Film and Media

The Anime Ecology: A Genealogy of Television, Animation, and Game Media The Anime Ecology A Genealogy of Television, Animation, and Game Media Thomas Lamarre 2018 Spring
A major work destined to change how scholars and students look at television and animation
Archaeologies of Touch: Interfacing with Haptics from Electricity to Computing Archaeologies of Touch Interfacing with Haptics from Electricity to Computing David Parisi 2018 Spring
A material history of haptics technology that raises new questions about the relationship between touch and media
Playing with Feelings: Video Games and Affect Playing with Feelings Video Games and Affect 2018 Spring
How gaming intersects with systems like history, bodies, and code
The Toxic Meritocracy of Video Games: Why Gaming Culture Is the Worst The Toxic Meritocracy of Video Games Why Gaming Culture Is the Worst Christopher Paul 2018 Spring
An avid gamer and sharp media critic explains meritocracy’s negative contribution to video game culture—and what can be done about it
Interpreting Anime Interpreting Anime Christopher Bolton 2018 Spring
For students, fans, and scholars alike, this wide-ranging primer on anime employs a panoply of critical approaches
Movement, Action, Image, Montage: Sergei Eisenstein and the Cinema in Crisis Movement, Action, Image, Montage Sergei Eisenstein and the Cinema in Crisis Luka Arsenjuk 2018 Spring
A major new study of Sergei Eisenstein delivers fresh, in-depth analyses of the iconic filmmaker’s body of work
Making Things and Drawing Boundaries: Experiments in the Digital Humanities Making Things and Drawing Boundaries Experiments in the Digital Humanities Jentery Sayers, Editor 2017 Fall
A major new look at why art, digitization, and design are vital to “making” in the humanities
Spectacle of Property: The House in American Film Spectacle of Property The House in American Film John David Rhodes 2017 Fall
A fascinating and unprecedented look at our relationship with the house in cinema
The Long Take: Art Cinema and the Wondrous The Long Take Art Cinema and the Wondrous Lutz Koepnick 2017 Fall
An impassioned argument for the cinematic long take as a compelling source of wonder and a unifying force of contemporary art
Code and Clay, Data and Dirt: Five Thousand Years of Urban Media Code and Clay, Data and Dirt Five Thousand Years of Urban Media Shannon Mattern 2017 Fall
A breathtaking tour through thousands of years of urban life and its attendant technologies, rewriting the history of our cities
Lewd Looks: American Sexploitation Cinema in the 1960s Lewd Looks American Sexploitation Cinema in the 1960s Elena Gorfinkel 2017 Fall
The untold story of the American sexploitation film—a major development in screen sex in the decade before “porno chic”
Stomping the Blues Stomping the Blues Albert Murray 2017 Fall
The 40th anniversary edition of a landmark study of blues and jazz by one of America’s premier essayists and novelists
Ready Player Two: Women Gamers and Designed Identity Ready Player Two Women Gamers and Designed Identity Shira Chess 2017 Fall
A timely look at the implicit biases in video games as they construct and define feminine identity
Fats Waller Fats Waller Maurice Waller and Anthony Calabrese 2017 Fall
The exuberant life and times of a jazz giant with an unmatched zest for life and music
Shareveillance: The Dangers of Openly Sharing and Covertly Collecting Data Shareveillance The Dangers of Openly Sharing and Covertly Collecting Data Clare Birchall 2018 Spring
Cracking open the politics of transparency and secrecy