Alien Phenomenology, or What It’s Like to Be a Thing
Ian Bogost
A bold new metaphysics that explores how all things—from atoms to green chiles, cotton to computers—interact with, perceive, and experience one another
In this book, Ian Bogost develops an object-oriented ontology that puts things at the center of being—a philosophy in which humans are elements but not the sole or even primary elements of philosophical interest. Bogost encourages professional thinkers to become makers as well, engineers who construct things as much as they think and write about them.
This book needs to be read by many different audiences since it is not only fascinating but also of considerable significance. As the task of thinking through things as actors in their own right according to Ian Bogost’s maxim ‘all things exist, yet they do not exist equally’ becomes a real intellectual project so the implications of this stance start to multiply. In turn, they begin to produce the outlines of a landscape in which things aren’t just are. Rather, they form an active cartography which is always and everywhere—an alien ontography.
Nigel Thrift, Vice Chancellor, University of Warwick
Humanity has sat at the center of philosophical thinking for too long. The recent advent of environmental philosophy and posthuman studies has widened our scope of inquiry to include ecosystems, animals, and artificial intelligence. Yet the vast majority of the stuff in our universe, and even in our lives, remains beyond serious philosophical concern.
In Alien Phenomenology, or What It’s Like to Be a Thing, Ian Bogost develops an object-oriented ontology that puts things at the center of being—a philosophy in which nothing exists any more or less than anything else, in which humans are elements but not the sole or even primary elements of philosophical interest. And unlike experimental phenomenology or the philosophy of technology, Bogost’s alien phenomenology takes for granted that all beings interact with and perceive one another. This experience, however, withdraws from human comprehension and becomes accessible only through a speculative philosophy based on metaphor.
Providing a new approach for understanding the experience of things as things, Bogost also calls on philosophers to rethink their craft. Drawing on his own background as a videogame designer, Bogost encourages professional thinkers to become makers as well, engineers who construct things as much as they think and write about them.
$19.95 paper ISBN 978-0-8166-7898-3
$60.00 cloth ISBN 978-0-8166-7897-6
168 pages, 8 b&w photos, 11 color plates, 5 1/2 x 8 1/2, April 2012
Ian Bogost is professor of digital media at the Georgia Institute of Technology. His most recent book is How to Do Things with Videogames (Minnesota, 2011).
This book needs to be read by many different audiences since it is not only fascinating but also of considerable significance. As the task of thinking through things as actors in their own right according to Ian Bogost’s maxim ‘all things exist, yet they do not exist equally’ becomes a real intellectual project so the implications of this stance start to multiply. In turn, they begin to produce the outlines of a landscape in which things aren’t just are. Rather, they form an active cartography which is always and everywhere—an alien ontography.
Nigel Thrift, Vice Chancellor, University of Warwick
The colored plates are wonderful, as is the general look and feel of the book.
Environmental Critique
Contents
1. Alien Phenomenology
2. Ontography
3. Metaphorism
4. Carpentry
5. Wonder
Acknowledgments
Notes
Bibliography
Index
About This Book
Related Publications
Ether
The Nothing That Connects Everything
Diagrams the interconnections among cosmic consciousness, hermetic avant-gardes, and technological progress
When Species Meet
Whom do we touch when we touch a dog? How does this touch shape our multispecies world?
Related News & Events
From an Object’s Point of View: Prefaratory Remarks on Alien Phenomenology
Alien Phenomenology, rhetoric, and pedagogy
The Atlantic: The New Aesthetic Needs to Get Weirder
All Related News
From an Object’s Point of View: Prefaratory Remarks on Alien Phenomenology
Larval Subjects reviews Ian Bogost's ALIEN PHENOMENOLOGY.
Alien Phenomenology, rhetoric, and pedagogy
Alex Reid of Digital Digs discusses Ian Bogost's ALIEN PHENOMENOLOGY.
The Atlantic: The New Aesthetic Needs to Get Weirder
The New Aesthetic is an art movement obsessed with the otherness of computer vision and information processing. But Ian Bogost asks: why stop at the unfathomability of the computer's experience when there are airports, sandstone, koalas, climate, toaster pastries, kudzu, the International 505 racing dinghy, and the Boeing 787 Dreamliner to contemplate? Bogost discusses object-oriented ontology as an extension of his new book ALIEN PHENOMENOLOGY.
Alien Phenomenology: add ecology and stir
Environmental Critique reviews Ian Bogost's new book.
The Curse of Cow Clicker: How a Cheeky Satire Became a Videogame Hit
Feature in WIRED on Ian Bogost's Farmville spoof videogame and its wide popularity. Bogost is author of HOW TO DO THINGS WITH VIDEOGAMES.

