<?xml version='1.0' encoding='UTF-8'?><rss xmlns:atom='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' version='2.0'><channel><atom:id>tag:blogger.com,1999:blog-15867646</atom:id><lastBuildDate>Tue, 06 Feb 2007 20:13:51 +0000</lastBuildDate><title>Digital Culture Blog</title><description></description><link>http://www.upress.umn.edu/blog/DigitalCultBlog.html</link><managingEditor>UMPress</managingEditor><generator>Blogger</generator><openSearch:totalResults>4</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15867646.post-115160086327851537</guid><pubDate>Thu, 29 Jun 2006 17:01:00 +0000</pubDate><atom:updated>2007-02-06T13:51:31.986-06:00</atom:updated><title>Gaming by a Gamer</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.upress.umn.edu/Books/G/galloway_gaming.html"&gt;&lt;img style="margin: 0pt 0pt 10px 10px; float: right; cursor: pointer; width: 102px; height: 161px;" src="http://www.upress.umn.edu/images/S06/0816648514.gif" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;In &lt;a style="font-style: italic;" href="http://www.upress.umn.edu/Books/G/galloway_gaming.html"&gt;Gaming&lt;/a&gt;, Alexander R. Galloway considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, and, ultimately offers a new conception of gaming and, more broadly, of electronic culture, one that celebrates the qualities of the digital age.</description><link>http://www.upress.umn.edu/blog/2006/06/gaming-by-gamer.html</link><author>UMPress</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15867646.post-114047670830867010</guid><pubDate>Mon, 20 Feb 2006 23:03:00 +0000</pubDate><atom:updated>2006-03-27T11:27:23.236-06:00</atom:updated><title>Do-It-Yourself Memorials</title><description>From a do-it-yourself Mount Rushmore, to an automated tribute to the annual toll of traffic deaths, &lt;span style="font-style:italic;"&gt;&lt;a href="http://www.upress.umn.edu/Books/U/ulmer_electronic.html"&gt;Electronic Monuments&lt;/a&gt;&lt;/span&gt; describes commemoration as a fundamental experience, joining individual and collective identity. Gregory L. Ulmer proposes that the Internet makes it possible for monumentality to become a site of self-knowledge, one that holds the promise of bringing citizens back into the political equation.&lt;br /&gt;&lt;br /&gt;View &lt;span style="font-style:italic;"&gt;Electronic Monuments&lt;/span&gt;' &lt;a href="http://www.upress.umn.edu/Books/U/ulmer_electronic.html#TOC"&gt;table of contents&lt;/a&gt;.</description><link>http://www.upress.umn.edu/blog/2006/02/do-it-yourself-memorials_20.html</link><author>UMPress</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15867646.post-114347964825084077</guid><pubDate>Mon, 27 Mar 2006 17:01:00 +0000</pubDate><atom:updated>2006-03-27T11:15:11.966-06:00</atom:updated><title>Cyberfolk on Wired blog</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.upress.umn.edu/blog/uploaded_images/0816634068-733388.gif"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://www.upress.umn.edu/blog/uploaded_images/0816634068-730016.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="font-style:italic;"&gt;The Souls of Cyberfolk: Posthumanism as Vernacular Theory&lt;/span&gt; by Thomas Foster was recently mentioned on a &lt;span style="font-style:italic;"&gt;&lt;a href="http://wiredblogs.tripod.com/sterling/index.blog?entry_id=1244603"&gt;Wired&lt;/span&gt; blog&lt;/a&gt;.</description><link>http://www.upress.umn.edu/blog/2006/03/cyberfolk-on-wired-blog.html</link><author>UMPress</author></item><item><guid isPermaLink='false'>tag:blogger.com,1999:blog-15867646.post-113899974053429604</guid><pubDate>Fri, 03 Feb 2006 20:43:00 +0000</pubDate><atom:updated>2006-02-03T15:00:16.626-06:00</atom:updated><title>REVIEW: Lara Croft</title><description>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.upress.umn.edu/blog/uploaded_images/0816643911-763532.gif"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;" src="http://www.upress.umn.edu/blog/uploaded_images/0816643911-761478.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;The latest issue of &lt;span style="font-style:italic;"&gt;Leonardo&lt;/span&gt; features a &lt;a href="http://mitpress2.mit.edu/e-journals/Leonardo/reviews/nov22005/lara_grigar.html"&gt;review&lt;/a&gt; of &lt;span style="font-style:italic;"&gt;&lt;a href="http://www.upress.umn.edu/Books/D/deuber_lara.html"&gt;Lara Croft: Cyber Heroine&lt;/a&gt;&lt;/span&gt; by Astrid Deuber-Mankowsky. &lt;br /&gt;&lt;blockquote&gt;&lt;span style="font-style:italic;"&gt;For millions of fans around the world, Lara Croft, not Tomb Raider, is what drives their interest, just as for an entertainment company her image, not the game, showcases its news. It is this curiosity that Deuber-Mankowsky seeks to explain in the book.&lt;/span&gt;&lt;/blockquote&gt;</description><link>http://www.upress.umn.edu/blog/2006/02/review-lara-croft.html</link><author>UMPress</author></item></channel></rss>