argument for the cinematic long take as a compelling source of wonder and a unifying force of contemporary art
- Code and Clay, Data and Dirt Five Thousand Years of Urban Media Shannon Mattern 2017 Fall
- A breathtaking tour through thousands of years of urban life and its attendant technologies, rewriting the history of our cities
- Lewd Looks American Sexploitation Cinema in the 1960s Elena Gorfinkel 2017 Fall
- The untold story of the American sexploitation film—a major development in screen sex in the decade before “porno chic”
- Stomping the Blues Albert Murray 2017 Fall
- The 40th anniversary edition of a landmark study of blues and jazz by one of America’s premier essayists and novelists
- Ready Player Two Women Gamers and Designed Identity Shira Chess 2017 Fall
- A timely look at the implicit biases in video games as they construct and define feminine identity
- Fats Waller Maurice Waller and Anthony Calabrese 2017 Fall
- The exuberant life and times of a jazz giant with an unmatched zest for life and music
- Shareveillance The Dangers of Openly Sharing and Covertly Collecting Data Clare Birchall 2018 Spring
- Cracking open the politics of transparency and secrecy